DRJ
Hedonist
Hey DH thx for recognizing my idea!
Perhaps your nomad camp could only be attacked by certain animals (it could carry around culture under it [instant claim tile?] like lion/tiger could sneak in (10% mechanism of catacombs?), doing damage and maybe eat a nearby gatherer. Mamoth herds could come your way, [DH , the sesonal paths for animals in regard to terrain is a great idea for another new strategic layer like wind etc!], your nomadic camp would have to move out of the way, maybe setting up a little trap on a forested hill and some units on the other side of the valley, surrounding the herd.
Maybe animals could be "killed half" so if you win the fight vs the mamoth, it remains at 2/3 strength and gives food/hammers [you may have killed a young/small mamoth]
such big units could only be subdued at 1/3 strength. other units would be killable with 1 fight, though (duck, pheasant), some with 2 fights. They would heal though.
Maybe also herbavores don't autoattack, only after you killed some of them (they learn either to flee or to attack as defense) You could have some animals you feed rather than hunt, which won't be afraid of humans rather adept to them and becoem attracted to you...
so you could form your megafauna domestication much like culture now. If you always gift food to passing mamoths instead of surrounding them you could also subdue it (it would have a scale of like/hate towards player, much like an AI is friendly towards you or hates you, if an animal is ultra friendly it will follow you and become your unit (like dogs).
New feature: animal attitudes^^
@Dancing Hoskuld
I think that's the risk you take being nomadic (aka picking nomadic start). It would be a risky way to start but possibly have a greater experience if you do survive it.
That's why i recommended that the nomad unit itself have a great bonus to animal units.
Perhaps your nomad camp could only be attacked by certain animals (it could carry around culture under it [instant claim tile?] like lion/tiger could sneak in (10% mechanism of catacombs?), doing damage and maybe eat a nearby gatherer. Mamoth herds could come your way, [DH , the sesonal paths for animals in regard to terrain is a great idea for another new strategic layer like wind etc!], your nomadic camp would have to move out of the way, maybe setting up a little trap on a forested hill and some units on the other side of the valley, surrounding the herd.
Maybe animals could be "killed half" so if you win the fight vs the mamoth, it remains at 2/3 strength and gives food/hammers [you may have killed a young/small mamoth]
such big units could only be subdued at 1/3 strength. other units would be killable with 1 fight, though (duck, pheasant), some with 2 fights. They would heal though.
Maybe also herbavores don't autoattack, only after you killed some of them (they learn either to flee or to attack as defense) You could have some animals you feed rather than hunt, which won't be afraid of humans rather adept to them and becoem attracted to you...
so you could form your megafauna domestication much like culture now. If you always gift food to passing mamoths instead of surrounding them you could also subdue it (it would have a scale of like/hate towards player, much like an AI is friendly towards you or hates you, if an animal is ultra friendly it will follow you and become your unit (like dogs).
New feature: animal attitudes^^