grandad1982
Deity
- Joined
- Dec 4, 2007
- Messages
- 2,552
Go go Optional!
It looks like we have a scout available for snooping around a bit before the worker pops out:I already see several nice city sites. I'd like to see more around the gold as well.
There are so many things happening on that map, it is quite difficult to break it down, but I think that going for GL without marble we might miss it. I just think of so many luxuries that we can trade away and make a lot of money.
Don't forget we need Masonry for hooking up the marble, that would be an investment of some 10 turns first. We'll get some turns back, but we'll still end up with a slightly later Great Library.I think that going for GL without marble we might miss it.
You can blame me, if I hadn't moved south first with the scout we would have gotten it. But of course I couldn't know where the ruin was...His scout comes from the west and snatches the ruin Optimal set up for me.
Well, that makes up for it. I mean, we've had 6 ruins, being 2 techs, 1 citizen, 1 culture, 55 gold and an upgrade scout > archer. That's well above average for 12 turns of play!Scout grabs that ruin… Scarcher!
As Siam? But Siam's bonus is for cultural and maritime CS's. Apart from that I'm with you. Personally I value military CS's just as much as the other ones. In general people say maritime ones are the best, but it depends on how much you need food. Cultural is always useful in my opinion, but a very decisive factor for me is also where a CS is located. Is it a good strategical position?I actually like military CS units as Siam.
Nah... as you said, we can't really complain. The ruins gods were very good to us this game.You can blame me, if I hadn't moved south first with the scout we would have gotten it. But of course I couldn't know where the ruin was.
As Siam? But Siam's bonus is for cultural and maritime CS's. Apart from that I'm with you. Personally I value military CS's just as much as the other ones. In general people say maritime ones are the best, but it depends on how much you need food. Cultural is always useful in my opinion, but a very decisive factor for me is also where a CS is located. Is it a good strategical position?
Did the automatic border expansion take a bland grass tile over the gems? I'm surprised about that. It messes things up a bit, because we haven't got Masonry, only the tech to improve the gems.
I think that's a mechanism I was simply not familiar with. I thought the description said they got double bonus from cultural and maritime CS, but I haven't played Siam much.The military CSs gift double-promoted units to Siam, which is pretty nice.
Well played Goz.