@Aeven:
I fear the Revolution mod changes the gameplay in a way that not everyone might enjoy. This mod is about small, subtle changes/additions that don't change too much to the core game
.
@Kalimakhus (1):
Yeah, that's exactly what I did with the temples now. Although this solution is far from perfect (ie. not every civilization has it's own unique pagan temple, for example the Shinto temple is shared by a number of civs), it will not influence the gameplay too much.
Until I find a way to obsolete these buildings by adopting a state religion, they will simply be obsoleted by the tech Theology.
Oh and by the way, I added 3 new pagan temples: the Phoenician Temple and Celtic Temple from Rise of Rome (Warlords) and found a Mesoamerican Temple in Amra's mod, so the Mesoamericans won't have to feel left out
.
@banality:
While the idea of having alternate religions is certainly fresh, I'm trying to keep this mod as realistic as possible (as realistic as the core game, rather). Sorry.
@Nooble:
I did something else with the papal pikemen because I wasn't really happy with the way you just got three immediately after building the Apostolic Palace. Now it's just a random event, but... only for the person who built the Apostolic Palace. And the event gets obsolete in the industrial era.
@Vince_2000:
I hoped to fix this by removing the (incomplete) movie for the Wembley altogether. Can you try it now?
@LordGek:
Yes, you can overwrite the .dll whenever you want, I didn't change anything. And if you don't want Solver's .dll, you can choose to use another one (like the one that allows up to 40 civs in one game). No problem at all!
@Kalikmakhus (2):
Thanks for your updated GameFont75.tga. I wasn't aware that the resources needed GameFont75 too.
@Berenthor:
I don't mind at all, feel free to use whatever you want
!
@Saltiana:
Yeah I figured this myself already... The local religions have been rehauled completely and the medic unit is now a normal, random event (same thing I did with the papal pikemen and the arathnid).
Sooo.. 2.7 is done! Other than the things addressed above, it has a couple of other nice new features:
- To popular request: I added lots and lots of new flavour units. All cultural groups now extend up till the modern age (save for Greco-Roman, of course), with the African type included. Avain's graphical modcomp made it much easier to find most of these
. For the time being, I didn't make any distinctions between the European civs (French, English, German, Russian etc.) or the Middle Eastern civs (Egypt, Arabia, India, Ottomans etc.),
except when I got their graphics from the WW2 mod. Maybe this is an idea for a future version. But I can assure you that there's more than enough flavour right now! In fact, I even had to make new flavour units for the African type. I mean, it would be stupid if all their units had a black skin except for a few. So I reskinned the AntiTank Gun, the Paratrooper, the Explorer and the Peltast to make them look 'african' (I gave the Peltast some new clothes too). I hope you're happy now, Sword of Geddon
.
- The new flavour units came with an increase of size, so to compensate for this I decided to remove the custom Main Menus. If you have Chinese Unification or Next War enabled, please return to one of the four 'official' ones before replacing your Extra mod.
- I added the Vehicle Plant building from WW2: Road to War. I think it's a pretty good idea.
- I replaced the United Nations button for the Centers for Disease Control national wonder with a new button with the actual Centers for Disease Control (and Prevention) logo on it! I always found it pretty cheap that they never bothered to give that national wonder a new button.
- I decided to add Hitler and Hirohito from WW2: Road to War. Credits go to Saketh and Chugginator for their great leaderheads. However, I made new buttons for them because I wasn't satisfied with the ones used in WW2: Road to War (somehow they didn't fit in with the other leaderhead buttons; Hirohito's seemed blown up and Hitler's was too small in comparison to Frederick and Bismarck).
Saketh and Chugginator provided diplomacy lines for their leaderheads, and I liked them so I stuck with them. However, they were only in English so I had to translate them in the other four languages myself. I'm no expert in either of these languages, so it's possible that there are some typos or grammatical errors. If so, please tell me so I can correct them. As for the civilopedia backgrounds... Well, they were too long and risky to translate literally so I just grabbed some new information from fr.wikipedia.org, wikipedia.de, wikipedia.it and es.wikipedia.org ^^. Hitler has Charismatic & Aggressive, Hirohito has Imperialistic & Financial.
Anyway.... I'm aware that some people (especially Germans and Poles, I guess) would rather not have Hitler in the game, so I have uploaded an alternative version without Hitler and Hirohito.