Wonder Economy/Settled Specialist Economy questions

Gwynnja

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1. When I'm in bureaucracy, do the beakers/hammers/gold from my settled specialists get multiplied?

2. I went on a mid/early-late game conquering spree with cossacks to get rid of a couple nuisances. Rather than spend a lot of time building a ton of infrastructure, the conquered cities are going to build wealth or research. This might be foolish but I'm running state property so can I just put workshops and watermills everywhere and build money or beakers? Also, if I do this, I should probably put grocers/markets/banks in the money building cities and libraries/observatories/universities/research institutes in my beaker cities, right? Also, should these cities have factories and power plants?

Up till now, most of my research was coming from my capital, but I also have a few satellite cities that were cottaged up and producing research and gold, and a few that were mined that were producing riflemen and cossacks.
 
1. When I'm in bureaucracy, do the beakers/hammers/gold from my settled specialists get multiplied?

hammers yes, beakers and gold no. It's commerce and hammers that get the 50% bonus

2. I went on a mid/early-late game conquering spree with cossacks to get rid of a couple nuisances. Rather than spend a lot of time building a ton of infrastructure, the conquered cities are going to build wealth or research. This might be foolish but I'm running state property so can I just put workshops and watermills everywhere and build money or beakers? Also, if I do this, I should probably put grocers/markets/banks in the money building cities and libraries/observatories/universities/research institutes in my beaker cities, right? Also, should these cities have factories and power plants?

Up till now, most of my research was coming from my capital, but I also have a few satellite cities that were cottaged up and producing research and gold, and a few that were mined that were producing riflemen and cossacks.

Teh strat sounds legit if that's your style.

When building research or gold, the only thing that matters is hammer boosters. So you want are forges, factories, Power Plants, levees, religious buildings for AP religions: Civics OR and SP are preferred. Banks et al do not apply to hammers converted to gold nor does libraries et al apply to hammers converted to beakers.
 
That's why you often want to cottage your capitol in a SE.

I believe the bonuses on research and gold apply PRIOR to the conversion of hammers. So, having a library while producing Research will not result in additional 25% of the hammer->beaker production. On the other hand, having a Forge does indeed result in additional beakers. I believe. Easy enough to test, just load a game and look at the city screen, and do the maths.
 
hammers yes, beakers and gold no. It's commerce and hammers that get the 50% bonus



Teh strat sounds legit if that's your style.

When building research or gold, the only thing that matters is hammer boosters. So you want are forges, factories, Power Plants, levees, religious buildings for AP religions: Civics OR and SP are preferred. Banks et al do not apply to hammers converted to gold nor does libraries et al apply to hammers converted to beakers.

I'm pretty sure this is wrong. Any specialist contributing gold contributes it to the base commerce of the city, so the multipliers should affect them. I'm not at my home comp so I can't test it right now but I'm sure that's right.
 
I'm pretty sure this is wrong. Any specialist contributing gold contributes it to the base commerce of the city, so the multipliers should affect them. I'm not at my home comp so I can't test it right now but I'm sure that's right.

I think the OP is talking about the Bureacratic +50% bonus and if it applies to specialists gold.

What I am saying is

Capital produces 40 base commerce, 20 hammer, 1 settler Great Merchant for 6 gold running at 50% science and 50% gold. It has an academy, a forge and a bank (to make my math easier).

New capital commerce = 60 (40 base @ 50%)

Commerce to beakers: 60 x 50% (slider) = 30 commerce or 30 beakers, With an academy he get's 45 total beakers

Commerce to gold: 60 x 50% (slider) = 30 comemrce or 30 gold, with a bank he get's 45 gold.

Settled Great Merchant: 6 base gold x 50% from bank for 9 gold. There is NOT another 50% multiplier from being in Bureacracy.

Hammers are simpler: 20hammers + 75% (forge + Biuracracy) = 35 hammers

Bureacracy increases the base commerce, not the base gold.
 
I'm pretty sure this is wrong. Any specialist contributing gold contributes it to the base commerce of the city, so the multipliers should affect them. I'm not at my home comp so I can't test it right now but I'm sure that's right.

No, they contribute it as gold, not as commerce. It isnt increased by Bureaucracy and you cant use it for something else.
 
gold :gold:
commerce :commerce:

Bureaucracy gives +50%:hammers: and +50%:commerce:

Merchant specialist gives +3:gold: per turn (since its :gold:, does NOT get the bureau bonus)
Great Merchant gives +6:gold: per turn (since its :gold:, does NOT get the bureau bonus)

Priest gives +1:hammers: per turn and +1:gold: per turn. (The hammer WILL get bureau bonus but NOT the gold)
Great Prophet gives +2:hammers: per turn and +5:gold: per turn (The hammers WILL get bureau bonus but NOT the gold)
 
When building research or gold, the only thing that matters is hammer boosters. So you want are forges, factories, Power Plants, levees, religious buildings for AP religions: Civics OR and SP are preferred. Banks et al do not apply to hammers converted to gold nor does libraries et al apply to hammers converted to beakers.

I'm pretty sure that building neither research nor wealth will benefit from running Organized Religion as the civic only gives 25% extra :hammers: towards buildings. Neither wealth nor research fall into this category.

However, they do benefit from everything else that you listed :king:
 
I'm pretty sure that building neither research nor wealth will benefit from running Organized Religion as the civic only gives 25% extra :hammers: towards buildings. Neither wealth nor research fall into this category.

However, they do benefit from everything else that you listed :king:

Maybe he meant for the +25%:hammers: bonus to build the forge/factory/power plant :D
 
But, if all I want the city to do is build wealth or research, I do not need beaker/gold multiplier buildings?
 
But, if all I want the city to do is build wealth or research, I do not need beaker/gold multiplier buildings?
Correct. But you may want that market for happiness, or that Library to run a scientist.
 
But, if all I want the city to do is build wealth or research, I do not need beaker/gold multiplier buildings?

Nope. It's utilizing the tile commerce and any specialists for the multiplier buildings and the building :gold: goes directly into your :gold: per turn (after adding production bonuses). However, as Wodan said, you may want to have the multiplier buildings for :) or :health: or specialists
 
My mistake on OR. I always forget it applies only to buildings!
 
You will most likely also make the mistake thinking that it applies to Team projects or World projects.

It will not boost items such as Internet, Manhattan, Apollo, etc.

Definitely doesn't boost space-ship parts..

Interestingly, Police State does boost work-boats. Still trying to figure that one out...
 
I've begun to fall out of love with Bureaucracy when I'm war-mongering. It forces me into Theocracy for unit XPs, and only modifies the yield of 1 city (the cap), at a time when the empire is expanding, such that the cap yield proportionately diminishes relative to the full empire, over time. The worst part is you need a religion for that combo.

With Vassalage I can stay Pagan or Free Religion and still warmonger, at a cheaper civic cost. The loss of cap yield is partially paid for by the extra free unit support (which can be huge in a warmongering state).
 
The argument can be made for either civic. If your capital is also your unit pump, then +50%:hammers: is clutch to warring. Now if your capital isn't your unit pump OR you are already producing units in 1 - 2 turns, then Vassalage may be much more ideal. Especially if you're a charismatic leader AND you are running Theocracy. 1 settled GG and you're pushing out level 4 units (3 promotions) in the medieval era. And you can utilize other GGs for attaching to units or building MilAcademy (if you have the tech for it).
 
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