Artillery & Lethal Bombardment - The case against

Beeblbrox

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Following from a discussion that began in the patch discussion, I want to lay to rest that Artillery and other bombardment weapons should NOT be lethal. The following is an email I received from Professor John Gooch, military historian and chairman of the School of History, from Leeds University in reply to the question 'can bombardment completely destroy and enemy unit/division'

Dear Jason,
'Completely destroy' - no. This has never occurred (to my
knowledge) in history. Artillery fulfills a number of functions, of
which destruction is at least only co-equal with suppressive fire,
and many would say that experience in the two world wars shows
that the latter is more important. Fundamentally, artillery silences
the enemy's artillery, forces his troops to keep their heads down,
and then allows you to move your forces (infantry especially) into
positions where you can occupy ground and destroy enemy assets
or render them valueless.
No, I don't wargame. But I hope you enjoy yours - and that you
persuade the other side that you're right!
Yours,
John Gooch

His website can be found at http://www.leeds.ac.uk/history/staff/gooch.htm

I hope his credentials provide sufficient weight to my argument that the default setting for Bombardment should be NON-lethal
 
The question was answered in the context of land warfare. Certainly there are instances of fleets being destroyed/incapacitated by bombing. Generally tho I agree bombardment should be non-lethal for ground units. At sea tho it is a different matter.
 
Incapacitated yes - destroyed - No

There is a BIG difference. And to my mind being reduced to 1 red block is incapacitated. I send any such naval unit straight home to heal.
 
Originally posted by Beeblbrox
Following from a discussion that began in the patch discussion, I want to lay to rest that Artillery and other bombardment weapons should NOT be lethal.

I wonder ...

If the catapult/cannon/artillery/radar artillery units were named "small/medium/large/extra large unit of non-lethal hurting" would we still be having this discussion?
 
Well to give examples of destroyed - many carriers were sunk by bombers in ww2. Cruise missiles have sunk ships. BB's have been sunk. Submarines etc...

It would make more sense to distinguish between hard and soft targets. Hard targets can be destroyed by bombardment in many instances. Soft targets are often not.
 
Admittedly yes the Carriers of the Japanese fleet at Midway WERE sunk by low-altitude torpedo FIGHTERS. High altitude BOMBERS were simply not capable of succesfully targetting and sinking Carriers, Battleships or any other ship. This has remained the case to almost the present day. And in the present day most naval ships have significant anti-aircraft missile systems to prevent bombers coming near them. Additionally the the number of fighter-torpedo plans reqired to sink a battleship/carrier group were MASSIVE - so maybe an addition to make fighters vs naval units lethal would be in order - but you would still require HIDEOUS amounts of fighters to do so.

And yes - cruise missiles have done the job. But they are lethal now in the new rules anyway and I havent argued against that.
 
Jason,

You just really do not know what you are talking about.

Virtually all of the Carriers sunk at Midway were destroyed by the bombs of dive bombers from high altitude while the torpedo bombers were destroyed by the Japanese fighters. I think it was something like 30+ torpoedo bombers were destroyed without getting a hit.
 
Jason,

Don't be arbitrary and take things out of context. I keep reading your posts and seeing you take the absolute position against lethal bombardment and it is fairly clear that you have done no experimentation or testing to verify what impact these factors have on game play. :spank:

If one artillery piece could always be lethal to one defender I would agree with you, but this is not even remotely what we are talking about here.

We are talking about cases of where you have a stack of 5 or 6 infantry men engaging a fortified stack of a couple of infantrymen with 5 or 6 artillery pieces. In these cases, what are the chances that the artillery pieces would not kill one of the infantry attackers? If you answer the questions that the artillery would never be able to kill even one of the infantry men then you clearly do not understand the dynamics of the game, or the real world examples, or the impact of how the CIV3 engagement rules play out.

If a stack of 6 veteran infantry men moves into your territory they would each have 4 hit points at a 10 defensive value. With the minimum defender bonus of 10 percent this would make each advancing unit an 11. Each artillery piece would get an attack from bombardment at 12 strength with rate of fire of 2 under the default rules. Even with lethal bombardment engaged, it would be impossible to kill any of the advancing units if you did not have more than 6 artillery pieces.

The actual way that these engagements play out in test games will show you that with 6 veteran attackers the number of kills by the artillery would look like this:

with 6 artillery pieces --- zero kills
with 9 artillery pieces --- maybe 1 kill on the average
with 12 artillery pieces --- 2 kills on the average
with 16 artillery pieces --- 4 or 5 kills on the average

These figures are on open terrain and not the effects that you would see in cities or defensive terrain like hills, mountains or forests. When these terrain bonuses come into effect in CIV3 the current bombardment rules render it almost impossible to score a hit of any kind on the attacking units of the same era.

The lethality issue is also one of balance and inclusion.

I say again, that a reasonable and coherent person who had tested the bombardment units in the current CIV3 release could not possibly say that they were correctly implemented for a perspective of historical accuracy, technical function, game play balance, or cost benefit.

Think about it for a minute before you continue to defend an untested position by asking a half focused question to an academic.

In the current game, bombardment units can never hit artillery pieces or air units on the ground no matter how many shots are fired. You can have 20,000 bombers and send them against a city and the result is that all the civilians (except 1) get killed and all the buildings get destroyed but the defenders cannot be killed and the artillery, air force, and naval units can never even be hit.

With lethal bombardment, military defenders continue to remain targets as long as they exist so they continue to impart defensive value to the citizens and improvements as long as they defend the city.

You also have to look at bombard vs defense ratios. A catapult in CIV3 cannot reduce a defending cities defensive capacity even if lethal bombardment is engaged because the bombard versus defense values are so skewed. It takes on the order of 6 or 8 catapults to have a chance of destroying just one city improvement and/or killing one improvement.

Lethal naval bombardment is also a critical part of the game that is missing because when it is impossible to sink naval units by bombardment there is absolutely no incentive to engage the enemy units. Witness the current game winning strategy where battleships hide out in cities where they are immune from attack and only pop out of the coastal cities to engage an occasional enemy before retreating back into the city.

The undefended galleon or transport that pukes up obsolete units into your territory is also a direct result of lack of stand off lethality is also a direct result of lack of lethality. If you can never sink the attacking vessel what is the incentive to provide escort vessels. The transport will always survive the run to shore and will always succeed in landing the troops.

The test results clearly show that you are not in the game with respect to trying to understand the impact of artillery units. When you build and implement large numbers of artillery pieces or bombers, then some units ought to be able to be killed on the other side.

If we can get past this arbitrary and uninformed position that you have taken, then we can begin to focus on the real issues of expected casualty rates of units of different defensive strengths when they are engaged by different types of bombard units.

The answer is just definitely not ZERO, as in the case of 10,000 artillery pieces cannot kill at least one of the 10,000 attacking units in an open field.

I think the historical examples of artillery decimating attackers with lethal effect far outnumber the examples where artillery never had a lethal effect (Let's see: Balaclava Heights, Picket's charge, Austerlitz, and so on.)

Trench warfare examples are not good examples because a different set of defensive factors applies. Between the trenches was no mans land because the machine guns (read this as little heavy weapons) and the artillery (read this as big heavy weapons) were lethal in about 50% of the engagement cases.

I would add that I also think you need to have somebody shoot an artillery piece at you. I'm am not joking or being evil here, it is just that being shot at with an artillery piece really will kill you or one of your buddies, and in most cases you may even think you have been killed even when the shell just lands near by. The concussion will kill you even if you don't get hit by the weapon of flying debris.
 
Sorry, but if its the choice between your opinion and my own common sense + that of an expert professional in the field you lose. Sorry. I will continue my argument tomorrow with the lost comments from the deletion that occured. And please refrain from calling any opinion other than yours unreasoble and incoherent it really is insulting. I have a pub lunch to go to now - tara.
 
Beeblbrox: ask your expert if bombardment can completely sink a naval ship and I think he answer will be yes. I ain't no expert but my common sense sees the possibility of the ships lying at the bottom of the ocean. Pearl Harbor is a pretty good example, if you ask me.

Regarding land, I agree with you about 90%. I do not think that any bombardment will totally destroy a division. Picket's Division was not totally destroyed but it was rended vertually unfightable. Same with the British Light Brigade in the Crimea War. They may not have been destroyed 100% but they were effectively knocked out of the fight.

I will be playing with lethal bombardment and you will not be and it does not matter what anyone else says on the subject, neither of us will change our minds.
 
I don't see the big deal, it's an option. If you want lethal bombardment, turn it on. If you don't, don't.

With all due respect to Prof. Gooch, he's admittedlly not a Civ3 player. Who's to say he wouldn't prefer to play with lethal bombardment despite the "historical inaccuracies?" For some it enhances enjoyment and that is really the point.
 
Jason Fox,

You are exactly on the right thought path if lethal bombardment is somehow engaged in the AI strategies and all the other disabling features of bombardment are fixed to provide some balance for including the bombard units in gameplay.

If the lethal bombardment factor is just a switch that lets the human player turn on a tool to massacre the AI opponents, then nothing is really gained. (NOTE: It is only fun to slaughter the zulus with a gatling gun the first two or three times, then even that diversion and the accompanying cute little animations become boring.)

The fundamental issue with lethal bombardment has to do with gaining a reasonable probability that the AI players will have one of their advisor screens pop up and say "Sir, do you realize that your spearmen could get slaughtered if you attempt a frontal assault across the plains against those cannons fortified on the far mountains."

Currently, building any bombard units seems to just invite the AI players to "knock this cruise missle off my shoulder if you dare."

In some of the test games, I spent 25 or 30 turns killing and maiming one warrior here and one archer there while at the same time my military advisor was telling me "compared to these guys our military is weak" and the AI civs were aggressively attacking me as if I were an undefended civilization.

The scary, unbalanced reality is that one more undefended frontier city does more to discourage the AI civs from attacking you than having 2 or 3 more mech infantry units. I am fairly convinced that the power rating calculations used in the AI aggression levels has more to do with the raw number of cities and raw number of minimum A/D units. 5 powerhouse cities producing 15 or 20 shields per turn each do not count as being but 1/2 as powerful as 10 marginal cities producing only 6 or 8 shields per turn.

With bombardment units, there has to be a valid reason for including them in successful strategies IF any truth exists to the the rumor that gameplay is balanced. Balance does not imply defacto stagnation ala Beelbrox's WWI trenchwarfare. Balance implies that game choices will result in superiority if matched against the appropriate other weaker and less appropriate strategies.
 
Originally posted by sealman
Picket's Division was not totally destroyed but it was rended vertually unfightable. Same with the British Light Brigade in the Crimea War. They may not have been destroyed 100% but they were effectively knocked out of the fight.

Exactly. Much like units in Civ3, once reduced to 1 hp by non-lethal artillery fire, aren't destroyed 100%, but are effectively knocked out of the fight. Ready to be 'mopped-up' by your ground forces, or forced to retreat and heal.

If this was like Civ 1 and there was no Hit Point-based combat system, then lethal artillery would be a necessity. But in this combat system, making it lethal is overkill and unbalancing.

But yes, it's up to everyone's personal preference and THANK GOD it can be toggled one way or the other via the editor. If artillery had lethal bombardment locked, I would stop playing this game. IMO, having lethal enabled makes the game one-dimensional and boring.
 
Back from pub, jolly nice is was too. OK, time to pick apart the diatribe. Wll have to split the post as he does go on a bit.

Don't be arbitrary and take things out of context. I keep reading your posts and seeing you take the absolute position against lethal bombardment and it is fairly clear that you have done no experimentation or testing to verify what impact these factors have on game play

I take the absolute position against it as it has been clearly seen by any experience you care to mention that it is not lethal in the sense that it will not destroy a combat unit. This is not being out of context - it is historical fact. Go ask a historian yourself. I have done sufficient experimentation myself to know that bombardment weapons have their place and are useful for their purpose - harrasment and weakening of the enemy. The fact they do not destroy an enemy unit does not detract from their usefulness in the slightest.
 
We are talking about cases of where you have a stack of 5 or 6 infantry men engaging a fortified stack of a couple of infantrymen with 5 or 6 artillery pieces. In these cases, what are the chances that the artillery pieces would not kill one of the infantry attackers? If you answer the questions that the artillery would never be able to kill even one of the infantry men then you clearly do not understand the dynamics of the game, or the real world examples, or the impact of how the CIV3 engagement rules play out.

Perhaps you dont understand the game. 1 Infantry unit is not 1 infantry man. As for the real world examples I refer you to the good Prof. Gooch who will set you right.
 
If a stack of 6 veteran infantry men moves into your territory they would each have 4 hit points at a 10 defensive value. With the minimum defender bonus of 10 percent this would make each advancing unit an 11. Each artillery piece would get an attack from bombardment at 12 strength with rate of fire of 2 under the default rules. Even with lethal bombardment engaged, it would be impossible to kill any of the advancing units if you did not have more than 6 artillery pieces.

Thats right - as Prof Gooch states, artillery usage is not a means to the ends of destruction - more it is to keep the enemies head down while your ground troops advance.

I don't see problem here - you are basically just stating the fact that artillery is not an effective means of destroying a unit, which is as it is intended.
 
Leathal sea I can see but anything else I would disagree

Hey that rhymns
 
I say again, that a reasonable and coherent person who had tested the bombardment units in the current CIV3 release could not possibly say that they were correctly implemented for a perspective of historical accuracy, technical function, game play balance, or cost benefit.

Think about it for a minute before you continue to defend an untested position by asking a half focused question to an academic.

And I say again that referring to peoples positions that disagree with yours as unreasonable and incoherent is an insult. As for historical accuracy, as soon as you have written 1/10th of the books on the matter of military history as prof. Gooch has, and are capable of demonstrating those books credentials by establishing yourself as an authority I will give your arguments the equivalent weight.

Unfortunately for you as my 'untested' position seems to have the weight of authority behind it I suggest you be the one to think about things for a minute
 
In the current game, bombardment units can never hit artillery pieces or air units on the ground no matter how many shots are fired. You can have 20,000 bombers and send them against a city and the result is that all the civilians (except 1) get killed and all the buildings get destroyed but the defenders cannot be killed and the artillery, air force, and naval units can never even be hit.

I agree that is something that is incorrect about bombardment - but is not an issue for the question whether bombardment should be Lethal, more a question about what bombardment in general can affect.
 
Now I've seen everything.

John Gooch has been a first rate Military Historian for decades, and why he deigned to get into this discussion amazes me!

CERTAINLY lethal bombardment should ONLY apply to warships. I recall no one asking for it to apply to land units before patch 1.21. We all merely complained about the stupidity of waves of bombers being unable to sink anything that floats.

What we want is STACK bombardment, some automated bombardment by warships, and AA capabilities for warships.


Next time you write Gooch ask him about the stupidity of allowing frigates to "bombard" into ruin irrigation and mines. Same goes for ironclads, and maybe destroyers. A frigate firing a cannonball about a mile, and reaching perhaps 500 yards beyond the shoreline, could never destroy improvements.
 
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