How to get science in a tall empire

This is impressive. Turn 254 on Immortal diff and already building SS parts, 8 turns from WL election, making 166 Gpt without external trade routes (not a single one ? Ever ?), having managed to contaminate your continent with your religion, and last but not least making 1200+ beakers per turn. On Immortal I can make 1200+ beakers too with my four cities, but on turn 350, not 250 :lol:

The earliest victories I was able to achieve so far were a diplo win on turn 327 (Immortal) and a space win on turn 348 (Emperor), I really need to focus a lot more on science and specialists... Anyway thanks for the thoughts guys.

Thanks. That was the turn before the win. The capital is 1 turn away from the last piece, 1 is sitting next to it, and I had just rush-bought another.

Well, luck played a big factor for getting a win like that, as I said I don't usually do that well. Without the religion thing I would probably get the win turn 300+ as well. And getting that was dumb luck. The continent split was 5-3, with me on the one with only 3 civs. Apparently Portugal and Netherlands don't focus on religion? The previous 4 are all founded in the other continent, then I got the 5th one without even trying :lol: (I think it was mainly because of that nearby faith CS that always seems to give me good, easy quest). So it contaminated my continent by default, I didn't build even a single missionary :crazyeye:. Plus I got tithe and sword to plowshare out of it, so it was really strong for the strategy. I was actually upset that I got the 2nd great prophet a few turns before hitting industrial era, there was no good things left to take, would rather save the faith to buy great people instead.

For the gpt, as you can see in the screenshot my cities produces around 200 gpt, I got 100 from tithe, and another 100 is from city connection. The capital's improvements is hybrid farm and trading post, so it has decent gold income (it can afford to do that because my 4 maritime CS is providing enough bonus food). The other city is a jungle science city, which got a ton of trading posts, of course.

I did have some external trade routes earlier in the game, but not after the second half. I would be leaking too many beakers to the AI (it was 13 bpt at the end) and the food/hammer transfer is just much more useful.
 
230 sience with 4 large cities? I do not want to disappoint you but that cities seem to be not that large...:D

Hehe... I agree now with a bit more games aa a tall empire. I just played a 3 city Poland and was way ahead of all ai on king with a bit over 1200 science :)
 
Thank you everyone for the help, I can now move up a step to emperor because I went from helplessly behind science wise to leaving the ai all behid from the start :)
 
Thanks. That was the turn before the win. The capital is 1 turn away from the last piece, 1 is sitting next to it, and I had just rush-bought another.

Well, luck played a big factor for getting a win like that, as I said I don't usually do that well. Without the religion thing I would probably get the win turn 300+ as well. And getting that was dumb luck. The continent split was 5-3, with me on the one with only 3 civs. Apparently Portugal and Netherlands don't focus on religion? The previous 4 are all founded in the other continent, then I got the 5th one without even trying :lol: (I think it was mainly because of that nearby faith CS that always seems to give me good, easy quest). So it contaminated my continent by default, I didn't build even a single missionary :crazyeye:. Plus I got tithe and sword to plowshare out of it, so it was really strong for the strategy. I was actually upset that I got the 2nd great prophet a few turns before hitting industrial era, there was no good things left to take, would rather save the faith to buy great people instead.

For the gpt, as you can see in the screenshot my cities produces around 200 gpt, I got 100 from tithe, and another 100 is from city connection. The capital's improvements is hybrid farm and trading post, so it has decent gold income (it can afford to do that because my 4 maritime CS is providing enough bonus food). The other city is a jungle science city, which got a ton of trading posts, of course.

I did have some external trade routes earlier in the game, but not after the second half. I would be leaking too many beakers to the AI (it was 13 bpt at the end) and the food/hammer transfer is just much more useful.

Wow, amazing game, and luck is a part of it after all. You played your cards perfectly. Till now I was basically ignoring religion, and clearly it is a mistake : you never know what might happen. :)
 
The extremes would be a tall empire of only one city with 50+ population and a wide empire playing as the Celts to found the Welsh village of Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch (the 33rd city in their list of names IIRC). At medium ranges of 6-10 cities, the distinction between tall and wide might vary from one player to another.

Off topic, but I am SO going to attempt that Celt achievement. Probably drop down to warlord for it.

Re tall science: I never had a problem with it. Four big cities can quite comfortably generate several hundred beakers per turn by the late game - and if you're investing a surplus in research agreements, you're going to get a lot more on top of that. Things like the National College, and maybe an academy, help accelerate things in the early game, and Rationalism in the middle.
I also tried Interfaith Dialogue for the first time in my last win. I was impressed, to say the least, it takes a bit of work to pick the cities that give you the most gain, but it is definitely worth it, particularly if there are developed tall AIs on the map.
 
Growth is primarily limited by happiness. If you have excess happiness, the best way to grow is getting Aqueduct (you need 40% less food), the %growth bonuses (religion) and anything with flat food bonuses (granary). Tradition is great for this, in general. Keeping Maritime CS allied after a quest can grant you 5 food for 4 cities. What you can get depends on the difficulty, like on Deity you probably wouldn't be able to fit in Hanging Gardens, if you could get it at all.

You can get 15 pop cities at turn 100 if you have to happiness to support it. These cities get to 30+ easily later on. And like it was mentioned before: population => science.
 
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