Failsave attached. I didn't know there was a Fallout: Tenochtitlan in production, but hooah. All in all, I enjoyed being stabbed in the back right before crossing the finish line. (That may sound facetious, but I mean it, this was a good GOTM.)
I had never tried an OCC before so I did. Tried, anyways.
I don't see how OCC is possible on Emperor unless one is very, very, very lucky with resource placement. Or when people say they did an OCC, does that mean one city and 50 puppets? To me that doesn't really count. "I'm monogamous, I have one wife and 50 mistresses." OK, buddy. Good luck in divorce court. I ended up puppeting Cape Town and a couple Russian cities or I think I would have lost much earlier. Else I would have had 2 horses, zero iron, and not enough trading posts to buy more strategic resources nor enough happiness resources to grow onto more tiles.
Does the Aztec UA not scale? It didn't appear to. Very useful to pick up SPs in the early game by killing barbs and whacking on a weak city state, but later in the game it seemed killing units yielded far less culture than did culture buildings and Artists.
This was my first game post-patch and if anything it seems to me that ICS, or at least puppet-driven expansion, is even more of a killer app. Don't get me wrong, I like that it appears that one has to build a strong empire to win the game - nobody appears to be complaining that Luxembourg is going to take over the world. (Hail Prince Alois and Duchess Sofie.) But I really don't see the point of the cultural victory as designed in this game. Expand and get big enough that you could win much earlier one of several ways. But don't win! and just keep hitting "next turn" for the next 100 turns to build culture until you can switch the capital over to Production and build the Utopia Project. Excuse me, but how ducking fumb is that? Whose bright idea was it to create a victory condition in which the most difficult aspect is to avoid winning by some other means? And where you have to commit to your specific victory goal almost from turn 1? Whenever I play a Culture game I feel like the 2 hot girls at the bar are begging to go home with me but I'm like, "Oh no, I must avoid the models and get the ugly fat chick's phone number." Wazzupwiddat. I thank the GOTM club for providing me this opportunity to determine that yes, post-patch the Cultural game is just as empty and pointless as it was before. That's my opinion anyways. Is it just me? "I have a full house, but I'm going to turn it in and hope I win with an ace high. Because that would be so much more fun!"
Anways, I picked up most of Honor and Tradition, then Freedom and Piety and filled out the first 2 with Piety's free policies. Then I filled out Autocracy for lack of anything better, figuring the +5 production per city would at least help me built the Utopia Project. Started the Utopia project with about 9 turns to go to win the game. By the way, why are so many people on the forums saying "I need to get a Great Engineer for the Utopia Project." You can't rush the Utopia Project. I thought maybe this had changed post-patch, but no, it didn't. What game are these people playing?
Napoleon, as usual, was the runaway AI. Also as usual, China was the early game powerhouse (she had +3000 gold by the Industrial era and I think the tech and resource lead) and then just sat around and failed. Maybe it's the foot-binding that prevents CivChina from getting off its lazy behind and winning? Anyways Nappy built the UN, had uber-gold, and yet managed to lose the UN election. When I think "France", I think "Incapable of bribing foreign diplomats." (Sorry Frenchies. Hey, my country lets idiots vote before they can legally get drunk after the inevitably depressing results of the election. Nobody's perfect.)
By the way, Lizzy seems to have started out the game hating me from as far way across the map as physically possible (I never once made it to her borders) and never stopped telling me she was going to kill me. (Nag, nag, nag.) I definitely like the additional diplomacy information. However...I still don't understand what is going on. Is that just me? Why you hating on the Aztecs, Lizzie? You racist or something? Come suck on my hot cocoa. But no, she was hostile the entire game yet never attacked me. Napoleon, on the other hand, was Friendly the entire game (we were even military allies) right up until he told me there was no other option but total war. ...Okay then.
Well anyways, France completely surrounded me by the end of the game and, I'm somewhat glad to report, did the smart thing and attacked on turn 415 after he apparently couldn't figure out how to use his vault full of bullion and control of 2/3 of the world to bribe the UN hacks, and I was a few turns into completing the the Utopia Project. I'm surprised that I lasted more than 3 turns against his 30+ modern units, with my few rocket artys and mech infantry (how much army can you really afford if you only have one real city.) But after nuking me to hell and back and sending in a carpet of doom, he did overrun Tenochtitlan in 2001 / Turn 421.
A final note on tactics. I built all the city defense buildings in my capital, since they are now maintenance-free. (Which makes no sense, but that's okay, it's a game not reality.) However, all those defensive buildings don't count cockamamie when you can only have 1 defender inside the city and it can only fire once per turn. (Artie can't get the Blitz promotion, am I correct?) I always thought the best defense in Civ was a good offense, and now I still think so. (Stacking air force on top of land units is helpful. However, I wonder why this fits into the 1UPT code, but I can't have my submarine stack underneath my aircraft carrier. Hm?)
PS - Yes, mounted units are now stupid. I don't care that they're still good in the field. The AI certainly appears to be smart enough to run into the closest city rather than wait around to be attacked by your knights in the open field. Which is good, but then why would you bother with horses? While on the subject, militarily the proper use of cavalry should be to pursue and finish off enemy infantry after they have been damaged. I would have made mounted units not quite so powerful or fast, but also made forces which are at fewer than 50% hit points move at 1/2 speed for the next turn and receive a defense penalty against mounted. Also, militarily speaking, archery units should get a bonus against mounted. Human beings may be smart enough charge into a storm of arrows screaming God and King George, but horses are dumb enough to know that becoming an equine pincushion will not get them back to the stable and that bag of oats. Perhaps there is a tactics mod for this.