The Almighty dF
Pharaoh
I have it, I could upload it to Atomicgamer if you want.
I'd be really, really thankful if you could. This was a great mod, found myself missing it.
I have it, I could upload it to Atomicgamer if you want.
Merry Christmas: http://www.atomicgamer.com/file.php?id=106612
Thanks, man! Merry Christmas to you too!
Yamato said:Just downloaded this mod.
I don't know if any fixing is done on this mod anymore, but I was a tad surprised when I discovered "tracking" in 2800BC, that my scout could be upgraded to a gunpowder unit (explorer).
Anyone know how to fix this error?
Could a mod move this to the first post?Merry Christmas: http://www.atomicgamer.com/file.php?id=106612
Anytime
You would have to go into the Civ4UnitInfos.xml in Extra/Assets/XML/Units and edit the Explorer so it would come later in the techtree. You would want to change Tech_Tracking in the Explorer entry to another tech reference. Very basic XML editing. If you wish I can walk you threw it.
I think I have it fixed now, thanks. It was just odd to see someone with a gun in ancient times.
Completely agree. Explorer comes too early regarding the in game graphic it uses...sort of breaks immersion if you know what I mean.
I'm trying to download this mod, but when I click the link, the page will load for a really long time, until it times out (so I can't get to the page). Can someone post a working link?
Tried both, no luck
Further edit: if the ArtDefineTag(s) are the same, you might have to take out the corresponding graphics from the mod. If they are packed in an fpk file, you would need to unpack them first...