Tech Tree Discussion

New tech: Cloud Computing
(20XX-Present)
(x78 Y7)
Good: Server Farm
Requires: Communication Networks
Requires: Knowledge Management
Prerequiste For:Rapid Prototyping
Prerequiste For: Wearable Computers
Prerequiste For: Automated Traffic
Enables: Cyber Terrorism (Crime) Information Security Center (Anti-Crime)
All Buildings and Wonders Require good: Server farm

Buildings


Social Media Network
(req. Computer networks)
(+3 :culture: +1 Happy)
+2 culture Silicon Valley
+1 :gold: from Billboards
+1 :culture: from Computer Network
+ 2 :espionage: from Police Station

Online Shipping Warehouse
(req. Computer networks)
)+2 :hammers: +2 :gold:)
+ 2 :gold: Warehouse
+2 :gold: Shipyard



App Store
(req. Computer networks)
+2 :happy: +2 :gold:


E-book Publisher
Replaces Book Factory
A little higher stats than book factory

Wonders

World Wonder: Facebook
Requires Size 18 City
Requires 12 Social Media Network
+ 35 :culture: +5 :science: +5 :hammers: +5 :gold:
+1 :gold: with Modern Offices
+1 Social Media Network In ALL Cities
+1 culture Basketball Court
+1 culture Battlebot Arena
+1 culture Bowling Alley
+1 culture Boxing Ring
+1 culture Cricket Field
+1 culture Croquet Field
+1 culture Golf Course
+1 culture Hockey Rink
+1 culture Ice Rink
+1 culture Interstellar Speedway
+2 culture Major League Stadium
+2 culture Olympics
+1 culture Outdoor Recreation Center
+1 culture Polo Field
+1 culture Public Pool
+1 culture Recreation Center
+1 culture Roller Derby Track
+1 culture Rugby Field
+1 culture Skate Park
+1 culture Ski Resort
+1 culture Soccer Field
+1 culture Softball Field
+1 culture Speedway
+1 culture Tennis Court
+1 culture Training Dojo
+1 culture Volleyball Court
+1 culture Water Raceway
+1 culture Winter Chalet
+1 culture X-Games
+1 culture Zero G Sports Arena


World Wonder: Google
Requires Size 18 City
Requires 6 Computer Networks
Requires 6 Fiber Optic Cable Factory
+ 25 :culture: +25 :hammers: +25 :science: + 20 :gold: :
+1 :gold: with Fiber Optic Cable Factory
+1 gold Computer Networks
+ 3 :espionage: Police Station
+1 science Aerospace Complex
+ 1 :science: Anthropology Lab
+1 :science: Archaeology Lab
+1 :science: Chemistry Lab
+1 science: Marine Biology Lab
+1 science:Microbiology Lab
+1 science Astrobiology Lab
+1 science: Vaccine Lab
+1 science:Voconology Lab
+1 science Space Lab
+1 science Subterranean Lab
+1 science Animal Testing Lab
+1 science Biological Warfare Lab (Adavned Stats)
+1 science Deep Sea Lab
+1 science Geology Lab)
+1 science Metorite Lab
+1 science Microbiology Lab
+1 science Paleontology Lab
+1 science Physics Lab
+1 science Quantum Lab (Advaned Stats)
+1 science Radio Telescope (Advaned Stats)
+1 science Robotics Lab


World Wonder: Apple [ the 2010 Version]
Starts Golden Age
Requires Size 18 City
Requires 6 Computer Networks
Requires 2 Recording Studio
Requires 2 Art Gallery
Requires 2 Movie Studio
(+ 12 :gold: + 7 :Happy +10 :culture:)
( + 1:gold: +1 :happy App Store
+2 :culture: +2 gold Recording Studio
+2 :culture: +2 gold Art Gallery
+2 :culture:+2 gold Movie Studio

World Wonder: Amazon
Requires Size 18 City
Requires 6 Online Shipping Warehouse
Requires 6 Manufacuring Plant
+ 45 :gold: + 1 Happy
+2 gold Manufacturing Plant
+1 gold Aluminum Factory (Advanced Stats)
+1 gold Android Factory (Advaned Stats)
+1 gold Candy Store
+1 gold Distillery
+1 gold Factory (Advaned Stats))
+1 gold Furniture Factory
+1 gold Glass Factory
+1 gold Leather Factory
+1 gold Nylon Factory
+1 gold Perfume Maker
+1 gold Rope Factory
+1 gold Semiconductor Factory
+1 goldTire Factory
+1 gold Toy Factory
+1 gold Water Bottle Factory


All Wonders Obsolete: Terra Computer
 
New tech: Cloud Computing
(20XX-Present)
(x78 Y7)
Good: Server Farm
Requires: Communication Networks
Requires: Knowledge Management
Prerequiste For:Rapid Prototyping
Prerequiste For: Wearable Computers
Prerequiste For: Automated Traffic
Enables: Cyber Terrorism (Crime) Information Security Center (Anti-Crime)
All Buildings and Wonders Require good: Server farm

Buildings


Social Media Network
(req. Computer networks)
(+3 :culture: +1 Happy)
+2 culture Silicon Valley
+1 :gold: from Billboards
+1 :culture: from Computer Network
+ 2 :espionage: from Police Station

Online Shipping Warehouse
(req. Computer networks)
)+2 :hammers: +2 :gold:)
+ 2 :gold: Warehouse
+2 :gold: Shipyard



App Store
(req. Computer networks)
+2 :happy: +2 :gold:


E-book Publisher
Replaces Book Factory
A little higher stats than book factory

Wonders

World Wonder: Facebook
Requires Size 18 City
Requires 12 Social Media Network
+ 35 :culture: +5 :science: +5 :hammers: +5 :gold:
+1 :gold: with Modern Offices
+1 Social Media Network In ALL Cities
+1 culture Basketball Court
+1 culture Battlebot Arena
+1 culture Bowling Alley
+1 culture Boxing Ring
+1 culture Cricket Field
+1 culture Croquet Field
+1 culture Golf Course
+1 culture Hockey Rink
+1 culture Ice Rink
+1 culture Interstellar Speedway
+2 culture Major League Stadium
+2 culture Olympics
+1 culture Outdoor Recreation Center
+1 culture Polo Field
+1 culture Public Pool
+1 culture Recreation Center
+1 culture Roller Derby Track
+1 culture Rugby Field
+1 culture Skate Park
+1 culture Ski Resort
+1 culture Soccer Field
+1 culture Softball Field
+1 culture Speedway
+1 culture Tennis Court
+1 culture Training Dojo
+1 culture Volleyball Court
+1 culture Water Raceway
+1 culture Winter Chalet
+1 culture X-Games
+1 culture Zero G Sports Arena


World Wonder: Google
Requires Size 18 City
Requires 6 Computer Networks
Requires 6 Fiber Optic Cable Factory
+ 25 :culture: +25 :hammers: +25 :science: + 20 :gold: :
+1 :gold: with Fiber Optic Cable Factory
+1 gold Computer Networks
+ 3 :espionage: Police Station
+1 science Aerospace Complex
+ 1 :science: Anthropology Lab
+1 :science: Archaeology Lab
+1 :science: Chemistry Lab
+1 science: Marine Biology Lab
+1 science:Microbiology Lab
+1 science Astrobiology Lab
+1 science: Vaccine Lab
+1 science:Voconology Lab
+1 science Space Lab
+1 science Subterranean Lab
+1 science Animal Testing Lab
+1 science Biological Warfare Lab (Adavned Stats)
+1 science Deep Sea Lab
+1 science Geology Lab)
+1 science Metorite Lab
+1 science Microbiology Lab
+1 science Paleontology Lab
+1 science Physics Lab
+1 science Quantum Lab (Advaned Stats)
+1 science Radio Telescope (Advaned Stats)
+1 science Robotics Lab


World Wonder: Apple [ the 2010 Version]
Starts Golden Age
Requires Size 18 City
Requires 6 Computer Networks
Requires 2 Recording Studio
Requires 2 Art Gallery
Requires 2 Movie Studio
(+ 12 :gold: + 7 :Happy +10 :culture:)
( + 1:gold: +1 :happy App Store
+2 :culture: +2 gold Recording Studio
+2 :culture: +2 gold Art Gallery
+2 :culture:+2 gold Movie Studio

World Wonder: Amazon
Requires Size 18 City
Requires 6 Online Shipping Warehouse
Requires 6 Manufacuring Plant
+ 45 :gold: + 1 Happy
+2 gold Manufacturing Plant
+1 gold Aluminum Factory (Advanced Stats)
+1 gold Android Factory (Advaned Stats)
+1 gold Candy Store
+1 gold Distillery
+1 gold Factory (Advaned Stats))
+1 gold Furniture Factory
+1 gold Glass Factory
+1 gold Leather Factory
+1 gold Nylon Factory
+1 gold Perfume Maker
+1 gold Rope Factory
+1 gold Semiconductor Factory
+1 goldTire Factory
+1 gold Toy Factory
+1 gold Water Bottle Factory


All Wonders Obsolete: Terra Computer

You can't use real names. But the concepts seem sound.
 
You can't use real names. But the concepts seem sound.

What about parody names?
Google ==> Smoogle Corp.
Facebook ==>Socialbook
Amazon ===> Umazon Inc.
Apple==> Pear Corp.
 
@MrAzure

You should take a look at this thread....
http://forums.civfanatics.com/showthread.php?t=440465&page=4

Some alternative stuff from the thread above.

MMORPG = World of Neverquest
File Sharing = Panster
Social Media Site = SpaceB00k
Online Encyclopedia = Komitipedia
Online Garage Sale = CongoMarket
Internet Television = MyVid
Search Engine = Gooble
 
What about parody names?
Google ==> Smoogle Corp.
Facebook ==>Socialbook
Amazon ===> Umazon Inc.
Apple==> Pear Corp.

I have a feeling some of these semi-made-up corporations already implicitly exist in some events - we should be consistent with the naming if so.
 
What is the point of "trails" building. It is available long before its benefits exist. If you dropped the maintenance cost on it then there may be some point in building it.
 
What is the point of "trails" building. It is available long before its benefits exist. If you dropped the maintenance cost on it then there may be some point in building it.

There is a period during which it's useful, but its about half an era after it becomes available. Until then it's just a penalty to build it, but it's not that it's never useful.
 
What is the point of "trails" building. It is available long before its benefits exist. If you dropped the maintenance cost on it then there may be some point in building it.

This is the tech topic not the building topic. However to answer your question.

1. Oh? Really? Well they don't go obsolete so you technically could still build them even after you discover roads.

2. I thought about not even including the -:gold:. I guess I could change it if you think it needs it.
 
This is the tech topic not the building topic. However to answer your question.

1. Oh? Really? Well they don't go obsolete so you technically could still build them even after you discover roads.

2. I thought about not even including the -:gold:. I guess I could change it if you think it needs it.

Give it a SMALL amount of crime intead of the gold penalty would be my suggestion.
 
Give it a SMALL amount of crime intead of the gold penalty would be my suggestion.

I don't build anything with crime unless I have a building to counter crime of about the same value. I have noticed sometimes that a -5 crime and a +5 crime leave you with +3 crime in a city. I assumed it had something to do with terrain.
 
@Vokarya

So I have been looking at some techs from Realism Invictus and I wondered how you would convert them to C2C.

- Rudder
- Food Preservation
- Patent Rights
- Armor Plating
- Minority Rights
- Television

I have some what of an idea for the last one but I am unsure if Transistors would be needed too. And how do they differ from Semiconductors?
 
@Vokarya

So I have been looking at some techs from Realism Invictus and I wondered how you would convert them to C2C.

- Rudder
- Food Preservation
- Patent Rights
- Armor Plating
- Minority Rights
- Television

I have some what of an idea for the last one but I am unsure if Transistors would be needed too. And how do they differ from Semiconductors?

Let me check. I have a full (handwritten!) tech tree for RI in front of me right now.

Rudder is at the very start of RI's Medieval era. Prerequisites are Compass (mid-Classical Era) + Shipbuilding (early Classical Era), and Rudder leads to Optics. Our Compass is at the very END of the Medieval era. I think you could do this:

Rudder (Medieval Era)
Location: X35 Y19
Cost: 700 (equals Theology)
Req Techs: Ship Building AND Smithing
Leads to: Compass

Altered Techs

Compass
Req Techs: Clockworks AND Education AND Rudder

Do you want ideas for what to put here or move here? I have lists of what is allowed at every RI tech.
 
Food Preservation would be a really good tech to add. Food Preservation is at the beginning of RI's Industrial Era. It requires Medicine and leads to Biology. Our Biology is Renaissance Era, not Industrial. I wouldn't do a Microbiology requirement here, since Pasteur's experiments come a few decades later. Biology seems to be a better fit, but I would make it an OR requirement with Battlefield Medicine - either keep the people healthier (Biology) or keep an army healthy (Battlefield Medicine). It was keeping Napoleon's armies fed that led to Food Preservation, after all.

I would definitely move the Cannery from Nationalism to here (it matches up with RI's four Canned Food Factory buildings), and then have Food Preservation lead into Agricultural Engineering. Right now, Agricultural Engineering has two prerequisites from the Industrial Era and two from the Medieval Era (Agricultural Tools and Crop Rotation). I'm not a big fan of having prerequisites go that far back, although it is the only place where the two medieval techs currently hook on.

Food Preservation
Location: X56 Y3
Cost: 4750 (equal to Medicine)
Req Techs: Steam Power AND (Battlefield Medicine OR Biology)
Leads to: Agricultural Engineering
Allows: Cannery

Agricultural Engineering
Req Techs: Agricultural Tools AND Crop Rotation AND Food Preservation AND Medicine

EDIT: If we go with the Supply Lines restrictions on unit movement, Food Preservation should have a MAJOR impact.
 
@Vokarya

So I have been looking at some techs from Realism Invictus and I wondered how you would convert them to C2C.

- Rudder
- Food Preservation
- Patent Rights
- Armor Plating
- Minority Rights
- Television

I have some what of an idea for the last one but I am unsure if Transistors would be needed too. And how do they differ from Semiconductors?

On the Television subject, RI's Transistors is a requirement for Computers. Our Semiconductors requires Computers, so they're on different sides. It looks to me that what RI does is to split Electronics into Electronics and Transistors, and Transistors leads into Computers and Molecular Biology (which we don't have yet, but MrAzure suggested it and I think it's a good one) . I would make Television like this:

Television (Industrial OR Modern Era)
Cost: 6000 (more than Rocketry, less than Mass Media)
Required Techs: Electronics AND Motion Pictures
Leads to: Mass Media

Mass Media
Required Techs: Pop Art AND Television

You could make Television either a late-Industrial tech or an early-Modern. If you make it Modern, put Television at X69 Y13 (where Mass Media is now) and move Mass Media to X70 Y13. If you make Television Industrial, put Television at X68 Y13.
 
Yeah I was thinking the same thing. Infact I was thinking of moving Mass Media over too.

In IR Transistor leads to Computers, Guided Missiles, Molecular Biology and Television.

I think our Guided Weapons is analogous to their Guided Missiles. However out Guided Weapons requires Semiconductors (among other techs). So I think it may be best to leave it as it is.

How should Molecular Biology be? There are a lot of related techs around that part of the tree such as Biological Warfare, Modern Healthcare, Genetics and Ecology. These should be linked in some way to Molecular Biology. We also have Organic Chemistry a bit earlier than that too.

So something like ...

Transistors
Required Techs: Electronics AND Assembly Line
Location: X68 Y13
Cost: Same as Electronics

Television
Required Techs: Transistors AND Motion Pictures
Location: X69 Y13
Cost: Same as Mass Media

Mass Media
Required Techs: Television AND Pop Art
Location: X70 Y13

This sound good?

EDIT: Oh yeah and what about computers? Change their Electronics requirement to Transistors? So like ...

Computers
Required Techs: Modern Physics AND Transistors
 
Yeah I was thinking the same thing. Infact I was thinking of moving Mass Media over too.

In IR Transistor leads to Computers, Guided Missiles, Molecular Biology and Television.

I think our Guided Weapons is analogous to their Guided Missiles. However out Guided Weapons requires Semiconductors (among other techs). So I think it may be best to leave it as it is.

How should Molecular Biology be? There are a lot of related techs around that part of the tree such as Biological Warfare, Modern Healthcare, Genetics and Ecology. These should be linked in some way to Molecular Biology. We also have Organic Chemistry a bit earlier than that too.

So something like ...

Transistors
Required Techs: Electronics AND Assembly Line
Location: X68 Y13
Cost: Same as Electronics

Television
Required Techs: Transistors AND Motion Pictures
Location: X68 Y13
Cost: Same as Mass Media

Mass Media
Required Techs: Television AND Pop Art
Location: X69 Y13

This sound good?

EDIT: Oh yeah and what about computers? Change their Electronics requirement to Transistors? So like ...

Computers
Required Techs: Modern Physics AND Transistors

That works for me. I was thinking the exact same thing on Computers before your edit.

I would drop the Assembly Line requirement from Transistors, since it's redundant. The line here is Assembly Line - Labor Union - Industrialism - Plastics - Electronics. Advanced Metallurgy is about the only thing I can find that ISN'T redundant. So do Advanced Metallurgy + Electronics for Transistors.
 
I was thinking about the name Advanced Metallurgy, and I'm not sure if that is a really good name because it's vague. I was thinking one of two possible replacement names for it:
  • Industrial Metallurgy OR
  • Materials Science

Does anyone agree that one of these names would be better?
 
I was thinking about the name Advanced Metallurgy, and I'm not sure if that is a really good name because it's vague. I was thinking one of two possible replacement names for it:
  • Industrial Metallurgy OR
  • Materials Science

Does anyone agree that one of these names would be better?

My vote is for [*]Materials Science
 
@Vokarya

Ok I sent the next set to SO (including the Advanced Metallurgy + Electronics for Transistors). So lets work out the Specifics for Molecular Biology. Should Transistors be included? And how should Biological Warfare, Modern Healthcare, Genetics, Ecology and Organic Chemistry fit in, if at all?

EDIT: I think Advanced Metallurgy is fine. If it is changed then "Industrial Metallurgy" since it deals with Titanium.
 
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