mabraham
Deity
My PC plan gets the required units by T181.
Your uploaded saved game has the last catapult still on the queue T181 to build next turn.
I can get the Axe out of BF instead of the Archer I get there, but this city needs an MP sooner or later, it is hurting for happiness.
Hence giving away the iron on T181 for some warriors, either before or after courthouses.
I will look more closely at the galley plan.
It's about to change to accommodate getting the 13th unit there, so don't look too closely yet!
Why does FH have to build a WB? We could really use another Galley, and FH can put the over flow from the last build onto a galley now and 2 whip it in a few turns. GH can whip a WB then a Trireme or in reversed order. We just have to decide which we want 1st.
FH can finish the WB T183 and 2-whip the galley to build T184 with judicious build order juggling with Pmine tile usage when CC doesn't want it. See PDF. So Stevenson will lose one turn, and if we wake Yeltsin up on T182, he can join the chopping expedition on T184. New Galley will end T184 in Stone Mountain in our plan, so there's overkill on galleys by then.
We want GH to whip a trireme T179 to keep BF Rep-happy. It keeps building the workboat afterwards - it'll want one soon enough.
Courthouses???
Is there a radius that we want to determine that gives payback value for the courthouses we intend to build. Or is the plan to just whip them everywhere because they are cheaper for us.
I'm going to suggest them everywhere, because the espionage will be useful for a GLH revolt or something later. But closer in they're a lower priority.