danaphanous
religious fanatic
- Joined
- Sep 6, 2013
- Messages
- 1,501
@noto
I don't know about 8 but I can definitely get 6 cities on a standard-sized map pretty regularly just from settling. The exception might be a strange start where I was blocked into a peninsula and forward-settled. I think the small continents maybe be what is biasing you towards cramped starts. It means at least one neighbor AND small landmass, not the greatest for expansion. The few times I've random-rolled on a small island with a neighbor on immortal I usually have to war them to stay on top and get enough room with liberty. Try checking random and getting a few more map types. Obviously pangaea is great for liberty, but island maps can be too. The AI is slow expanding early. Out of the six cities I settle on standard maybe 3-4 of those city sites have unique luxes, the others are usually more mediocre sites settled near duplicate luxes or adequate resources. These will mean unique luxes and money after trades with the AI so they are acceptable to me. As a few players have said it is not necessary to have a unique luxury for every expansion. To further capitalize on liberty you can take a few more cities from neighbors eventually. I'd guess a typical standard/liberty game would be 7-8 cities to be competitive.
Also, I hadn't thought to mention it but usually when I'm going liberty I'm also building a decent military and use it to block or capture enemy settlers, steal workers from my neighbor, etc. This puts them on the defensive and thus means they don't have the opportunity to peacefully expand and rob me of all but 3-4 city spots. You always want to be aggressively blocking your neighbors and speeding out settlers on immortal+ trying for liberty because they will likely win out in a peaceful expansion contest. AI just has too many buffs. There is no need to go full-out war in the beginning, all you need to do is a guerilla war sniping workers and maybe a settler if they are especially expansionist and it'll slow them down enough you get the upper hand. Don't underestimate the value of economic terrorism early-game!
I'm not gonna claim this'll work on every roll, but I don't think any strategy should. Strategy should be formed after you scout the lay of the land and see what is there. If you do end up in one of the situations you speak of with only 4 good city spots and no mediocre ones then tradition is the obvious choice. If more land opens up later you can expand then. But you are right that if you only expect to produce 3-4 cities you cannot capitalize on liberty enough to justify taking it unless you are role-playing.
I don't know about 8 but I can definitely get 6 cities on a standard-sized map pretty regularly just from settling. The exception might be a strange start where I was blocked into a peninsula and forward-settled. I think the small continents maybe be what is biasing you towards cramped starts. It means at least one neighbor AND small landmass, not the greatest for expansion. The few times I've random-rolled on a small island with a neighbor on immortal I usually have to war them to stay on top and get enough room with liberty. Try checking random and getting a few more map types. Obviously pangaea is great for liberty, but island maps can be too. The AI is slow expanding early. Out of the six cities I settle on standard maybe 3-4 of those city sites have unique luxes, the others are usually more mediocre sites settled near duplicate luxes or adequate resources. These will mean unique luxes and money after trades with the AI so they are acceptable to me. As a few players have said it is not necessary to have a unique luxury for every expansion. To further capitalize on liberty you can take a few more cities from neighbors eventually. I'd guess a typical standard/liberty game would be 7-8 cities to be competitive.
Also, I hadn't thought to mention it but usually when I'm going liberty I'm also building a decent military and use it to block or capture enemy settlers, steal workers from my neighbor, etc. This puts them on the defensive and thus means they don't have the opportunity to peacefully expand and rob me of all but 3-4 city spots. You always want to be aggressively blocking your neighbors and speeding out settlers on immortal+ trying for liberty because they will likely win out in a peaceful expansion contest. AI just has too many buffs. There is no need to go full-out war in the beginning, all you need to do is a guerilla war sniping workers and maybe a settler if they are especially expansionist and it'll slow them down enough you get the upper hand. Don't underestimate the value of economic terrorism early-game!
I'm not gonna claim this'll work on every roll, but I don't think any strategy should. Strategy should be formed after you scout the lay of the land and see what is there. If you do end up in one of the situations you speak of with only 4 good city spots and no mediocre ones then tradition is the obvious choice. If more land opens up later you can expand then. But you are right that if you only expect to produce 3-4 cities you cannot capitalize on liberty enough to justify taking it unless you are role-playing.