killmeplease
Mk Z on Steam
receive slave units on city capture (# depends on city size) and also on razing.
slave units are workers which work a little (25%) slower but are maintenance free.
slaves also can hurry production in cities, like GEs, but for a small amount of hammers (50?). or can be disbanded for 50 gold.
there is a probability (1%, tested each turn) that a slave unit will revolt. in this case it gets turned into a barbarian military unit of 1 era earlier (e.g. muskeeter in industrial). nearby barbarian make slaves revolt too, so there may be a chain reaction.
late game policies (tenets) affect slaves
abolitionism (freedom): 20 turns of WLTKD in all cities, all current slaves are freed; slaves captured from other civs are freed too, which gives 1 turn of WLTKD in all cities per a freed slave.
world revolution (order): makes all slaves and a part of workers and military units (depends on the tourism score) of the civs you are at war with revolt and switch to your side.
builders of communism (order): hurrying production with slaves creates 2x more production. 15% bonus production when constructing buildings. can build slaves in cities. (useful to help new or low production cities when you dont have much gold)
final solution (autocracy): +10 happiness, all cities lose 1 population for 1 free slave. tourism accumulated against you by other civs is diminished but their attitude is worsened.
slave units are workers which work a little (25%) slower but are maintenance free.
slaves also can hurry production in cities, like GEs, but for a small amount of hammers (50?). or can be disbanded for 50 gold.
there is a probability (1%, tested each turn) that a slave unit will revolt. in this case it gets turned into a barbarian military unit of 1 era earlier (e.g. muskeeter in industrial). nearby barbarian make slaves revolt too, so there may be a chain reaction.
late game policies (tenets) affect slaves
abolitionism (freedom): 20 turns of WLTKD in all cities, all current slaves are freed; slaves captured from other civs are freed too, which gives 1 turn of WLTKD in all cities per a freed slave.
world revolution (order): makes all slaves and a part of workers and military units (depends on the tourism score) of the civs you are at war with revolt and switch to your side.
builders of communism (order): hurrying production with slaves creates 2x more production. 15% bonus production when constructing buildings. can build slaves in cities. (useful to help new or low production cities when you dont have much gold)
final solution (autocracy): +10 happiness, all cities lose 1 population for 1 free slave. tourism accumulated against you by other civs is diminished but their attitude is worsened.