crossmr
Warlord
150$??? even if somehow they release dlc's that add up to 150$, theyre only asking for a few bucks for THEIR time and effort (Yes, They have job like the rest of the world). 5 bucks at MOST per DLC every 2-4 months adding up to 150$ isnt bad man.
Actually it's quite terrible for a non-mmorpg.
People are talking about value per $, and it's just not there with this DLC.
After the next DLC, we're at nearly $50 in DLC. It's not a stretch to think they could hit $150. Also keep in mind, for civ 5, if it's successful at $5, maybe for Civ 6, they're going to see if they can get away with $7 per civ. DLC is a horrible cycle of gouging the customer. Most DLC for a lot of games is extremely trivial, and they make a killing on it. What exactly has been added for Korea or any civ?
Leader Art
Art for any unique units/buildings/improvements
a little bit of unique code for those special items (which more or less copy/pasting the similar one and changing a couple values)
and...?
How long do you really think that takes? Especially after they've done it so many times at this point and probably have it down to a very efficient process.
Look at the bloody wonder DLC. $5 for 3 pieces of art, and 3 minor code changes
I'm guessing that it was knocked out in less than a week by a very tiny group of people (perhaps even just 2 an artist and a coder). This is exactly the kind of DLC that should be 99 cents at best.
Has anyone ever seen any sales data on DLC sales? This is something that they should be providing since it has an impact for Multiplayer. You can't play it if you don't all have it, and I'd hate to buy a DLC for multiplayer only to find out very few people have it.