stNNES IX: For Whom The Bell Tolls

North King

blech
Joined
Jan 2, 2004
Messages
18,165
StNNES IX: For Whom The Bell Tolls

So. I suspect you are suspecting something. Perhaps you are. In which case, you are obviously mad.

In short, I’ve returned to the absolute nightmare that is moderating. I will try to update quickly, I will try to make them interesting and fun. The pace will probably pick up during the summer if it gets that far, but so far it will probably be once a week. I know weekly updates aren’t nice for the quick players, but you know, some just have to write the 10 page orders.

Of course, they’ll have to cut down on that, since I’m only allowing 2 PM order sets maximum. Silly players.

Rules:

Economy

As far as I know, NES moderators have searched for eons for an adequate ruleset in that area. Well, at least, after we departed from the beloved RTOR system (blame das). We’ve always looked for one which will unite the entire thing to be detailed, beautiful, and simple enough to update in thirty seconds for each nation. Well, this is simple. I can’t say much about detailed.

Economy is all based around the single stat: Income. Income doesn’t really represent income, that’s just a nifty term to make you ignore the inconsistencies.

Income really represents the total income, production, and trade of your nation. It represents both money and stuff you produce, then, and overall, what you can put toward projects. So, basically, it’s a single number.

Increasing your income is as hard as anything else. You either really have to up production (which sacrifices a level of Manpower AND Infrastructure–more on that later), raise taxes (which decreases Confidence and can only be done so far...), up trade (you’ll have to find more trading partners for that, and it will put great strain on and decrease the level of your Infrastructure), or... find something creative.

Manpower

This trait is one I actually worked out fairly recently. Absolute manpower limits are a bugger to calculate, and they don’t really do squat. So this time around, I’m trying a leveled thing. The levels represent the spare Manpower you have to invest in anything: the industries (hence why upping production to get more income will cause you great distress), the military, etc.

To increase your spare manpower, you either have to conquer new lands, have some great population spurt, or accept a new group into the citizenry. The thing is, for every level of Manpower you gain, the Infrastructure is strained (-1 level per each level of manpower), the Education is lowered on average (-1 level, unless the new population is somehow more educated than you; it could happen), and Confidence may suffer if your agriculture can’t support the new mouths to feed.

On the other hand, sacrificing a level of it can help a lot of things along. Recruiting military will automatically lower your Manpower if you recruit a bit too much. You can also sacrifice a level to help your income (though that will also lower Infrastructure). And you can sacrifice a level of this for a point or two on your projects (which is very important).

Oh, and the lower it goes, the people might grow more unhappy (war weariness), or simply go on strike if it’s all being used in industry.

Levels:
Bled White, Exhausted, Depleted, Little, Average, More, Plentiful, Huge, Russian Hordes

Military

This is numbered. You’ll get a unit for each income point you spend, or maybe a few. Depends on the age. But it any case, you won’t be able to build too much without the manpower level starting to go down.

Education

This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you won’t get to see how educated your minorities are. This falls if you increase Manpower, or if you lose important trading contacts, etc. It’s pretty much the education stat you always knew, though.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Infrastructure

The quality of your nation’s roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders, or Manpower increase), or if you just plain destroy it (like invasion).

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Confidence

This is how much them folks like your rule. Pretty self explanatory: if they like what your doing, it will be good, if not, then bad. However, you cannot increase this via Income points.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Culture

This is your nation’s cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, Income points do not.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Projects

These things are very different in this NES. It’s not worth it to use these to increase normal stats.

The main things you’ll want to do with these is increase Culture, Confidence, or just plain build something. It won’t have some magical spawning generator that gets you dozens more men, or something like that. They won’t have a tangible effect, only by displaying your culture and thus making it seem more impressive, or by making people more faithful in your rule.

Or this could be used as a long term project to improve your nation’s standard of living, or a new, deadly military technology.

Remember, you MUST invest income points, or sacrifice manpower.

Centers of ______

Centers of Economic Activity are represented by a red circle and give an income bonus, one point per turn to the owner of the center; they must be owned officially and controlled by the nation in question–occupied centers give no bonus to the occupied or the occupier.

Centers of the Arts are represented by a blue circle and give a cultural bonus, either a level per turn of culture or education, or certain other bonuses, randomly decided, to the owner of the center; they must be owned officially and controlled by the nation in question–occupied centers give no bonus to the occupied or the occupier.

Nation Template:

[Replace this text with your nation name, whatever you want your full nation name to be. Other than that, do not put anything in front or in back of it; if I wanted “Nation: Blah blah blah”, I would add the “Nation:” part myself, thank you. This is a pet peeve of mine, so please don’t.]
Ruler/Player: [put the ruler of your nation in character, with a slash after it, then your CFC name]
Age: Early Bronze Age
Religion: [default is Animism]
Government: [default is Despotism]
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships [if your nation is landlocked, exchange these for 10 hundred men]
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Some more stuff...

NO starting as a steppe tribe; those will appear on their own; if they develop into a united empire you may play them. But not start as one. Sorry, oh ye Connecticut Yankee who’s name starts with C.

Order sets, as mentioned at the beginning, are a maximum of 2 PM’s long. No more, no less. If you forget something like a map, an extra PM is permitted. If you forget a bunch of internal things, then resend the whole set.

Get your order sets in on time. Otherwise, you’re screwed. I know that it might be not nice, but I’m writing the update when I write it; I’m not waiting for you. You can still send in orders while I’m writing the update, but they will be counted as late, and as they are late, your military will start mobilizing later in the turn, your economic orders will be slow to come into place, etc.

This IS BT/IT, and therefore the first update will be one covering the initial years, then moving on.

I do have civilized zones map to be posted below; red is, as standard, a place where developed civilizations start, green is where civilization is a newer concept, and thus nations there are more robust and welcoming to this whole civilization thing... Gray is areas where tribes are starting to get organized... don’t think that you’re going to get much of anywhere if you try to start there. Quickly, at least. I don’t want to discourage you, I love creative nations... but you can’t expect to be an ultra ubercivilized power.

Oh, and don’t post before I tell you that you can.
 
Player Nations
These are ones you can’t play unless you are listed as their player, because they are already under player control. To get one, make a new nation, and I will add it as soon as I can, or pick one of the Non-Player Nations listed below.

Aney-Tigot
Ruler/Player: Sergon (king) Mir / erez87
Age: Middle Bronze Age
Religion: The Ancients cult
Government: Theocratic Despotism (king+great priest)
Income: 2
Manpower: Average
Army: 35 hundreds
Navy: 20 ships
Education: Good
Infrastructure: Good
Confidence: Good
Culture: Good
Projects:

Babylon
Ruler/Player: Hammurabi/homeyg
Age: Middle Bronze Age
Religion: Enkiism
Government: Despotism
Income: 3
Manpower: More
Army: 35 hundreds
Navy: 0
Education: Decent
Infrastructure: Average
Confidence: Good
Culture: Decent
Projects:

Byzantium
Ruler/Player: Augus/Swiss Bezerker
Age: Early Bronze Age
Religion:Animism
Government: Despotism
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Carthage
Ruler/Player: Councilman Hamilcar/Global Nexus
Age: Middle Bronze Age
Religion: Carthaginian Polytheism
Government: Aristocratic Oligarchy
Income: 2
Manpower: Average
Army: 20 hundreds
Navy: 25 ships
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Dazaria
Ruler/Player: King Saddarax/Lord_Iggy
Age: Middle Bronze Age
Religion: Judaism
Government: Despotism
Income: 2
Manpower: Average
Army: 20 hundreds
Navy: 20 ships
Education: Average
Infrastructure: Average
Confidence: Average
Culture: Average
Projects:

Egypt
Ruler/Player: Pharoah Neferitiabet/Cuivienen
Age: Middle Bronze Age
Religion: Tripartianism
Government: Theocratic Monarchy
Income: 3
Manpower: More
Army: 40 hundreds
Navy: 10 ships
Education: Average
Infrastructure: Decent
Confidence: Good
Culture: Good
Projects: The Ka Ankh of Memphis

Eretz Yisroel
Ruler/Player: Melech Saul/Israelite9191
Age: Middle Bronze Age
Religion: Judaism
Government: Theocratic Monarchy
Income: 2
Manpower: Average
Army: 25 hundreds
Navy: 10 ships
Education: Decent
Infrastructure: Average
Confidence: Decent
Culture: Good
Projects:

Kingdom of Kashmir
Ruler/Player: ?/silver 2039
Age: Middle Bronze Age
Religion: Hinduism
Government: Absolute Monarchy
Income: 2
Manpower: More
Army: 40 hundreds
Navy: N/A
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Good
Projects:

Empire of Knossos
Ruler/Player: King Alexander I /Contempt
Age: Middle Bronze Age
Religion: Greek Polytheism
Government: Despotism
Income: 2
Manpower: Average
Army: 15 hundreds
Navy: 20 ships
Education: Average
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Khorvashid Empire of Luca
Ruler/Player: Sultan Khorvash/Andis
Age: Middle Bronze Age
Religion: Zoroastrianism
Government: Monarchy
Income: 2
Manpower: Average
Army: 30 hundreds
Navy: 10 ships
Education: Average
Infrastructure: Good
Confidence: Average
Culture: Decent
Projects:

Manchuria
Ruler/Player: Tribe guy/ emu
Age: Early Bronze Age
Religion: Animism
Government: Despotism
Income: 1
Manpower: Average
Army: 35 hundreds
Navy: 0
Education: Poor
Infrastructure: Poor
Confidence: Average
Culture: Poor
Projects:

Mohenjo Daro
Ruler/Player: Asoka/Chieftess
Age: Middle Bronze Age
Religion: Animism
Government: Despotism
Income: 3
Manpower: More
Army: 30 hundreds
Navy: 10 ships
Education: Decent
Infrastructure: Average
Confidence: Good
Culture: Good
Projects:

Neverane
Ruler/Player: Vetercox/Kal'thzar
Age: Middle Bronze Age
Religion: Druidism
Government: Despotism
Income: 2
Manpower: Average
Army: 25 hundreds
Navy: 10 ships
Education: Average
Infrastructure: Good
Confidence: Average
Culture: Decent
Projects:

Nippon
Ruler/Player: Lord Kemmu/ThomAnder
Age: Middle Bronze Age
Religion: Shintoism
Government: Despotism
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships
Education: Average
Infrastructure: Average
Confidence: Decent
Culture: Decent
Projects:

Persia
Ruler/Player: Prince/TerrisH
Age: Early Bronze Age
Religion: Animism
Government: Despotism
Income: 1
Manpower: Average
Army: 35 hundreds
Navy: 0 ships
Education: Poor
Infrastructure: Poor
Confidence: Decent
Culture: Horrible, but the actual level is Decent
Projects:

Phoenicia
Ruler/Player: Hiram I/Stormbringer
Age: Middle Bronze Age
Religion: Animism
Government: Despotism
Income: 2
Manpower: Average
Army: 20 hundreds
Navy: 25 ships
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

Qi
Ruler/Player: King Zhao Zhe/MjM
Age: Middle Bronze Age
Religion: Ancestor Worship/Polytheism
Government: Monarchy
Income: 3
Manpower: More
Army: 40 hundreds
Navy: None
Education: Average
Infrastructure: Poor
Confidence: Decent
Culture: Good
Projects:

Roma
Ruler/Player: King Romulus/conehead234
Age: Early Bronze Age
Religion: Roman Polythesim
Government: Monarchy
Income: 2
Manpower: Average
Army: 25 hundreds
Navy: 10 ships
Education: Average
Infrastructure: Average
Confidence: Decent
Culture: Decent
Projects:

Kingdom of the Scots
Ruler/Player: William Lionhart/Azale
Age: Early Bronze Age
Religion: Animism
Government: Despotism
Income: 1
Manpower: Average
Army: 30 hundreds, 5 Highlander hundreds
Navy:
Education: Bad
Infrastructure: Bad
Confidence: Decent
Culture: Poor
Projects:

Tartessus
Ruler/Player: ?/The Farow
Age: Early Bronze Age
Religion: Animism
Government: Despotism
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Tauri
Ruler/Player: King Sandakurru/Disenfranchised
Age: Early Bronze Age
Religion: Animism
Government: Despotism
Income: 2
Manpower: Average
Army: 20 hundreds
Navy: 15 ships
Education: Bad
Infrastructure: Bad
Confidence: Good
Culture: Average
Projects:

Teutons
Ruler/Player: King Thedubod/Grandmaster
Age: Early Bronze Age
Religion: Germanic paganism
Government: Tribal monarchy
Income: 1
Manpower: Little
Army: 25 hundreds
Navy: 10 ships
Education: Bad
Infrastructure: Bad
Confidence: Good
Culture: Good
Projects:

Empire of Valencia
Ruler/Player: Tagar II/Jason the King
Age: Middle Bronze Age
Religion: Valencian Pantheon
Government: Despotism
Income: 1
Manpower: More
Army: 25 hundreds
Navy: 10 ships
Education: Average
Infrastructure: Average
Confidence: Decent
Culture: Decent
Projects:

Wu
Ruler/Player: King Gouzhi/alex994
Age: Middle Bronze Age
Religion: Ancestor Worship
Government: Despotism
Income: 3
Manpower: More
Army: 30 hundreds
Navy: 10 ships
Education: Decent
Infrastructure: Decent
Confidence: Decent
Culture: Decent
Projects:

******************

Non-Player Nations
These are nations that you can play. Just tell me which one you want, by posting or by private messaging me if you want to keep it secret. Try to stay in character with the nation’s background.

******************
 
Civilized Zones Map:
 

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You might note some careful changes to a few certain locations in the above map; coastlines are closer to their ancient times equivalents than the general map we use.

You may now post.
 
Roma
Ruler/Player: King Romulus/conehead234
Age: Early Bronze Age
Religion: Roman Polythesim
Government: Monarchy
Income: 1
Manpower: Average
Army: 20 hundreds, fairly good
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

I may change the leader later.
Starting location: Duh
 
It'll be good to try my hand at Carthage again.

Carthage
Ruler/Player: Councilman Hamilcar/Global Nexus
Age: Early Bronze Age
Religion: Carthaginian Polytheism
Government: Aristocratic Oligarchy
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:
 

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OOC: and why can't the manpower be "Chinese Hordes" :p I'm j/k of course anything that goes by you.

Wu (capitol at Shanghai)
Ruler/Player: King Gouzhi/alex994
Age: Early Bronze Age
Religion: Ancestor Worship
Government: Despotism
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:
 
I'll join. Haven't really played one for a long while, but I'll pick some stuff in a bit...

Can I be a mesoamerican civ just so I get the hang of things?

Nation Template:

(unknown as of yet - need to study the area a bit for its' history)
Ruler/Player: (??)/Chieftess
Age: Early Bronze Age
Religion: [default is Animism]
Government: [default is Despotism]
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships [if your nation is landlocked, exchange these for 10 hundred men]
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

I guess I'll start here:

I'll start where India is. (the river)


OOC: (I fully expect all of you to dogpile me. :p)
 


Babylon
Ruler/Player: Hammurabi/homeyg
Age: Early Bronze Age
Religion: Enkiism
Government: Despotism
Income: 1
Manpower: Average
Army: 30 hundreds
Navy: 0
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:
 
I think I'll go with an NNES classic:

Egypt
Ruler/Player: Pharoah Neferitiabet/Cuivienen
Age: Early Bronze Age
Religion: Cult of Isis
Government: Theocratic Monarchy
Income: 1
Manpower: Average
Army: 30 hundreds
Navy: None
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Start at Memphis rather than Thebes or Alexandria.
 
Eretz Yisroel
Ruler/Player: Melech Saul/Israelite9191
Age: Early Bronze Age
Religion: Judaism
Government: Theocratic Monarchy
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships [if your nation is landlocked, exchange these for 10 hundred men]
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

@North King- I see you are using the two city system. What a shame that this couldn't have been the debut of the three city system.

@Condor- Join and don't worry! Screwing up is half the fun! :p And believe me, you wont screw up even half as much as you think you will.
 
Byzantium
Ruler/Player: Augus/Swiss Bezerker
Age: Early Bronze Age
Religion:Animism
Government: Despotism
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible

locate me constantinople/ west turkey
Culture: Horrible
Projects:
 
Chieftess said:
I'll join. Haven't really played one for a long while, but I'll pick some stuff in a bit...

Can I be a mesoamerican civ just so I get the hang of things?

Nation Template:

(unknown as of yet - need to study the area a bit for its' history)
Ruler/Player: (??)/Chieftess
Age: Early Bronze Age
Religion: [default is Animism]
Government: [default is Despotism]
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships [if your nation is landlocked, exchange these for 10 hundred men]
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

I guess I'll start here:

I'll start where India is. (the river)


OOC: (I fully expect all of you to dogpile me. :p)


For a civilization in that area at the dawn of civilization, you would be Mohenjo-daro or Harappa. Mohenjo-daro was further inland than Harappa. Religion would be "pre-Vedic Hinduism" or something along those lines.

And welcome to NESing! (Or, I suppose, welcome back, but I was never here when you NESed long ago.)
 
Empire of Knossos
Ruler/Player: King Alexander I /Contempt
Age: Early Bronze Age
Religion: Greek Polytheism
Government: Despotism
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:


I've always wanted to play a greek nation, and it seems like no one else has claimed the Agean for their own...
 

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Phoenicia
Ruler/Player: Hiram I/Stormbringer
Age: Early Bronze Age
Religion: [default is Animism]
Government: [default is Despotism]
Income: 1
Manpower: Average
Army: 20 hundreds
Navy: 10
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:
 
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