I think they introduced it to allow to reanimate/free conquered CS and civs (like France in WorldWar2).
signed.
I played a lot of 1upt-games like Panzer General, Battle Isle, etc. and I like 1upt. Traffic jams in Civ5 are a huge problem, which slightly becomes better when you have railroads. If I remember correctly Battle Isle allowed a minimum of 4 movement-points for units and stacking of units in transports and cities/depots. (You could capture units in a city/depot by taking it with an infantry unit.) I think they can still improve Civ5 by adjusting ranged combat and allowing unit-stackking in cities to reduce traffic jams. (To avoid exploiting of unit-stacks, you could add a rule that only the garrisoned unit would be allowed to fight from the city square.)
(3) Rigid and Gamey Social Policy Trees
... Where as previous Civ games balanced the gameplay elements with the empire-building elements, Civ V clearly favours the gameplay at the expense of the simulation
The exponential increase in policy costs makes it difficult for players to take SPs just for fun and forces them to stick to the "traditional" route. I would prefer lowering SP costs so that players e.g. can invest into Tradition/Liberty as well as Honor/Piety without running into SP shortage later. The decision then would not be "what SP to take" but more "when to take which SP". (Problem then might be a flood of GPs from finishing Liberty/Piety who found religions early.) Culture production can highly vary from civ to civ based on strategy, wonders, special UAs, UBs and religious traits, so currently some civs will end with only a few SPs while others can fill many trees and thereby get even more strong benefits.
The Gameplay character is even stronger in the
Religious Race. The limiting of the number of religions and the rule that each religious belief (pantheon, etc.) may only be chosen by one player creates an artifical religious race where civs who find a faith-ruin and certain civs like ethiopia or the celts do have a better start while others may loose due to bad luck. Pantheons and religions are usually founded when most civs do not even have met, so it is hard to believe that e.g. fertility rites, which can be regarded as a world-wide common belief in human history, can only be picked by one civ. The Religious Race is an artificial contest inside civ5 to gather faith/get a Great Prophet which allows the winners to choose some extra-benefits while the historic features like Holy War/Religious (Civil) War/Crusade, Orthodoxy, Reformation (= splitting a religion into several groups like catholics and protestants, calvinists, anglican church, ...) are not included. Also in reality religious and secular leaders are usually different persons/institutions. (E.g. the pope in Rome/Vatican is the head of catholic church but does not rule Italy/The Roman Empire. Vatican City is not even part of Italy. It is a City State.)
(4) Too much emphasis on Capitals
The capital is definetly the most important city due to the facts, that
- starting locations usually provide a lot of food boni and resources,
- the palace gives extra boni,
- certain SP give happiness- gold or growth-bonus only for the capital,
- the capital is founded in turn 0 (or 1), can grow from start on and therefore often has the highest or a relatively high population.
It is
not necessary to build National Wonders or Wonders in your capital, but usually the capital has a high production rate due to high population and productive buildings and the synergetic effects with existing buildings (e.g. combine culture %-bonus with culture buildings) make it a good strategy to build them in the capital.
You
don't need to take/control every capital to win a domination victory - Afaik it is sufficient to be the last civ to control your own capital or so. (E.g. if Civ A controls capital of Civ B and vice versa, you don't need to conquer these capitals.)
However loosing your capital usually is a major loss due to loss of National Wonders, buildings and most of the population (-75% for loosing and retaking). A strong capital may be as valuable as the next 2-3 cities together so loosing it is a bad strategy.