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#1 |
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King
Join Date: Jul 2002
Posts: 703
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proven that the world is round (circumnavigation)
so i've seen this message pop up once, where X civ has proven that the world is round
i've circumnavigated the map using a great admiral but as far as i can tell there hasn't been anything that happened does it require astronomy first? and does anyone know more about this? |
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#2 |
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Warlord
Join Date: Feb 2012
Location: Addoria
Posts: 211
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I'm not entirely sure, but I think that you may have to return to exactly the point at which you started. Otherwise the game won't count the thing linked up.
On the whole though it's an achievement and so I don't suggest caring about it at all. |
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#3 |
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Prince
Join Date: Sep 2007
Location: Ireland
Posts: 516
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It should happen without Astronomy, as I've seen the Polynesian AI circumnavigate the world in a ridiculously short number of turns.
Are you sure someone didn't beat you to it? The notification isn't that big and doesn't stay visible for very long, if you're not expecting it you can quite easily miss it. Edit: No, you just need line of sight on at least one hex in every column of hexes.
__________________
V - Marathon/Standard/Immortal. Check out my standard sized world map for Civ 5: Gods and Kings! |
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#4 |
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Prince
Join Date: Apr 2011
Posts: 387
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Yeah, it's kind of pointless in the base game anyway, the default bonus moves for doing it is 0.
The code is still in there for people who want to activate it (via mod) the way it was in CIV. |
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#5 | |
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King
Join Date: Jul 2002
Posts: 703
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Quote:
though it could easily be changed around i imagine so it becomes a CS quest (for maritime) or even reward some culture, that would be fun |
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#6 |
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Warlord
Join Date: Feb 2012
Location: Addoria
Posts: 211
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Yes; I don't think that there's a reward for it. I don't tend to do it though and so I can't be sure.
Extra movement points might be nice. |
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#7 |
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Chieftain
Join Date: Aug 2006
Posts: 54
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First to Circumnavigate the World
Correct.
No unit-based reward (like in Civ IV, with one extra movement granted to all naval units), just a quick in-game notification and earned "achievement." For me, it's been hard to break old Civ IV habits, since I always liked being the first to prove the world was "round" and getting the naval movement bump-up. |
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#8 |
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Prince
Join Date: Apr 2011
Posts: 387
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Yeah, I re-added the 1 move for first to circumnavigate to my mod.
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#9 |
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Chieftain
Join Date: Jul 2006
Posts: 85
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I edited the CIV5GameOptions.xml and set to a bonus of 1 - doesn't seem to do anything once I get the notification that I went round the world...
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#10 |
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Deity
Join Date: Nov 2001
Posts: 2,371
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+1 movement to all ships is way, way too much (but typical of mods). Perhaps +1 site would be more balanced.
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#11 |
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Warlord
Join Date: Mar 2011
Location: Sweden, Stockholm
Posts: 108
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Or a one time science bonus (equal to popping a GS perhaps, or maybe hallf of that), would make sense since it is a scientific theorem that you proved
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#12 |
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Emperor
Join Date: Dec 2006
Posts: 1,496
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Or perhaps +1 movement for that ship. Some sort of reward is nice.
__________________
[6.21 Analects] The wise take joy in water; the humane take joy in mountains. The wise are active; the humane are tranquil. The wise enjoy; the humane endure. |
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#13 |
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Prince
Join Date: Apr 2011
Posts: 387
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The problem is the core xml support. The line in GlobalDefines.xml is CIRCUMNAVIGATE_FREE_MOVES (set to 0 by default) so changing it to be sight instead of movement requires some SQL/LUA finangling while adjusting it to give +1 move just requires a few lines of adjustment in a mod (to Set Value=1 for that tag) and most modders find changing existing xml values far easier than fiddling with SQL/LUA.
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