-Raging Barbarians ()
-Random Personalities
-No Technology Brokering
-Permanent Alliances (So that AI can become more of a threat)
-Barbarian World
-No Revolutions (Thinking about testing to play with rev. ,, not sure. It takes over the gameplay completly on higher diff. settings. If you have revolution on you have to have "developing leaders" and "start without positive traits. maybe also "focust traits". You have to have it to develop a leader with all traits focust at canceling the rev. mod)
-Start as minor civs (They idea with a barbarian world, barbarian civ and start as minor civ is that you and other AI is just another clan/tribe in the beginning of human history)
-Multiple Production (More realistic)
-Multiple Research (More realistic)
-Usable Mountains (Optional, maybe better without it actually)
-Surround and Destroy (Perhaps I shouldn´t play with this in the future. Read that it just makes it easier for you as a player)
-Advanced Diplomacy
-Barbarian Generals
-Great Commanders (Okay, I'll be honest, I make this right away and let animals come at him from the get go. Usually call him Acularius Astartes)
-Personalized Map (Like the random names. I always have an made up civname)
-Advanced Economy
-Realistic Culture spread (I find it harder with it on. So I have it on)
-Realistic Corporations
-Religion Decay
-United Nations
-Advanced Espionage
-Modern Corporations
-Advanced Nukes
-Infinite XP
-C2C Combat Mod - Fight of Flight (I never use it, but AI do, and it makes them more annoying and you cant totally ignore military)
-C2C Combat Mod - Size Matters (Really cool that can change the sizes of a unit. Only problem is that a unit with 5000 troops cost as much as a unit with 250 troops in upkeep.)
-Minimum City Border (Don´t know why I even have this actually)
C2C Combat Mod - Hide and Seek (An other mod that makes the military strategy alittle bit more complicated and makes it more costly to ignore your military)
Notes:
There are reasons behind not using al of the mods I don´t use. Uselly because it makes the game easier. My goal is to have an AI even with me and to make it more realistic if possible.
Here follows some examples of mods that I dont use and why:
- "More Rivers" and
- "more resources"
is nice but in my experience makes the game easier, (Only problem is that you have to have atleast one city next to a river in late game to produce oilproducts),
- Divine Prophets dosen´t work for AI otherwise I like it alot. But the AI in my games never seems to understand that they should use a great prophets so they just stack them i there cities and I get all religions.
-No barbarian civs, With barabarian civ something will happend if you ignore barbarians. Don´t forget that you can change settings for barbarian civs in BUG settings
-Aggressive AI, maybe I should play with this. After reading other posts I will try it.
-Require complete kills, don´t know why this is off actually.. maybe because a civ without cities should become barbarians or rebells or become Allies to, under control of, an other AI state.
Yeah thats it i think. The diff. settings isn´t mentioned in that many posts.
I play with Immortal (without rev. mod). Havn´t tried Diety but perhaps I should now. I studied what the settings did, and the most "fair" is maybe Emperor to make it realistic but I play Immortal now. The study was made about 2 years ago, so it might have how the diff. settings do now.
If you play with revolutions on then you probebly play on monarch or maybe emperor. the mod gets tougher for you and not the AI for every diff. lvl.
And yeah then there is maps settings, but thats an other post I think
BR Loffas