Just re-posting the features for slavery from the public development thread so that it is easier for us to find(with a couple minor changes):
Slavery:
Slavery:
- To enable all slavery features, you need to be using the Slavery civic.
- If you stop using the Slavery civic all slavery features are disabled.
- If you stop using the Slavery civic, all slavery promotions are removed, and all slavery pens are destroyed.
- A unit built in a city with a slave pen gains the slaver promotion (I will call this a slaver unit).
- A unit victorious in battle has a chance to enslave the defeated unit.
- If a worker or settler is captured with a slaver unit, it automatically becomes a slave.
- A slaver unit can attempt to capture slaves from an enemy city. If a slave is captured from the enemy city, its population is reduced by 1. A city with a population of 1 can not be targetted for slave capture.
- If a slaver unit razes a city, there is a chance of creating 1 slave for each population size of the city. This random chance is attempted for each individual slave.
- A slave unit can be used as a worker unit, but will work slower than a normal worker.
- For each slave unit in a city with a slave pen, production is increased by 1 for that city.
- A slave unit in a city with a slave pen and either a Temple of Gruumsh, Nerullic Temple, Dark Seldarine Temple, or Hextorian Temple can be sacrificed for a culture boost.
- If slaves are in a city with a slave pen, there is a chance for a slave revolt. The percentage chance depends on how many slaves are in the city.
- A slave unit in a city with a slave pen can be sacrificed for a production boost.
- If a slave unit is sacrificed, the chance for a slave revolt increases. This increased chance decays over time.