My thought exactly, most people know what years the eras represents anyway.Which is then meaningless, because we already have such a display - it's called the era name in the turn/time display.
My thought exactly, most people know what years the eras represents anyway.Which is then meaningless, because we already have such a display - it's called the era name in the turn/time display.
Which is then meaningless, because we already have such a display - it's called the era name in the turn/time display.
That would be a better place for it... yeah; at least at the start and end of each era.I was thinking if it would make sense to put the date somewhere in the Techtree, but for most of the things before ~Medieval we really don't know.
It is also a distraction - "I'm 3000 years ahead of this era etc. - is it a bug or what!"
I would remove dates, but as Arakhor said, make it an option or modmod.
Dates don't matter as much with C2C anyway. Wasn't there a series of ice ages, the last one tapering off about ten thousand years ago? The sort of ice ages that would render most technological advancement moot and decimate populations?
It would be fun if such a thing was possible to code in, without it being a memory leak extravaganza of extreme lag. Imagine you just get to tribalism or whatever, you start building your first tribe unit, but the ice age hits and all your land becomes tundra and ice. And you spent a couple of hundred turns trying to simply keep your people alive. And sabretooth tigers and cave bears actually enter your land and attack your city directly.
So of course regular C2C we end up ahead of real life. Our civilisations are uninterrupted.
Afforess in AND, back when it was still a Modmod for Rise of Mankind, attempted something similar with his Dark Ages. He had some real trouble getting it to work properly and then had tons of players P'O'd about losing a bunch of the stuff they had made (settled/built) and then lost. Cool idea sure, good game play questionable; but would suit some but most likely Not the majority.
JosEPh
Afforess in AND, back when it was still a Modmod for Rise of Mankind, attempted something similar with his Dark Ages. He had some real trouble getting it to work properly and then had tons of players P'O'd about losing a bunch of the stuff they had made (settled/built) and then lost. Cool idea sure, good game play questionable; but would suit some but most likely Not the majority.
I like the dates, meaningless as they are, but doesn't the Realistic Tech Diffusion work on the date (or just the era)?
I would have nothing against this (not a shocker since I removed the date display in my modmod). Time victory doesn't care about the date, only number of turns; the victory date is usually not the same on different gamespeeds. However, I would not protest if we decide to remove this too.I like to bring this up again.
Since really balancing the dates is a nightmare and they don't really add value to the game. Instead they make C2C look even more unbalanced as it is. Knowing the Era and the turn should be enough.
This is why i would like to remove them completely and that includes the Time Victory.
Which is what albert wants to remove, I think.We still have dates because turns are defined in years, months, days etc.
I like to bring this up again.
Since really balancing the dates is a nightmare and they don't really add value to the game. Instead they make C2C look even more unbalanced as it is. Knowing the Era and the turn should be enough.
This is why i would like to remove them completely and that includes the Time Victory.
Alberts suggestion of removing dates (only displayed?) and time victory would be the same as removing the bold text: "Date - turns played/total turns" that is displayed in upper right corner. removing the latter part indicated that he also suggested to remove the underlaying calendar mechanics. Gamespeeds would be unaltered unless the calendar is remved completely as gamespeed won't have to define how much time passes between turns then.And I think alberts2 is referring to the Display of Dates in game. Not the mechanic's for rendering turns and the amount of time each turn in an Era represents. Otherwise you would be removing Game speeds. (But maybe the idea is for C2C to be a True sand box game no turn limits?)
JosEPh
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