C2C Options

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Jul 5, 2004
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Location
Canberra, Australia
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There are four main places where you can set options for playing Caveman2Cosmos

  • Custom Game screen

  • BUG Options screen

  • Game options screen

  • XML files

  • not recommended - World Builder screen
 
Accessed by selecting Custom Game from the main menu. This contains a list of game options that can be chosen and set or unset for the game you are about to play. These carry over to the next C2C game unless you play a different mod in between.

There are a number of options that don't show up because changing from the recommended value is a bad idea. We have not removed these options because doing so has an effect on saved games.

The options and what they do are:-

Advance Start
Default: Off
Recommended: Off
Description: Gives you a number of points to assign to buildings and units at the start of a game. The number of points is entered in the Advance Start Base Points box at the top of this column.
See also: Era choice in the other column allows you to start in a selected era. This is not recommended because no work has been done to ensure that starts in other than Prehistoric are balanced​
.​
No City Razing
Default: Off
Recommended:Off
Description: Cities cannot be razed after capture:
Notes
1. If population equals 1 they will always be razed upon capture.

2. Barbarians Always Raze option will still function under the No City Razing Option, barbarians and Neanderthals will always raze, even though no one else can.

3. This does not stop the Abandon City ability unless you have the PPOI modmod installed.​

No City Flipping From Culture
Default:Off
Recommended: Off
Description: Culture does not peacefully change the owner of a city.​

No City Flipping After Conquest
Default:Off
Recommended: Off
Description:If "No City Flipping From Culture" this does nothing, else, it will prevent cities that have been conquered by war from flipping peacefully back to it's previous owner.​

No Barbarians
Default:Off
Recommended: Off
Description: OK to use this unless it still turns off all wild animals as well (check?)​

Raging Barbarians
Default:Off
Recommended: Off
Description: It increases Neanderthal, and barbarian, city and unit spawn rate. May affect the AI adversely making the game easier for the human players. (??? check).
See Also XML file A_New_Dawn_GlobalDefines.XML for some spawn rates for specific barbarian types.
  • NEANDERTHAL_SPAWN_MODIFIER for Neanderthals
  • BARBARIAN_SPAWN_MODIFIER for Barbarians
  • and so on

Raging Barbarians
Default:Off
Recommended: Off
Description: Increases the spawn rate of barbarian units (??? check).​

Aggressive AI
Default:Off
Recommended: Off
Description: Makes the AI players and barbarians more aggressive.​

Unrestricted Leader
Default:Off
Recommended: Off
Description: Allows any leader for any nation. E.G. Chief Sleepy Eye of China.​

Random Personalities
Default:Off
Recommended: Off
Description: Random starting traits for leaders.
Notes: This may conflict with other options. In particular
  • No Positive Traits
  • No Negative Traits
  • Developing Leaders

Option | Default | Recommended | Description
Choose Religion|Off|Off|Selection seems to cause some problems with the religions
No Technology Trading|Off
No Technology Brokering|Off||Can only trade technologies that you learn yourself not those that you traded for.
Permanent Alliances|Off
Permanent War |Off - Hidden||??
Permanent Peace |Off - Hidden||??
One City Challenge|Off - Hidden||Not compatible with C2C
Permanent War or Peace|Off
Random Seed(?)|Off - Hidden|Off|When you restart/load a game the random number seed changes. Warning changing this in World Builder means that we wont be able to fix any bugs you may find. Also not good for multiplayer games.
Lock Mods??|Off - Hidden
Require Complete Kills|Off||All units of a nation need to be killed before the nation is killed
No Vassal States|Off||You can't make vassals. (Check - What about Colonies?)
No Goody Huts|Off|Off|Turns off Goody Huts and Islands. Note Will also turn off Indigenous Peoples when they are introduced.
No Events|Off||Truns off random events and quests
No Espionage|Off||Turns off all espionage components of the game. Not true unfortunately some things have been added which forgot about this option. edit I tried turning this off but could not make it stick so I could test some changes I made to turn some espionage features off. Requires further testing.
Barbarian World|Off|Off|Adds a barbarian city for each nation at the start of the game. Currently this ensures that AI nations are wiped out quite quickly. Work is being done to rectify this.
No Revolution|On|On if you are having memory problems|Turns off the revolution component. This component increases the chance of memory problems because it encourages more nations to appear in the game. Also not all leaders seem to be able to cope with it suggesting that some traits have not had AI written for them.
Limited Religions|Off|Off|You can only found one religion. This is a BtS option which does not sit well with the design of religions in C2C where you are expected to change religions as your needs change.
No Inquisitions|Off||Turns off inquisition mod and units.
No Barbarian Civs|On|Off unless you are having memory problems|Disables the BarbarianCivs: Barbarian cities which are left alone will remain barbarian, they will not spawn new civilizations. If turned off you can control when barbarian cities will become new civs in the BUG options screen.
No Tech Difusion|Off||Disables TechDiffusion: tech knowledge will not slowly diffuses to civs that are behind. Note If tech diffusion is on you can change the parameters in it's INI file.
Start As Minors|Off|Off|All players start as minor civs, meaning they are at war with everyone. Your civ will settle into a full civ and you'll be able to conduct diplomacy after you discover Writing. note writing comes very late since C2C adds the prehistoric era. There is some evidence for peace and even defense treaties before writing existed so we may move the tech needed. There is also some evidence that choosing this option cripples the AI giving a great advantage to the human players.
Multiple Production (Invisible)|On|Must be on|Allows the city to finish constructing many buildings and units in the one turn. Using the build queue rather than the pop-up to manage city building is essential in C2C.
Multiple Research(Invisible)|On|On|Allows points excess to finishing the current research to be carried over to the next.
Spoiler :
<GameOptionInfo>
<Type>GAMEOPTION_MOUNTAINS</Type>
<Description>TXT_KEY_GAMEOPTION_MOUNTAINS</Description>
<Help>TXT_KEY_GAMEOPTION_MOUNTAINS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_SAD</Type>
<Description>TXT_KEY_GAMEOPTION_SAD</Description>
<Help>TXT_KEY_GAMEOPTION_SAD_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ADVANCED_DIPLOMACY</Type>
<Description>TXT_KEY_GAMEOPTION_ADVANCED_DIPLOMACY</Description>
<Help>TXT_KEY_GAMEOPTION_ADVANCED_DIPLOMACY_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_UNLIMITED_WONDERS</Type>
<Description>TXT_KEY_GAMEOPTION_UNLIMITED_WONDERS</Description>
<Help>TXT_KEY_GAMEOPTION_UNLIMITED_WONDERS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_BARBARIAN_GENERALS</Type>
<Description>TXT_KEY_GAMEOPTION_BARBARIAN_GENERALS</Description>
<Help>TXT_KEY_GAMEOPTION_BARBARIAN_GENERALS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_ZOC</Type>
<Description>TXT_KEY_GAMEOPTION_NO_ZOC</Description>
<Help>TXT_KEY_GAMEOPTION_NO_ZOC_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ASSIMILATION</Type>
<Description>TXT_KEY_GAME_OPTION_ASSIMILATION</Description>
<Help>TXT_KEY_GAME_OPTION_ASSIMILATION_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_CHALLENGE_CUT_LOSERS</Type>
<Description>TXT_KEY_GAME_OPTION_CHALLENGE_CUT_LOSERS</Description>
<Help>TXT_KEY_GAME_OPTION_CHALLENGE_CUT_LOSERS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_CHALLENGE_HIGH_TO_LOW</Type>
<Description>TXT_KEY_GAME_OPTION_CHALLENGE_HIGH_TO_LOW</Description>
<Help>TXT_KEY_GAME_OPTION_CHALLENGE_HIGH_TO_LOW_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_CHALLENGE_INCREASING_DIFFICULTY</Type>
<Description>TXT_KEY_GAME_OPTION_CHALLENGE_INCREASING_DIFFICULTY</Description>
<Help>TXT_KEY_GAME_OPTION_CHALLENGE_INCREASING_DIFFICULTY_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ELECTIONS</Type>
<Description>TXT_KEY_GAME_OPTION_ELECTIONS</Description>
<Help>TXT_KEY_GAME_OPTION_ELECTIONS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_RUTHLESS_AI</Type>
<Description>TXT_KEY_GAME_OPTION_RUTHLESS_AI</Description>
<Help>TXT_KEY_GAME_OPTION_RUTHLESS_AI_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_GREAT_COMMANDERS</Type>
<Description>TXT_KEY_GAME_OPTION_GREAT_COMMANDERS</Description>
<Help>TXT_KEY_GAME_OPTION_GREAT_COMMANDERS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_CULTURALLY_LINKED_STARTS</Type>
<Description>TXT_KEY_GAME_OPTION_CULTURALLY_LINKED_STARTS</Description>
<Help>TXT_KEY_GAME_OPTION_CULTURALLY_LINKED_STARTS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_PERSONALIZED_MAP</Type>
<Description>TXT_KEY_GAME_OPTION_PERSONALIZED_MAP</Description>
<Help>TXT_KEY_GAME_OPTION_PERSONALIZED_MAP_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ADVANCED_ECONOMY</Type>
<Description>TXT_KEY_GAME_OPTION_ADVANCED_ECONOMY</Description>
<Help>TXT_KEY_GAME_OPTION_ADVANCED_ECONOMY_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_REALISTIC_CULTURE_SPREAD</Type>
<Description>TXT_KEY_GAMEOPTION_REALISTIC_CULTURE_SPREAD</Description>
<Help>TXT_KEY_GAMEOPTION_REALISTIC_CULTURE_SPREAD_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_LARGER_CITIES</Type>
<Description>TXT_KEY_GAMEOPTION_LARGER_CITIES</Description>
<Help>TXT_KEY_GAMEOPTION_LARGER_CITIES_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_REALISTIC_CORPORATIONS</Type>
<Description>TXT_KEY_GAMEOPTION_REALISTIC_CORPORATIONS</Description>
<Help>TXT_KEY_GAMEOPTION_REALISTIC_CORPORATIONS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_RELIGION_DECAY</Type>
<Description>TXT_KEY_GAMEOPTION_RELIGION_DECAY</Description>
<Help>TXT_KEY_GAMEOPTION_RELIGION_DECAY_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_FUTURE</Type>
<Description>TXT_KEY_GAMEOPTION_NO_FUTURE</Description>
<Help>TXT_KEY_GAMEOPTION_NO_FUTURE_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_BARBARIANS_ALWAYS_RAZE</Type>
<Description>TXT_KEY_GAMEOPTION_BARBARIANS_ALWAYS_RAZE</Description>
<Help>TXT_KEY_GAMEOPTION_BARBARIANS_ALWAYS_RAZE_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_UNITED_NATIONS</Type>
<Description>TXT_KEY_GAMEOPTION_UNITED_NATIONS</Description>
<Help>TXT_KEY_GAMEOPTION_UNITED_NATIONS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ADVANCED_ESPIONAGE</Type>
<Description>TXT_KEY_GAMEOPTION_ADVANCED_ESPIONAGE</Description>
<Help>TXT_KEY_GAMEOPTION_ADVANCED_ESPIONAGE_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_CASTLES</Type>
<Description>TXT_KEY_GAMEOPTION_CASTLES</Description>
<Help>TXT_KEY_GAMEOPTION_CASTLES_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ARCTIC_AND_PARKS</Type>
<Description>TXT_KEY_GAMEOPTION_ARCTIC_AND_PARKS</Description>
<Help>TXT_KEY_GAMEOPTION_ARCTIC_AND_PARKS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_METEOROLOGY</Type>
<Description>TXT_KEY_GAMEOPTION_METEOROLOGY</Description>
<Help>TXT_KEY_GAMEOPTION_METEOROLOGY_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_CIVIC_BUILDINGS</Type>
<Description>TXT_KEY_GAMEOPTION_CIVIC_BUILDINGS</Description>
<Help>TXT_KEY_GAMEOPTION_CIVIC_BUILDINGS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_EARLY_BUILDINGS</Type>
<Description>TXT_KEY_GAMEOPTION_EARLY_BUILDINGS</Description>
<Help>TXT_KEY_GAMEOPTION_EARLY_BUILDINGS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_HISTORICAL_WONDERS</Type>
<Description>TXT_KEY_GAMEOPTION_HISTORICAL_WONDERS</Description>
<Help>TXT_KEY_GAMEOPTION_HISTORICAL_WONDERS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_GUILDS</Type>
<Description>TXT_KEY_GAMEOPTION_GUILDS</Description>
<Help>TXT_KEY_GAMEOPTION_GUILDS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_MODERN_CORPORATIONS</Type>
<Description>TXT_KEY_GAMEOPTION_MODERN_CORPORATIONS</Description>
<Help>TXT_KEY_GAMEOPTION_MODERN_CORPORATIONS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ADVANCED_NUKES</Type>
<Description>TXT_KEY_GAMEOPTION_ADVANCED_NUKES</Description>
<Help>TXT_KEY_GAMEOPTION_ADVANCED_NUKES_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_DIVINE_PROPHETS</Type>
<Description>TXT_KEY_GAMEOPTION_DIVINE_PROPHETS</Description>
<Help>TXT_KEY_GAMEOPTION_DIVINE_PROPHETS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_CITY_LIMITS</Type>
<Description>TXT_KEY_GAMEOPTION_NO_CITY_LIMITS</Description>
<Help>TXT_KEY_GAMEOPTION_NO_CITY_LIMITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_FIXED_BORDERS</Type>
<Description>TXT_KEY_GAMEOPTION_NO_FIXED_BORDERS</Description>
<Help>TXT_KEY_GAMEOPTION_NO_FIXED_BORDERS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_INFINITE_XP</Type>
<Description>TXT_KEY_GAMEOPTION_INFINITE_XP</Description>
<Help>TXT_KEY_GAMEOPTION_INFINITE_XP_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_UNLIMITED_NATIONAL_UNITS</Type>
<Description>TXT_KEY_GAMEOPTION_UNLIMITED_NATIONAL_UNITS</Description>
<Help>TXT_KEY_GAMEOPTION_UNLIMITED_NATIONAL_UNITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_STRENGTH_IN_NUMBERS</Type>
<Description>TXT_KEY_GAME_OPTION_STRENGTH_IN_NUMBERS</Description>
<Help>TXT_KEY_GAME_OPTION_STRENGTH_IN_NUMBERS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_NEGATIVE_TRAITS</Type>
<Description>TXT_KEY_GAME_OPTION_NO_NEGATIVE_TRAITS</Description>
<Help>TXT_KEY_GAME_OPTION_NO_NEGATIVE_TRAITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_PURE_TRAITS</Type>
<Description>TXT_KEY_GAME_OPTION_PURE_TRAITS</Description>
<Help>TXT_KEY_GAME_OPTION_PURE_TRAITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_LEADERHEAD_LEVELUPS</Type>
<Description>TXT_KEY_GAME_OPTION_LEADERHEAD_LEVELUPS</Description>
<Help>TXT_KEY_GAME_OPTION_LEADERHEAD_LEVELUPS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_START_NO_POSITIVE_TRAITS</Type>
<Description>TXT_KEY_GAME_OPTION_START_NO_POSITIVE_TRAITS</Description>
<Help>TXT_KEY_GAME_OPTION_START_NO_POSITIVE_TRAITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_NUKES</Type>
<Description>TXT_KEY_GAME_OPTION_NO_NUKES</Description>
<Help>TXT_KEY_GAME_OPTION_NO_NUKES_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_SCALE_CITY_LIMITS</Type>
<Description>TXT_KEY_GAME_OPTION_SCALE_CITY_LIMITS</Description>
<Help>TXT_KEY_GAME_OPTION_SCALE_CITY_LIMITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_COMPLEX_TRAITS</Type>
<Description>TXT_KEY_GAME_OPTION_COMPLEX_TRAITS</Description>
<Help>TXT_KEY_GAME_OPTION_COMPLEX_TRAITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_LS612_TRAITS</Type>
<Description>TXT_KEY_GAME_OPTION_LS612_TRAITS</Description>
<Help>TXT_KEY_GAME_OPTION_LS612_TRAITS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_RELIGIOUS_DISABLING</Type>
<Description>TXT_KEY_GAME_OPTION_RELIGIOUS_DISABLING</Description>
<Help>TXT_KEY_GAME_OPTION_RELIGIOUS_DISABLING_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_UPSCALED_BUILDING_AND_UNIT_COSTS</Type>
<Description>TXT_KEY_GAME_OPTION_UPSCALED_BUILDING_AND_UNIT_COSTS</Description>
<Help>TXT_KEY_GAME_OPTION_UPSCALED_BUILDING_AND_UNIT_COSTS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_FIGHT_OR_FLIGHT</Type>
<Description>TXT_KEY_GAME_OPTION_FIGHT_OR_FLIGHT</Description>
<Help>TXT_KEY_GAME_OPTION_FIGHT_OR_FLIGHT_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_SIZE_MATTERS</Type>
<Description>TXT_KEY_GAME_OPTION_SIZE_MATTERS</Description>
<Help>TXT_KEY_GAME_OPTION_SIZE_MATTERS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_HEART_OF_WAR</Type>
<Description>TXT_KEY_GAME_OPTION_HEART_OF_WAR</Description>
<Help>TXT_KEY_GAME_OPTION_HEART_OF_WAR_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_BATTLEWORN</Type>
<Description>TXT_KEY_GAME_OPTION_BATTLEWORN</Description>
<Help>TXT_KEY_GAME_OPTION_BATTLEWORN_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_UPRANGE</Type>
<Description>TXT_KEY_GAME_OPTION_UPRANGE</Description>
<Help>TXT_KEY_GAME_OPTION_UPRANGE_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_EQUIPMENT</Type>
<Description>TXT_KEY_GAME_OPTION_EQUIPMENT</Description>
<Help>TXT_KEY_GAME_OPTION_EQUIPMENT_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
<EnforcesGameOptionOnTypes>
<EnforcesGameOptionOnType>
<GameOptionType>GAMEOPTION_UPRANGE</GameOptionType>
<bEnforcesGameOptionOn>1</bEnforcesGameOptionOn>
</EnforcesGameOptionOnType>
</EnforcesGameOptionOnTypes>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_MAXIMUM_POPULATION</Type>
<Description>TXT_KEY_GAME_OPTION_MAXIMUM_POPULATION</Description>
<Help>TXT_KEY_GAME_OPTION_MAXIMUM_POPULATION_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_MIN_CITY_BORDER</Type>
<Description>TXT_KEY_GAME_OPTION_MIN_CITY_BORDER</Description>
<Help>TXT_KEY_GAME_OPTION_MIN_CITY_BORDER_HELP</Help>
<bDefault>1</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_MORE_RIVERS</Type>
<Description>TXT_KEY_GAME_OPTION_MORE_RIVERS</Description>
<Help>TXT_KEY_GAME_OPTION_MORE_RIVERS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_MORE_RESOURCES</Type>
<Description>TXT_KEY_GAME_OPTION_MORE_RESOURCES</Description>
<Help>TXT_KEY_GAME_OPTION_MORE_RESOURCES_HELP</Help>
<bDefault>1</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_XP_FROM_ASSIGNED_SPECIALISTS</Type>
<Description>TXT_KEY_GAME_OPTION_XP_FROM_ASSIGNED_SPECIALISTS</Description>
<Help>TXT_KEY_GAME_OPTION_XP_FROM_ASSIGNED_SPECIALISTS_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_MORE_XP_TO_LEVEL</Type>
<Description>TXT_KEY_GAME_OPTION_MORE_XP_TO_LEVEL</Description>
<Help>TXT_KEY_GAME_OPTION_MORE_XP_TO_LEVEL_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ONGOING_TRAINING</Type>
<Description>TXT_KEY_GAME_OPTION_ONGOING_TRAINING</Description>
<Help>TXT_KEY_GAME_OPTION_ONGOING_TRAINING_HELP</Help>
<bDefault>0</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NIGHTMARE_MODE</Type>
<Description>TXT_KEY_GAME_OPTION_NIGHTMARE_MODE</Description>
<Help>TXT_KEY_GAME_OPTION_NIGHTMARE_MODE_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_SIZE_MATTERS_UNCUT</Type>
<Description>TXT_KEY_GAME_OPTION_SIZE_MATTERS_UNCUT</Description>
<Help>TXT_KEY_GAME_OPTION_SIZE_MATTERS_UNCUT_HELP</Help>
<bDefault>0</bDefault>
<bVisible>1</bVisible>
<EnforcesGameOptionOnTypes>
<EnforcesGameOptionOnType>
<GameOptionType>GAMEOPTION_SIZE_MATTERS</GameOptionType>
<bEnforcesGameOptionOn>1</bEnforcesGameOptionOn>
</EnforcesGameOptionOnType>
</EnforcesGameOptionOnTypes>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_ECOLOGICAL_ANIMALS</Type>
<Description>TXT_KEY_GAME_OPTION_ECOLGICAL_ANIMALS</Description>
<Help>TXT_KEY_GAME_OPTION_ECOLGICAL_ANIMALS_HELP</Help>
<bDefault>1</bDefault>
<bVisible>0</bVisible>
</GameOptionInfo>
 

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The BUG options screens are accessed in game using the Cntl-Alt-O keys.

Note if you change your BUG options make sure you save the game straight away. Then save it again to the same file. We don't know why you have to do the double save. Perhaps someone will figure it out sometime.
 
The main XML file used to control options in the game is A_New_Dawn_GlobalDefines.XML. There are others but this one is the main one that you may want to change.



Multi player recommendations
  • USE_MULTIPLE_THREADS_SPAWNING = 1 &#8594; 0

  • USE_MULTIPLE_THREADS_PROPERTY_SOLVER = 1 &#8594; 0

  • NUM_CITY_PIPELINE_THREADS = 4 &#8594; 1
 
The MLF (Modular Loading Control Files) files are XML and control which XML modules are loaded when you play a game. They also control the order that the modules are loaded.

There is usually a MLF file in each of the folders in Assets/Modules and their subfolders.

Edit them before you start the game using NotePad or a similar editing tool.


The important part of the XML is the bit that names the module and indicates if it should be loaded or not

Code:
				<Module>
					<Directory>[B]Module Name[/B]</Directory>
					<bLoad>[B]load (1) or not (0)[/B]</bLoad>
				</Module>

To include a module you make the module load make the value in the bLoad tag 1.

To turn off the module make the value 0.

version 36
Modules that are optional are
  • Alt_Timelines (is itself optional because it turns off both of Biopunk and Cyberpunk which have references to each other in them). Techs still need to be moved for complete modularity.
    • Lara_Croft (although this should be moved to the Heroes module in time)
    • Megafauna (is optional - being reviewed each module will move to the Megafauna_Units folder when done)
      • Big_Cats
      • Bison_Rider
      • DeerRider
      • Llama - should be merged into core/base C2C
      • Mammoths
      • Sabretooth - should be merged into core/base C2C
      • Zebra
    • Megafauna_Units (is optional)
      • Bear
      • Giraffe
      • Rhinoceros
    • Clockpunk
    • Steampunk - only needs the technology moved to finish this one.
    • Atompunk - only needs the technology moved to finish this one.
    • Apocalypse - needs to be moved into core. This module provides alternate units if you loose access to a strategic resource eg modern crossbow if you loose amunittion.

Some modules are not intended to be optional simply because of the number of modders working on C2C. Eventually these will be merged into the base part of C2C and disappear from the Modules area.

Modules that are not optional are
anything not mentioned above at the moment IE they have not been tested or are individual modder's works in progress
  • Hydro - to be merged in
  • Ori - ditto
  • Praetyre - ditto
  • DancingHoskuld - has a couple of elements that need to be moved into core


Modules that are not optional but should be are
  • Alt_Timelines
    • Biopunk - has a building defined in Cyberpunk
    • Cyberpunk - uses a resource from Biopunk
  • Custom_Religions
 
Why You removed Asymilation?
I liked it because it was only way to have another continent culture etc.
 
It was before 50 AI (aka Teams) maximum. Now maximum = 40. Can be made 50 or more?
 
We reserved those 10 slots for non playable civs like aliens, city states, animals and neanderthals. The upper limit is hard-coded to 50 and can't be increased further.

I'm sure I remember that a few years ago made special version dll to 128 AIs (Teams) :confused:
 
I'm sure I remember that a few years ago made special version dll to 128 AIs (Teams) :confused:

That did Not work out. C2C with it's content was unplayable with that kind of dll.

JosEPh
 
If it was removed it was only to make it active by default, ie the option not to have it on was removed.
DH, As of SVN 9199 it does not work, even if ticked in World Builder.
Are you sure it's been removed?
If you are European and capture a city from an African civ, you cannot build African cultures in that city??
Correct, you can't.
 
DH, As of SVN 9199 it does not work, even if ticked in World Builder.

I just started a new game with latest SVN, and the Usable Mountains option is still there as is the Mountaineering tech that is required to use the mountains. I have not tried giving myself Mountaineering to see if it works yet. I'll do that when I get back from my appointments this morning.
 
I just started a new game with latest SVN, and the Usable Mountains option is still there as is the Mountaineering tech that is required to use the mountains. I have not tried giving myself Mountaineering to see if it works yet. I'll do that when I get back from my appointments this morning.

I think he was talking about Assimilation which may have been adjusted in effect by some of Sparth's recent changes... not sure.
 
Description: Random starting traits for leaders.

Notes: This may conflict with other options. In particular

No Positive Traits
No Negative Traits
Developing Leaders
You misunderstand the option. Random Leader Personalities does not randomize the traits but rather randomizes the personality of the leader. This would mean the leader would behave differently when it comes to making decisions in the AI code. Each leader has its own tags for a massive array of various AI settings. Traits are independent of this. There would be no conflict with those options because on developing leaders they would select their traits BASED on their personality tags. And the other options would work just as smoothly.
 
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