Nutty
Deity
The new skins don't show up somehow.. however the rescaling does.
Hm... it sounds like you may have enabled one of the add-ons without enabling the base mod.
The new skins don't show up somehow.. however the rescaling does.
Hm... it sounds like you may have enabled one of the add-ons without enabling the base mod.
I just downloaded the main file, put it into my documents\my games\sid meier's civilization 5\mods and that was it.. did I forget something?
R.E.D. Unofficial comprises three mods (or four, if you include the optional units). Which one(s) did you enable in the mods menu?
All of them
...and...1/27/2012: Now that I've got the Korea and Wonders DLC integrated, v12 is going gold.
Note that I've changed the name from "R.E.D. Unofficial" to "Ethnic Diversity," and vanilla scale is now the default. R.E.D. scaling is now enabled via an add-on.
NEW! For those using R.E.D. scaling, Smaller Landmarks shrinks resources, features, and improvements to better mesh with the unit scale.
what was the problem of the v2 beta ???i found no bugs
For some reason the RED units appear vertical in game; tanks and ships.
Help
Can you do 50 graphics units?
As a fix you should include the Edited_Aim_State folder from Danrell in your base mod, with VFS set to true for all files in it.I had the same problem at one point, and I wish I knew what I did to make it go away. I assume you've tried clearing the cache. Are you running the latest patch of the game?
Can you do 50 graphics units?
I'm not sure what you mean. There are more than 100 units added by this mod, and 40 more in the optional units pack.
Or is it that you want the R.E.D. scaling to go even smaller, and have 50 infantry models per unit?
Thank you for a wonderful mod that I did little more than copy and tweak.Good job and many thanks for keeping R.E.D. updated
Oh, that was always part of the plan, unless you had qualms about it....so I hope you're okay with keeping R.E.D. in your mod. (and again, having one base mod and optional size/formations is a good idea)
Ah! The folder is included in the copy to common folder, but I had no idea that it was moddable (nor, I think, did danrell). EDIT: See the first post, I've put up a new version (and a hotfix).As a fix you should include the Edited_Aim_State folder... I think it's safer (and easier for the user) to have it deployed directly with the mod.
Sure, it's possible, but...No, I'm saying 1 rifleman=50 grahpic rifleman(like the single graphics)
I had the same thought.That would be incrediably taxing on system hardware, I believe
On a side note, Nutty, are you able to create the new units, or import them from Civ 4? I might require your help with a mod of mine, if you're available...