SGOTM 20 - The Shawshank Redemption

edit: yea, that's probably it. I'm supposed to go pick up units...I think I understand.

Actually, I never really nailed down the detail of how they would get on the boats and what was the easiest way to make it happen. From a logistics point of view, it was just easier for me to send all N Barbs units to St. Petes. With so many units to shuffle around, that was the best way to make sure I didn't send too many units away from the north. Plus, several had to heal...

BTW, I think there may be one unit for N Barbs in the city just east of St. Petes too.
 
For some reason I thought that they would all board near St. Petersburg. Does that not work? That IS one detail that I didn't nail down because I thought it would be no problem for the HAs to board as the ships sailed past.

Yea, because of the GG making the fast boats we couldn't board anyone yet. Shame cus we coulda unloaded this turn, but everything is going as planned.
 
Turn set Report

IBT:
Islam spreads to Coventry (not sure we care)
Tao spreads to Oxford ! :thumbsup:
Now we know the Shrine spreads religion. Not the Holy City.

Our scout at Moses plays his part perfectly and lures an archer into the desert where he will rot.

T123
In case you were wondering, the world is round.

Now for the Religion Spreads. Start with our most important. The long Christian trip to Paris :please::
Spoiler :
:jesus:
Now Faug. Islam would be more important:
Spoiler :
:egypt:
Great, and then Hindu, same city:
Spoiler :
:)
Long story short:
Christian -> Ruins
Christian -> Stone (100%)
Islam -> Istanbul

:dance:

Vicky

Gift Avig
Trade Vicky Aes for 20 gold
DoW Vicky
capture Avig

Oxford
We capture it (only 23 gold :sad:). One loss at ~75%
We kill a sword/worker combo in the open field. I disband the worker! :eek:
Spoiler :
I had to. worker was Oxford-SW and was going to get killed anyway by an axe/spear. I did not want to attract those two.


IBT:

Hindu spreads free to Edirne!

T124
Astronomy - We have 7 galleons :cool:

Religion spreads (2)
One important Islam spread to Alemanni
Spoiler :
:whew: Successful boat trip!
A very short Christian trip (Stone -> Yak)...I hope this one fails...
Spoiler :
:nope: that spread too.

Vicky - York
Has Spear/Archer/Cat.
Churchill bombed it down to 24%.
We lose to the Spear, We lose 77% to the Archer :mad:
Then clean up the mess. York is ours!
172 gold. Granary, Lighthouse, Academy, ToA
If it matters for our war success, we also killed a workboat and a GG.

Boniugrad (Nbarb - confu)
4 archers at ~75%
We win the first 3!... and the last HA dies :mad: Only fair I suppose, but now I have to re-route for an amphibious finisher (as we planned for)
The city is ours. another pile of gold.

Confu Island...there seems to be an archer on just about every. single. tile. Did we see that when scouting the first time?

Nappy whipped that 4th archer and then a 5th came out. However, he sent one to Rouen and one to the Christians, so I've moved in 6 units for the planned capture T125. Nappy will be dead next turn. :nuke:

We have 5 missionaries moving this turn and 5 coming out next turn (10 is our max)

We have over 300 gold from recent captures and over 125 gpt.

research set to 0% Music.

Uploaded

Here is your Session Turn Log from 175 AD to 225 AD:
Spoiler :

Turn 122, 175 AD: Istanbul can hurry Settler for 3⇴ with 21ℤ overflow and +1⇤ for 26 turns.
Turn 122, 175 AD: Ankara has grown to size 7.
Turn 122, 175 AD: FAuG has grown to size 5.
Turn 122, 175 AD: Edirne has grown to size 4.
Turn 122, 175 AD: Peteropolis has grown to size 4.
Turn 122, 175 AD: Peteropolis can hurry Hindu Temple for 2⇴ with 17ℤ overflow and +1⇤ for 21 turns.
Turn 122, 175 AD: Atlantis can hurry Galley for 1⇴ with 32ℤ overflow and +1⇤ for 32 turns.
Turn 122, 175 AD: Paulopolis has grown to size 6.
Turn 122, 175 AD: Paulopolis can hurry Christian Temple for 2⇴ with 35ℤ overflow and +1⇤ for 27 turns.
Turn 122, 175 AD: Jamesopolis can hurry Christian Temple for 2⇴ with 22ℤ overflow and +1⇤ for 14 turns.
Turn 122, 175 AD: Paris has grown to size 6.
Turn 122, 175 AD: Paris has become unhappy.
Turn 122, 175 AD: Islamabad has grown to size 4.
Turn 122, 175 AD: Stone has grown to size 2.
Turn 122, 175 AD: Siddhartha Mtn has been pacified.
Turn 122, 175 AD: Avignon will be pacified on the next turn.
Turn 122, 175 AD: Churchill has 90 gold available for trade.
Turn 122, 175 AD: Louis XIV has 50 gold available for trade.
Turn 122, 175 AD: Your population: 166 (44.50%) exceeds the Domination Limit: 141 (38.00%)
Turn 122, 175 AD: Avignon will be pacified on the next turn.
Turn 122, 175 AD: Napoleon refuses to talk.
Turn 122, 175 AD: You are the worst enemy of Victoria.
Turn 122, 175 AD: Augustus Caesar is the worst enemy of Julius Caesar.
Turn 122, 175 AD: Catherine is the worst enemy of Peter.
Turn 122, 175 AD: Julius Caesar is the worst enemy of Augustus Caesar.
Turn 122, 175 AD: Napoleon is the worst enemy of Louis XIV.
Turn 122, 175 AD: Louis XIV is the worst enemy of Napoleon.
Turn 122, 175 AD: Peter is the worst enemy of Catherine.
Turn 122, 175 AD: Victoria is the worst enemy of Churchill.
Turn 122, 175 AD: Catherine will trade Literature
Turn 122, 175 AD: Catherine will trade Rice
Turn 122, 175 AD: Louis XIV will trade Spices, Wine
Turn 122, 175 AD: Clearing a Forest has created 16 ℤ for Peteropolis.
Turn 122, 175 AD: You have discovered Literature!
Turn 122, 175 AD: You have trained a Settler in Istanbul. Work has now begun on a Galley.
Turn 122, 175 AD: You have trained Hindu Missionary in Ankara. Work has now begun on a Galley.
Turn 122, 175 AD: You have trained a Worker in Atlantis. Work has now begun on a Galley.
Turn 122, 175 AD: You have trained a Swordsman in Rheims. Work has now begun on a Galley.
Turn 122, 175 AD: You have trained a Swordsman in Paris. Work has now begun on a Galley.
Turn 122, 175 AD: Islam has spread in Coventry.
Turn 122, 175 AD: Barbarian's Archer (3.00) vs Mehmed's Scout 1 (Peteropolis) (1.00)
Turn 122, 175 AD: Combat Odds: 100.0%
Turn 122, 175 AD: Mehmed's Scout 1 (Peteropolis) is hit for 33 (67/100HP)
Turn 122, 175 AD: Mehmed's Scout 1 (Peteropolis) is hit for 33 (34/100HP)
Turn 122, 175 AD: Mehmed's Scout 1 (Peteropolis) is hit for 33 (1/100HP)
Turn 122, 175 AD: Mehmed's Scout 1 (Peteropolis) is hit for 33 (0/100HP)
Turn 122, 175 AD: Barbarian's Archer has defeated Mehmed's Scout 1 (Peteropolis)!
Turn 122, 175 AD: While defending, your Scout 1 (Peteropolis) was destroyed by a Barbarian Archer!
Turn 122, 175 AD: Your maps have proven that the world is round! Your ships receive a +1 Movement bonus.

Turn 123, 200 AD: Ruins can hurry Settler for 3⇴ with 36ℤ overflow and +1⇤ for 26 turns.
Turn 123, 200 AD: Alemanni can hurry Hindu Temple for 3⇴ with 40ℤ overflow and +1⇤ for 37 turns.
Turn 123, 200 AD: Peteropolis can hurry Christian Temple for 2⇴ with 39ℤ overflow and +1⇤ for 20 turns.
Turn 123, 200 AD: Paulopolis can hurry Hindu Temple for 2⇴ with 16ℤ overflow and +1⇤ for 26 turns.
Turn 123, 200 AD: Rheims has grown to size 11.
Turn 123, 200 AD: Jamesopolis has grown to size 5.
Turn 123, 200 AD: Jamesopolis can hurry Hindu Temple for 2⇴ with 21ℤ overflow and +1⇤ for 13 turns.
Turn 123, 200 AD: Paris has become happy.
Turn 123, 200 AD: Hastings will be pacified on the next turn.
Turn 123, 200 AD: Yaroslavl' will be pacified on the next turn.
Turn 123, 200 AD: Avignon has been pacified.
Turn 123, 200 AD: Louis XIV will trade Silk
Turn 123, 200 AD: Christianity has spread in Paris.
Turn 123, 200 AD: Islam has spread in FAuG.
Turn 123, 200 AD: Hinduism has spread in FAuG.
Turn 123, 200 AD: Christianity has spread in Ruins.
Turn 123, 200 AD: Christianity has spread in Stone.
Turn 123, 200 AD: Islam has spread in Istanbul.
Turn 123, 200 AD: You have plundered 9ℴ from the Mine!
Turn 123, 200 AD: Clearing a Forest has created 30 ℤ for Stone.
Turn 123, 200 AD: Clearing a Forest has created 16 ℤ for Siddhartha Mtn.
Turn 123, 200 AD: Deal Canceled: Cow to Victoria for Gold Per Turn (1)
Turn 123, 200 AD: You have declared war on Victoria!
Turn 123, 200 AD: Victoria refuses to talk.
Turn 123, 200 AD: Catherine has declared war on Victoria!
Turn 123, 200 AD: Louis XIV has declared war on Victoria!
Turn 123, 200 AD: You have captured Avignon!!!
Turn 123, 200 AD: Mehmed's Horse Archer 34 (Edirne) (6.00) vs Victoria's Archer (5.55)
Turn 123, 200 AD: Combat Odds: 67.1%
Turn 123, 200 AD: (Extra Combat: +10%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +50%)
Turn 123, 200 AD: Victoria's Archer is hit for 20 (80/100HP)
Turn 123, 200 AD: Victoria's Archer is hit for 20 (60/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 34 (Edirne) is hit for 19 (81/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 34 (Edirne) is hit for 19 (62/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 34 (Edirne) is hit for 19 (43/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 34 (Edirne) is hit for 19 (24/100HP)
Turn 123, 200 AD: Victoria's Archer is hit for 20 (40/100HP)
Turn 123, 200 AD: Victoria's Archer is hit for 20 (20/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 34 (Edirne) is hit for 19 (5/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 34 (Edirne) is hit for 19 (0/100HP)
Turn 123, 200 AD: Victoria's Archer has defeated Mehmed's Horse Archer 34 (Edirne)!
Turn 123, 200 AD: Your Horse Archer 34 (Edirne) has died trying to attack a Archer!
Turn 123, 200 AD: Mehmed's Horse Archer 41 (Alemanni) (6.00) vs Victoria's Archer (5.25)
Turn 123, 200 AD: Combat Odds: 70.3%
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +50%)
Turn 123, 200 AD: Victoria's Archer is hit for 21 (79/100HP)
Turn 123, 200 AD: Victoria's Archer is hit for 21 (58/100HP)
Turn 123, 200 AD: Victoria's Archer is hit for 21 (37/100HP)
Turn 123, 200 AD: Victoria's Archer is hit for 21 (16/100HP)
Turn 123, 200 AD: Victoria's Archer is hit for 21 (0/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 41 (Alemanni) has defeated Victoria's Archer!
Turn 123, 200 AD: Your Horse Archer 41 (Alemanni) has destroyed a Archer!
Turn 123, 200 AD: Mehmed's Horse Archer 29 (Copper City) (6.60) vs Victoria's Swordsman (5.21)
Turn 123, 200 AD: Combat Odds: 75.7%
Turn 123, 200 AD: (Extra Combat: -10%)
Turn 123, 200 AD: (Extra Combat: +10%)
Turn 123, 200 AD: (Combat: -25%)
Turn 123, 200 AD: Victoria's Swordsman is hit for 22 (78/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 29 (Copper City) is hit for 17 (83/100HP)
Turn 123, 200 AD: Victoria's Swordsman is hit for 22 (56/100HP)
Turn 123, 200 AD: Victoria's Swordsman is hit for 22 (34/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 29 (Copper City) is hit for 17 (66/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 29 (Copper City) is hit for 17 (49/100HP)
Turn 123, 200 AD: Victoria's Swordsman is hit for 22 (12/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 29 (Copper City) is hit for 17 (32/100HP)
Turn 123, 200 AD: Victoria's Swordsman is hit for 22 (0/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 29 (Copper City) has defeated Victoria's Swordsman!
Turn 123, 200 AD: Your Horse Archer 29 (Copper City) has destroyed a Swordsman!
Turn 123, 200 AD: You have captured a Worker
Turn 123, 200 AD: Mehmed's Horse Archer 26 (Copper City) (7.20) vs Victoria's Archer (1.41)
Turn 123, 200 AD: Combat Odds: 100.0%
Turn 123, 200 AD: (Extra Combat: -20%)
Turn 123, 200 AD: (Extra Combat: +10%)
Turn 123, 200 AD: (Fortify: +25%)
Turn 123, 200 AD: (City Defense: +50%)
Turn 123, 200 AD: (Amphibious Attack: +50%)
Turn 123, 200 AD: Victoria's Archer is hit for 25 (0/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 26 (Copper City) has defeated Victoria's Archer!
Turn 123, 200 AD: Your Horse Archer 26 (Copper City) has destroyed a Archer!
Turn 123, 200 AD: You have captured Oxford!!!
Turn 123, 200 AD: Bursa has been founded.
Turn 123, 200 AD: Deal Canceled: Peace Treaty (10 Turns) to Augustus Caesar for Peace Treaty (10 Turns)
Turn 123, 200 AD: You have discovered Astronomy!
Turn 123, 200 AD: You have trained a Galleon in Ankara. Work has now begun on a Crossbowman.
Turn 123, 200 AD: Hinduism has spread in Edirne.
Turn 123, 200 AD: Victoria converts to Islam!
Turn 123, 200 AD: Barbarian's Archer (3.30) vs Mehmed's Horse Archer 23 (RiverTwerks) (7.80)
Turn 123, 200 AD: Combat Odds: 0.4%
Turn 123, 200 AD: (Extra Combat: -10%)
Turn 123, 200 AD: (Extra Combat: +30%)
Turn 123, 200 AD: Barbarian's Archer is hit for 30 (70/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 13 (87/100HP)
Turn 123, 200 AD: Barbarian's Archer is hit for 30 (40/100HP)
Turn 123, 200 AD: Barbarian's Archer is hit for 30 (10/100HP)
Turn 123, 200 AD: Barbarian's Archer is hit for 30 (0/100HP)
Turn 123, 200 AD: Mehmed's Horse Archer 23 (RiverTwerks) has defeated Barbarian's Archer!
Turn 123, 200 AD: While defending, your Horse Archer 23 (RiverTwerks) has killed a Barbarian Archer!

Turn 124, 225 AD: Peteropolis has grown to size 5.
Turn 124, 225 AD: Paris has grown to size 6.
Turn 124, 225 AD: Hastings has been pacified.
Turn 124, 225 AD: Tours has grown to size 4.
Turn 124, 225 AD: Siddhartha Mtn can hurry Buddhist Missionary for 1⇴ with 12ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: St. Petersburg will be pacified on the next turn.
Turn 124, 225 AD: Yaroslavl' has been pacified.
Turn 124, 225 AD: Yaroslavl' can hurry Granary for 2⇴ with 17ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: The borders of Orenburg are about to expand.
Turn 124, 225 AD: Islam has spread in Alemanni.
Turn 124, 225 AD: Christianity has spread in Yakutsk.
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) (6.60) vs Victoria's Spearman (8.96)
Turn 124, 225 AD: Combat Odds: 21.1%
Turn 124, 225 AD: (Extra Combat: -10%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +15%)
Turn 124, 225 AD: (Combat: -25%)
Turn 124, 225 AD: (Combat: +100%)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (83/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (77/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (66/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (49/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (54/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (32/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (31/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (8/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (0/100HP)
Turn 124, 225 AD: Victoria's Spearman has defeated Mehmed's Horse Archer 22 (Copper City)!
Turn 124, 225 AD: Your Horse Archer 22 (Copper City) has died trying to attack a Spearman!
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) (7.80) vs Victoria's Archer (6.57)
Turn 124, 225 AD: Combat Odds: 72.3%
Turn 124, 225 AD: (Extra Combat: -30%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +70%)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (82/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (64/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (46/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (28/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 21 (79/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 21 (58/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (10/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 21 (37/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (0/100HP)
Turn 124, 225 AD: Victoria's Archer has defeated Mehmed's Horse Archer 19 (RiverTwerks)!
Turn 124, 225 AD: Zhuge Liang (Great General) has been born in York (Victoria)!
Turn 124, 225 AD: Your Horse Archer 19 (RiverTwerks) has died trying to attack a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) (7.20) vs Victoria's Catapult (3.33)
Turn 124, 225 AD: Combat Odds: 99.4%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Class Attack: -50%)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (87/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (74/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (61/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (71/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (48/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (42/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (13/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) has defeated Victoria's Catapult!
Turn 124, 225 AD: Your Horse Archer 18 (Copper City) has destroyed a Catapult!
Turn 124, 225 AD: Mehmed's Chariot 5 (Ruins) (4.40) vs Victoria's Spearman (3.18)
Turn 124, 225 AD: Combat Odds: 95.0%
Turn 124, 225 AD: (Extra Combat: -10%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +15%)
Turn 124, 225 AD: (Combat: +100%)
Turn 124, 225 AD: Victoria's Spearman is hit for 16 (16/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 16 (0/100HP)
Turn 124, 225 AD: Mehmed's Chariot 5 (Ruins) has defeated Victoria's Spearman!
Turn 124, 225 AD: Oliver Cromwell (Great General) has been born in Rheims (Mehmed)!
Turn 124, 225 AD: Your Chariot 5 (Ruins) has destroyed a Spearman!
Turn 124, 225 AD: Mehmed's El Cid (Chariot) (4.40) vs Victoria's Archer (2.43)
Turn 124, 225 AD: Combat Odds: 96.5%
Turn 124, 225 AD: (Extra Combat: -10%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +70%)
Turn 124, 225 AD: Mehmed's El Cid (Chariot) is hit for 20 (80/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 19 (18/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 19 (0/100HP)
Turn 124, 225 AD: Mehmed's El Cid (Chariot) has defeated Victoria's Archer!
Turn 124, 225 AD: Your El Cid has destroyed a Archer!
Turn 124, 225 AD: You have captured York!!!
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) (6.78) vs Barbarian's Archer (7.05)
Turn 124, 225 AD: Combat Odds: 47.8%
Turn 124, 225 AD: (Extra Combat: -30%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +70%)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (68/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (80/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (60/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (40/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (49/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (30/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (11/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (20/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 23 (RiverTwerks) has destroyed a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) (7.20) vs Barbarian's Archer (6.75)
Turn 124, 225 AD: Combat Odds: 66.4%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (80/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (60/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (81/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (62/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (43/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (24/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (5/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (40/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (20/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 36 (Copper City) has destroyed a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) (7.20) vs Barbarian's Archer (6.75)
Turn 124, 225 AD: Combat Odds: 66.4%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (81/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (62/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (80/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (60/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (40/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (43/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (24/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (20/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 42 (Copper City) has destroyed a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) (7.20) vs Barbarian's Archer (6.15)
Turn 124, 225 AD: Combat Odds: 71.7%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +5%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (79/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (82/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (64/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (58/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (46/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (28/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (10/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (0/100HP)
Turn 124, 225 AD: Barbarian's Archer has defeated Mehmed's Horse Archer 44 (RiverTwerks)!
Turn 124, 225 AD: Your Horse Archer 44 (RiverTwerks) has died trying to attack a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) (7.20) vs Barbarian's Archer (4.43)
Turn 124, 225 AD: Combat Odds: 96.1%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +5%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: (Amphibious Attack: +50%)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (37/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) is hit for 18 (82/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) is hit for 18 (64/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (16/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 30 (RiverTwerks) has destroyed a Archer!
Turn 124, 225 AD: You have captured a Worker
Turn 124, 225 AD: You have captured Boniugrad!!!
 
Nicely done, WT. I'm not going to jinx us but our spread rate is pretty damn good so far. :eek:

So what's the plan now? Are you done for the day? Uploaded?
 
I started tinkering on this turn, I might finish and upload T124, where we will do 1 turn of 0% on Music (since we don't have Drama). However, decision on Music needs to be made soon.

The sword moved out of Oxford, so I think we need to give Avig, DoW Vicky.
 
OK. Try to do any spreads you can on T124 before uploading so that we know what the religion spread situation is.

Did we learn Astronomy already?

I'm not sure we need Music but it depends on the Domination situation...
 
No Astron yet, but it will come in just barely next turn for sure. I've already set all the builds and whipped everyone. If we capture Oxford, then it's easy...I guess I shoulda done that first.
 
It seems to me controlling the domination situation exactly will be a lot easier with access to the culture slider, so while I not sure we really *need* music, it sure soulds like a nice-to-have...
 
It seems to me controlling the domination situation exactly will be a lot easier with access to the culture slider, so while I not sure we really *need* music, it sure soulds like a nice-to-have...

we will have the slider when we get free Drama from cathy T125.
 
Turn Report

Just one turn today and I"ll upload again.

It felt really good to load all the galleons--having exactly 3 units for each, and find that we have exactly 6 units ready for the 2nd trip. Great work Mitchum gathering the units from all over the map.

At confugrad, I choose to land on top of a barb worker We'll get one forest out of him.

IBT: A barb galley attacks our caravel as planned.

T125

Religion Spread
Hindu (Oren->Yak)
Christian (CuC)
Spoiler :
Both :thumbsup:
Islam (100%) Hastings. We didn't get a free spread there, so we need one more or we have to give the city away. We have a T129 hindu spread planned. I suppose we could consider a Tao as a backup.

Moses Isle
We get a lucky hit ~40% and take it with one HA. (the other HA+Axe board for another island)
We also get a worker in the city.
As I suspected, the city auto-razes. All of the jews will auto-raze. We will need the confu island for gifting.

Grenoble - Nappy's last stand
We lose one battle at ~75%
Take the city for 74 gold.
Average power should jump up.
We also get a worker with this city. If we get a free spread, I think we can keep this city.

Uploaded.

Log:
Spoiler :

Turn 124, 225 AD: Peteropolis has grown to size 5.
Turn 124, 225 AD: Paris has grown to size 6.
Turn 124, 225 AD: Hastings has been pacified.
Turn 124, 225 AD: Tours has grown to size 4.
Turn 124, 225 AD: Siddhartha Mtn can hurry Buddhist Missionary for 1⇴ with 12ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: St. Petersburg will be pacified on the next turn.
Turn 124, 225 AD: Yaroslavl' has been pacified.
Turn 124, 225 AD: Yaroslavl' can hurry Granary for 2⇴ with 17ℤ overflow and +1⇤ for 10 turns.
Turn 124, 225 AD: The borders of Orenburg are about to expand.
Turn 124, 225 AD: Islam has spread in Alemanni.
Turn 124, 225 AD: Christianity has spread in Yakutsk.
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) (6.60) vs Victoria's Spearman (8.96)
Turn 124, 225 AD: Combat Odds: 21.1%
Turn 124, 225 AD: (Extra Combat: -10%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +15%)
Turn 124, 225 AD: (Combat: -25%)
Turn 124, 225 AD: (Combat: +100%)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (83/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (77/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (66/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (49/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (54/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 17 (32/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (31/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (8/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 22 (Copper City) is hit for 23 (0/100HP)
Turn 124, 225 AD: Victoria's Spearman has defeated Mehmed's Horse Archer 22 (Copper City)!
Turn 124, 225 AD: Your Horse Archer 22 (Copper City) has died trying to attack a Spearman!
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) (7.80) vs Victoria's Archer (6.57)
Turn 124, 225 AD: Combat Odds: 72.3%
Turn 124, 225 AD: (Extra Combat: -30%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +70%)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (82/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (64/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (46/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (28/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 21 (79/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 21 (58/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (10/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 21 (37/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 19 (RiverTwerks) is hit for 18 (0/100HP)
Turn 124, 225 AD: Victoria's Archer has defeated Mehmed's Horse Archer 19 (RiverTwerks)!
Turn 124, 225 AD: Zhuge Liang (Great General) has been born in York (Victoria)!
Turn 124, 225 AD: Your Horse Archer 19 (RiverTwerks) has died trying to attack a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) (7.20) vs Victoria's Catapult (3.33)
Turn 124, 225 AD: Combat Odds: 99.4%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Class Attack: -50%)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (87/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (74/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (61/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (71/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) is hit for 13 (48/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (42/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (13/100HP)
Turn 124, 225 AD: Victoria's Catapult is hit for 29 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 18 (Copper City) has defeated Victoria's Catapult!
Turn 124, 225 AD: Your Horse Archer 18 (Copper City) has destroyed a Catapult!
Turn 124, 225 AD: Mehmed's Chariot 5 (Ruins) (4.40) vs Victoria's Spearman (3.18)
Turn 124, 225 AD: Combat Odds: 95.0%
Turn 124, 225 AD: (Extra Combat: -10%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +15%)
Turn 124, 225 AD: (Combat: +100%)
Turn 124, 225 AD: Victoria's Spearman is hit for 16 (16/100HP)
Turn 124, 225 AD: Victoria's Spearman is hit for 16 (0/100HP)
Turn 124, 225 AD: Mehmed's Chariot 5 (Ruins) has defeated Victoria's Spearman!
Turn 124, 225 AD: Oliver Cromwell (Great General) has been born in Rheims (Mehmed)!
Turn 124, 225 AD: Your Chariot 5 (Ruins) has destroyed a Spearman!
Turn 124, 225 AD: Mehmed's El Cid (Chariot) (4.40) vs Victoria's Archer (2.43)
Turn 124, 225 AD: Combat Odds: 96.5%
Turn 124, 225 AD: (Extra Combat: -10%)
Turn 124, 225 AD: (Plot Defense: +24%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +70%)
Turn 124, 225 AD: Mehmed's El Cid (Chariot) is hit for 20 (80/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 19 (18/100HP)
Turn 124, 225 AD: Victoria's Archer is hit for 19 (0/100HP)
Turn 124, 225 AD: Mehmed's El Cid (Chariot) has defeated Victoria's Archer!
Turn 124, 225 AD: Your El Cid has destroyed a Archer!
Turn 124, 225 AD: You have captured York!!!
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) (6.78) vs Barbarian's Archer (7.05)
Turn 124, 225 AD: Combat Odds: 47.8%
Turn 124, 225 AD: (Extra Combat: -30%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +70%)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (68/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (80/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (60/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (40/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (49/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (30/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) is hit for 19 (11/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (20/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 23 (RiverTwerks) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 23 (RiverTwerks) has destroyed a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) (7.20) vs Barbarian's Archer (6.75)
Turn 124, 225 AD: Combat Odds: 66.4%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (80/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (60/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (81/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (62/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (43/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (24/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) is hit for 19 (5/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (40/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (20/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 36 (Copper City) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 36 (Copper City) has destroyed a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) (7.20) vs Barbarian's Archer (6.75)
Turn 124, 225 AD: Combat Odds: 66.4%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +25%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (81/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (62/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (80/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (60/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (40/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (43/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) is hit for 19 (24/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (20/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 20 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 42 (Copper City) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 42 (Copper City) has destroyed a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) (7.20) vs Barbarian's Archer (6.15)
Turn 124, 225 AD: Combat Odds: 71.7%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +5%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (79/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (82/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (64/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (58/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (46/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (28/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (10/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 44 (RiverTwerks) is hit for 18 (0/100HP)
Turn 124, 225 AD: Barbarian's Archer has defeated Mehmed's Horse Archer 44 (RiverTwerks)!
Turn 124, 225 AD: Your Horse Archer 44 (RiverTwerks) has died trying to attack a Archer!
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) (7.20) vs Barbarian's Archer (4.43)
Turn 124, 225 AD: Combat Odds: 96.1%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: (Extra Combat: +10%)
Turn 124, 225 AD: (Plot Defense: +40%)
Turn 124, 225 AD: (Fortify: +5%)
Turn 124, 225 AD: (City Defense: +50%)
Turn 124, 225 AD: (Amphibious Attack: +50%)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (37/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) is hit for 18 (82/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) is hit for 18 (64/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (16/100HP)
Turn 124, 225 AD: Barbarian's Archer is hit for 21 (0/100HP)
Turn 124, 225 AD: Mehmed's Horse Archer 30 (RiverTwerks) has defeated Barbarian's Archer!
Turn 124, 225 AD: Your Horse Archer 30 (RiverTwerks) has destroyed a Archer!
Turn 124, 225 AD: You have captured a Worker
Turn 124, 225 AD: You have captured Boniugrad!!!
Turn 124, 225 AD: St. Petersburg will be pacified on the next turn.
Turn 124, 225 AD: Victoria refuses to talk.
Turn 124, 225 AD: Napoleon refuses to talk.
Turn 124, 225 AD: You are the worst enemy of Victoria.
Turn 124, 225 AD: Augustus Caesar is the worst enemy of Julius Caesar.
Turn 124, 225 AD: Catherine is the worst enemy of Peter.
Turn 124, 225 AD: Julius Caesar is the worst enemy of Augustus Caesar.
Turn 124, 225 AD: Napoleon is the worst enemy of Louis XIV.
Turn 124, 225 AD: Louis XIV is the worst enemy of Napoleon.
Turn 124, 225 AD: Peter is the worst enemy of Catherine.
Turn 124, 225 AD: Victoria is the worst enemy of Churchill.
Turn 124, 225 AD: The borders of Orenburg are about to expand.
Turn 124, 225 AD: Louis XIV will trade Silk, Wine
Turn 124, 225 AD: Clearing a Forest has created 30 ℤ for Orenburg.
Turn 124, 225 AD: Deal Canceled: Crab to Louis XIV
Turn 124, 225 AD: Deal Canceled: Banana to Louis XIV
Turn 124, 225 AD: Deal Canceled: Wheat to Louis XIV
Turn 124, 225 AD: Deal Canceled: Clam to Louis XIV
Turn 124, 225 AD: Deal Canceled: Gems to Catherine
Turn 124, 225 AD: Deal Canceled: Deer to Catherine
Turn 124, 225 AD: Clearing a Forest has created 30 ℤ for FAuG.
Turn 124, 225 AD: Clearing a Forest has created 30 ℤ for Istanbul.
Turn 124, 225 AD: Clearing a Forest has created 30 ℤ for Tours.
Turn 124, 225 AD: Clearing a Forest has created 30 ℤ for Stone.
Turn 124, 225 AD: Your Horse Archer 31 (Copper City) has destroyed a Worker!
Turn 124, 225 AD: You have captured a Worker
Turn 124, 225 AD: You have trained Christian Missionary in Ruins. Work has now begun on a Christian Temple.
Turn 124, 225 AD: You have trained a Crossbowman in Ankara. Work has now begun on a Hindu Temple.
Turn 124, 225 AD: You have trained Christian Missionary in Paris. Work has now begun on a Christian Temple.
Turn 124, 225 AD: The borders of Orenburg have expanded!
Turn 124, 225 AD: You have trained Hindu Missionary in Orenburg. Work has now begun on a Hindu Temple.
Turn 124, 225 AD: You have trained Buddhist Missionary in Siddhartha Mtn. Work has now begun on Buddhist Missionary.
Turn 124, 225 AD: Louis XIV adopts Hereditary Rule!
Turn 124, 225 AD: Barbarian's Galley (2.00) vs Mehmed's Caravel 2 (Paris) (3.30)
Turn 124, 225 AD: Combat Odds: 4.0%
Turn 124, 225 AD: (Plot Defense: +10%)
Turn 124, 225 AD: Barbarian's Galley is hit for 25 (75/100HP)
Turn 124, 225 AD: Barbarian's Galley is hit for 25 (50/100HP)
Turn 124, 225 AD: Barbarian's Galley is hit for 25 (25/100HP)
Turn 124, 225 AD: Barbarian's Galley is hit for 25 (0/100HP)
Turn 124, 225 AD: Mehmed's Caravel 2 (Paris) has defeated Barbarian's Galley!
Turn 124, 225 AD: While defending, your Caravel 2 (Paris) has killed a Barbarian Galley!

Turn 125, 250 AD: The enemy has been spotted near Hastings!
Turn 125, 250 AD: The enemy has been spotted near Paulopolis!
Turn 125, 250 AD: The enemy has been spotted near Boniugrad!
Turn 125, 250 AD: Copper City can hurry Hindu Temple for 2⇴ with 63ℤ overflow and +1⇤ for 10 turns.
Turn 125, 250 AD: FAuG can hurry Hindu Temple for 1⇴ with 25ℤ overflow and +1⇤ for 10 turns.
Turn 125, 250 AD: Edirne has grown to size 5.
Turn 125, 250 AD: Alemanni has grown to size 6.
Turn 125, 250 AD: Alemanni can hurry Hindu Temple for 2⇴ with 27ℤ overflow and +1⇤ for 45 turns.
Turn 125, 250 AD: Atlantis can hurry Hindu Temple for 2⇴ with 16ℤ overflow and +1⇤ for 39 turns.
Turn 125, 250 AD: Rheims has grown to size 12.
Turn 125, 250 AD: Rheims has become unhappy.
Turn 125, 250 AD: Islamabad has grown to size 5.
Turn 125, 250 AD: Hastings can hurry Crossbowman for 2⇴ with 6ℤ overflow and +1⇤ for 10 turns.
Turn 125, 250 AD: Stone can hurry Christian Temple for 1⇴ with 12ℤ overflow and +1⇤ for 10 turns.
Turn 125, 250 AD: Yakutsk can hurry Christian Temple for 2⇴ with 36ℤ overflow and +1⇤ for 10 turns.
Turn 125, 250 AD: St. Petersburg has been pacified.
Turn 125, 250 AD: Avignon will be pacified on the next turn.
Turn 125, 250 AD: Oxford will be pacified on the next turn.
Turn 125, 250 AD: Catherine will trade Drama
Turn 125, 250 AD: Hinduism has spread in Yakutsk.
Turn 125, 250 AD: Christianity has spread in Copper City.
Turn 125, 250 AD: Islam has spread in Hastings.
Turn 125, 250 AD: Mehmed's Whoring HA (Horse Archer) (7.80) vs Barbarian's Archer (9.15)
Turn 125, 250 AD: Combat Odds: 28.5%
Turn 125, 250 AD: (Extra Combat: -30%)
Turn 125, 250 AD: (Plot Defense: +85%)
Turn 125, 250 AD: (Fortify: +25%)
Turn 125, 250 AD: (City Defense: +50%)
Turn 125, 250 AD: (Hills Defense: +45%)
Turn 125, 250 AD: Barbarian's Archer is hit for 18 (82/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 18 (64/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 18 (46/100HP)
Turn 125, 250 AD: Mehmed's Whoring HA (Horse Archer) is hit for 21 (79/100HP)
Turn 125, 250 AD: Mehmed's Whoring HA (Horse Archer) is hit for 21 (58/100HP)
Turn 125, 250 AD: Mehmed's Whoring HA (Horse Archer) is hit for 21 (37/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 18 (28/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 18 (10/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 18 (0/100HP)
Turn 125, 250 AD: Mehmed's Whoring HA (Horse Archer) has defeated Barbarian's Archer!
Turn 125, 250 AD: Your Whoring HA has destroyed a Archer!
Turn 125, 250 AD: You have captured a Worker
Turn 125, 250 AD: You have captured Moses Isle!!!
Turn 125, 250 AD: You have pillaged 78 ℴ from the destruction of Moses Isle!!!
Turn 125, 250 AD: You have destroyed the city of Moses Isle!!!
Turn 125, 250 AD: Mehmed's Horse Archer 1 (Ruins) (8.40) vs Napoleon's Archer (7.95)
Turn 125, 250 AD: Combat Odds: 65.7%
Turn 125, 250 AD: (Extra Combat: -40%)
Turn 125, 250 AD: (Plot Defense: +45%)
Turn 125, 250 AD: (Fortify: +25%)
Turn 125, 250 AD: (City Defense: +70%)
Turn 125, 250 AD: (Hills Defense: +25%)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (80/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (60/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (40/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 1 (Ruins) is hit for 19 (81/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (20/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (0/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 1 (Ruins) has defeated Napoleon's Archer!
Turn 125, 250 AD: Your Horse Archer 1 (Ruins) has destroyed a Archer!
Turn 125, 250 AD: Mehmed's Horse Archer 11 (Ruins) (7.80) vs Napoleon's Archer (7.35)
Turn 125, 250 AD: Combat Odds: 65.9%
Turn 125, 250 AD: (Extra Combat: -30%)
Turn 125, 250 AD: (Plot Defense: +45%)
Turn 125, 250 AD: (Fortify: +25%)
Turn 125, 250 AD: (City Defense: +50%)
Turn 125, 250 AD: (Hills Defense: +25%)
Turn 125, 250 AD: Mehmed's Horse Archer 11 (Ruins) is hit for 19 (81/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 11 (Ruins) is hit for 19 (62/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 11 (Ruins) is hit for 19 (43/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (80/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 11 (Ruins) is hit for 19 (24/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (60/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 11 (Ruins) is hit for 19 (5/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 11 (Ruins) is hit for 19 (0/100HP)
Turn 125, 250 AD: Napoleon's Archer has defeated Mehmed's Horse Archer 11 (Ruins)!
Turn 125, 250 AD: Hernan Cortes (Great General) has been born in Grenoble (Napoleon)!
Turn 125, 250 AD: Your Horse Archer 11 (Ruins) has died trying to attack a Archer!
Turn 125, 250 AD: Mehmed's Horse Archer 12 (Copper City) (7.02) vs Napoleon's Archer (7.35)
Turn 125, 250 AD: Combat Odds: 47.3%
Turn 125, 250 AD: (Extra Combat: -30%)
Turn 125, 250 AD: (Plot Defense: +45%)
Turn 125, 250 AD: (Fortify: +25%)
Turn 125, 250 AD: (City Defense: +50%)
Turn 125, 250 AD: (Hills Defense: +25%)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (80/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (60/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (40/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (20/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 20 (0/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 12 (Copper City) has defeated Napoleon's Archer!
Turn 125, 250 AD: Your Horse Archer 12 (Copper City) has destroyed a Archer!
Turn 125, 250 AD: Mehmed's Spearman 2 (Paulopolis) (4.40) vs Napoleon's Archer (4.41)
Turn 125, 250 AD: Combat Odds: 56.8%
Turn 125, 250 AD: (Extra Combat: -10%)
Turn 125, 250 AD: (Plot Defense: +45%)
Turn 125, 250 AD: (Fortify: +25%)
Turn 125, 250 AD: (City Defense: +50%)
Turn 125, 250 AD: (Hills Defense: +25%)
Turn 125, 250 AD: Napoleon's Archer is hit for 17 (43/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 17 (26/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 17 (9/100HP)
Turn 125, 250 AD: Napoleon's Archer is hit for 17 (0/100HP)
Turn 125, 250 AD: Mehmed's Spearman 2 (Paulopolis) has defeated Napoleon's Archer!
Turn 125, 250 AD: Your Spearman 2 (Paulopolis) has destroyed a Archer!
Turn 125, 250 AD: You have captured a Worker
Turn 125, 250 AD: You have captured Grenoble!!!
Turn 125, 250 AD: The French Civilization has been destroyed!!!
Turn 125, 250 AD: Mehmed's Galleon 7 (Tours) (4.00) vs Barbarian's Galley (2.20)
Turn 125, 250 AD: Combat Odds: 98.7%
Turn 125, 250 AD: (Plot Defense: +10%)
Turn 125, 250 AD: Barbarian's Galley is hit for 26 (74/100HP)
Turn 125, 250 AD: Mehmed's Galleon 7 (Tours) is hit for 14 (86/100HP)
Turn 125, 250 AD: Barbarian's Galley is hit for 26 (48/100HP)
Turn 125, 250 AD: Barbarian's Galley is hit for 26 (22/100HP)
Turn 125, 250 AD: Barbarian's Galley is hit for 26 (0/100HP)
Turn 125, 250 AD: Mehmed's Galleon 7 (Tours) has defeated Barbarian's Galley!
Turn 125, 250 AD: Your Galleon 7 (Tours) has destroyed a Galley!
Turn 125, 250 AD: Mehmed's Horse Archer 38 (RiverTwerks) (7.20) vs Barbarian's Archer (3.30)
Turn 125, 250 AD: Combat Odds: 99.4%
Turn 125, 250 AD: (Extra Combat: -20%)
Turn 125, 250 AD: (Extra Combat: +10%)
Turn 125, 250 AD: Barbarian's Archer is hit for 29 (71/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 29 (42/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 29 (13/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 29 (0/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 38 (RiverTwerks) has defeated Barbarian's Archer!
Turn 125, 250 AD: Your Horse Archer 38 (RiverTwerks) has destroyed a Archer!
Turn 125, 250 AD: You have plundered 11ℴ from the Mine!
Turn 125, 250 AD: Mehmed's Horse Archer 53 (Edirne) (6.60) vs Barbarian's Archer (6.30)
Turn 125, 250 AD: Combat Odds: 65.2%
Turn 125, 250 AD: (Extra Combat: -10%)
Turn 125, 250 AD: (Extra Combat: +10%)
Turn 125, 250 AD: (Plot Defense: +25%)
Turn 125, 250 AD: (Hills Defense: +25%)
Turn 125, 250 AD: (Amphibious Attack: +50%)
Turn 125, 250 AD: Mehmed's Horse Archer 53 (Edirne) is hit for 19 (81/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 53 (Edirne) is hit for 19 (62/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 20 (80/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 20 (60/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 53 (Edirne) is hit for 19 (43/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 20 (40/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 53 (Edirne) is hit for 19 (24/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 20 (20/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 53 (Edirne) is hit for 19 (5/100HP)
Turn 125, 250 AD: Barbarian's Archer is hit for 20 (0/100HP)
Turn 125, 250 AD: Mehmed's Horse Archer 53 (Edirne) has defeated Barbarian's Archer!
Turn 125, 250 AD: Your Horse Archer 53 (Edirne) has destroyed a Archer!
 
Discussion:

-Probable switch to Hindu
-Possible switch to USuff (I think next turn)
-Possible Music research (Drama is available)
-culture slider options for borders (probably wait)
-What do we tell Cathy to research? Music? in case we don't get it, we could get the build culture ability even tho we miss out on the GArt.

With the jews burning their own cities, the confu island is definitely our gift island. We want all 4 of them. I think Boniugrad is out of the temple plan.
Give all to JC, recapture. Same turn give all to Peter, recapture. Free the colony. Question: will the new colony cities be in revolt? In other words...how do we count those vassal tiles?
 
Wow, WT. You accomplished a LOT in just two turns. :goodjob: I am a bit worried about our success in spreading religions. It could mean a string of failures coming down the stretch...

Yes, I'd say switch to Hindu so that we get the OR bonus in most of our cities.

Music: Nah. Let's have Cathy get it for us. We do need to dust off LCs Domination calculations to make sure we'll be okay without it but I think we'll be fine. I'd rather save our gold to either run the culture slider (not now but down the stretch) or rush buy temples if we end up keeping crap cities... like Grenoble.

What is the average power now and how does JC sit relative to that? Doesn't the F9 Demo screen update "on the fly" as things change like power, food, land, etc? Or do we have to roll the turn first?

Would the plan be to keep the Confucian cities to count toward our domination and then free them on the final turn of the game?

I'm still worried about capping JC, Vicky and Peter. I'm not that knowledgeable on how many turns to talk, how much war success, when will they cap, etc. Should we take a short pause now and wait for LC? Isn't he due back in 4 days or something? It's looking like T130~T132 is very doable if we get the capping part right...
 
Yes. we can keep s barbs and the Confucian cities for domination but remember the Confucian cities will only be one tile each
 
I was confusing Confucian and N Barbs... But, Vinz-E will be more than 1 tile, right? Maybe 5 or 6...

Do we need to worry about tripping domination too early if our religion/temple plans slow/fail and we have to delay winning a turn or three?

I also think it's time to figure out exactly which cities are going to build which temples and which religions each will have to make sure we meet the 2 per city and get to 70 temples. Last I checked, we were going to be quite short on the temples.
 
Looking at the save:

When did Oxford get Tao? We need to quick chop Taoist missionaries out of there like quick for Hastings and a backup for Islamabad. Plus, Islamabad might want to build an Islamic missionary for Oxford so we can keep it.

Hmm... where did the fourth worker for Sid-7E come from? He may be needed for S Barbs...

There was a trireme in Vinze. Should be no problem for our galleons but it would suck to lose a whole galleon full of attackers. I was hoping it would be in Vinze when we raze it.

Average power is 204K. Our power is 586K. JC is 3.3 our power or 177. We should be fine there, right? When are we going to do it? And will capping JC make it harder to cap Vicky/Peter?

Why the xbow in Hastings? Emergency whip?

Churchill is such a butthead. Look at his stack at York-NE. He was gunning for that city. Were you asking him to attack Coventry every turn?

BTW, Churchill will make peace with Vicky for Astro, so we need to remember to do that before we cap her, right? Plus, there can be no intra-national wars at the end of the game so we have to do this anyway...

Having the GW is great, especially at N Barbs with all of those barb archers roaming around.

With Catherine as our vassal, do we even need to worry about Peter any more? Or do we just want his tile count?

The Jewish Islands are just for fun now that the holy city has been razed. Is it too late to send those units elsewhere? Probably...
 
Tao/Oxford: one of the first things in my report. I even emphasized this by saying that we now know that it's the Shrine that spreads religion.

- worker 6 at Ankara is the final 5th worker for Sbarbs, so those at SidMtn-E are fine to stay.

- Vinz Tri: we have a caravel for that.

- power: I don't see a problem with power averages or capping.

- Xbow/Hastings: There is a C1 sword and Axe that can attack right now. I'll defend with Axe/HA/chariot for now. We could whip xbow next turn if he attacks. Anyway, we're prepared.

- I saw he was bombing York for us, so I did not ask him to go at Coventry T123.
By T124, York was ours.

- Astro for peace. Yep, that's the plan. We do not want to be at war with Church...however, you're wrong about the intra-national wars. We don't have to make peace if Vicky is our vassal. I'm pretty sure I asked that, but maybe double check.

- Peter, yes, we're interested in his tile count.

- Jews: yep, worker farming and conquer cash is all they're good for.
 
Having the GW is great, especially at N Barbs with all of those barb archers roaming around.

I'm so glad you mentioned this. Are you sitting down?
I'm about to blow your mind again...
Spoiler :
The GW only works on the same continent :eek::cry::hammer2::devil:

I was not aware of this until you mentioned it and I looked it up. Another reason I questioned this is because the archers seem to be heading my way, and I thought I was not a valid target.
We got a little lucky. When I attacked Boniugrad, my last HA failed, so I had to send the amphibious finishers. I debated a long time whether to drop off the other healthy HA and decided it was best to unload and go get more. Good thing, cus we could get swarmed! I bet BSP has been waiting for 3 weeks for us to fall into that trap! Maybe next time!! :mwaha:

I could have very easily left Moses Isle undefended (if it had not autorazed) and it woulda been recaptured.
 
We could consider a settler for the Jewish isles for a last-minute 7 tile domination. Or maybe Louis would settle them? Probably not fast enough.
 
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