Thunderbrd
C2C War Dog
<Sigh>
One more time T-brd just for you. And please stop the wheels in your head from spinning while you're reading my post, please??? Just digest it 1st, think about it and then respond...or not. Okay? Please?
Okay, here we go,
Ex: I have a city that will let me select for Any Newly built combat unit 3 non-healing promos from the promo list. To continue the ex, say I just built a javelineer. I can normally give it Combat 1, Melee 1 (the fist), and archer 1 (the arrows)(or any combination of 3 of the multitude of "normal" base promos (withdrawl, Terrain type, etc.) and I'm done. I can't assign anymore promos.
But if I choose instead not to give it the archer 1 (or melee1 or Combat1, etc.) but give it the Self Healing 1. Then after giving it that Self Healing 1 I still have an Option/selection to give it self healing II. And sometimes SH III!, for a total of 4-5 Promos when I should be able to only give it 3 Total promos.
But again If I choose 3 "normal" Promos I only can get those 3 and No More. But If I choose to let one of those 3 "Normal" promos be replaced by the SH1, then I can get another (SH2) and/or SH3.
Now please, feel free to re-engage the wheels.
JosEPh
It's not supposed to work like that and I can't explain how it does. If you replaced another selection with a self healing promo, it should replace that selection, not give you another. Nothing was done to make it behave this way purposefully. Additionally, it has never done this in any game I have played. So when you started talking about this it was understandably confusing what you were trying to say because it's not supposed to be doing this and I've never seen it do this. However, I HAVE seen it behave as it should, where a self-heal promo is selected like any other and does not grant an additional selection for having taken it. In fact, there is no code that I'm aware of that would enable a promotion to behave in this manner and I would think it a challenge to make happen if I tried.