TSG110 After Actions

DV turn 163.

SP 1st Trad then Liberty, but due to raging barbarians took 1st Honor. Stalled at Japan with 3 cities at a bottleneck. Found last civ at about turn 140 but used GS for machinery so XBs were too powerful.
 
:(

I wonder how I missed this crucial bit of information! I'm pretty sure I won Domination victories in BNW TSGs before, but it's been a while and I'm not sure if the AI controlled any capitals back then.

I believe the last big patch is when it changed.
 
I saw a note in the announcement thread about an ICS approach and thought I'd try it, I'd never tried an ICS victory before. It started out well, I covered all of my starting area with cities and took honor to wipe out the barbarians, rolled over Rome and Arabia but then got stuck at Japan. By that point I had 14 cities and could crank out units, but I missed out on the good religion perks and was drowning in unhappiness and was going broke. I lost one city to a samurai attack, but took it back the next turn and then the rebels appeared around my capital and decided this wasn't the game for ICS.

I started over and ran a normal game and won about turn 205, but I didn't submit it as it was my 2nd run through.
 
Your name: Kendon
Game status: Domination Victory
Game date: 1900AD
Turns played: 320
Base score: 2675
Final score: 4179

The main terrain issue was to get over the hills past the barbarians and build a port which didn't happen til turn 136, longer than some people took to finish the whole game. I like a port because cargo ships keep the gold balance positive. The settlement delay was because I tried an early attack on Rome with two archers, a composite bowman and a spearman: not enough. After the Roman counter-attack I decided to take Mecca first and then Rome.

I didn't grasp the Shoshone "upgrade available every third ruin" option so it was turn 90 when I got my second composite bowman and from that point on my other two pathfinders remained pathfinders. Turn 125 gave me the pointy stick list on which my army was third from the bottom, 1/3 the size of the top two. The good news is that I was ahead in science which makes for a secure game, if not a fast one.

Shaka was a challenge with 11 Impis, a musketeer and a galleass. Fortunately the Comanche Riders can hit the Impi and then retreat. I can't think of another mid-game unit with the same speed. Also the Zulus don't fortify their cities (neither do the Aztecs) so once the cannon are in range it's a fast finish. Still in total defeating the Zulus took from turn 248 to 275.

The rest of the conquests were efficient. It was mainly a matter of getting there.

As for finishing faster, I know better, I'm not alone in this, but somehow I got it in my head that once I beat Montezuma I'd also have the two other capitals he controlled. I'd marched right past them (Edinburg and Palenque) but now my two armies had to go back, position the artillery and capture them, which took 13 turns.

I didn't find the end game boring. I took the last five capitals in 29 turns. Without the extra marching it could have happened in 20. I guess I like it when the civilizations become more developed. I'd enjoy a Game of the Month that starts in the Renaissance, Industrial or even Classical Eras, just to vary the standard openings. We played a couple of advanced starts, but that was quite a while ago.
 
Game: Civ5 GOTM 110
Date submitted: 2015-06-01 06:30:25
Reference number: 32813
Your name: Beto_java
Game status: Domination Victory
Game date: 1886AD
Turns played: 313
Base score: 2180
Final score: 3516
Time played: 5:19:00
Submitted save: final_Pocatello_0313 AD-1886.Civ5Save
Renamed file: Beto_java_C511001.Civ5Save
 
Game: Civ5 GOTM 110
Date submitted: 2015-06-01 15:02:36
Reference number: 32817
Your name: tommynt
Game status: Domination Victory
Game date: 175BC
Turns played: 108
Base score: 546
Final score: 2600
Time played: 2:11:00
Submitted save: GOTMt110win_tommynt.Civ5Save
Renamed file: tommynt_C511001.Civ5Save

dont like setup very much - totaly straightforward but few upgrades to cb make huge difference - i got 2 what seems medicore 3 or 4 d nicly speed up things.
 
Game status: Domination Victory
Game date: 1934AD
Turns played: 354
Base score: 3100
Final score: 4428
Time played: 15:45:00

I did what I usually do in EVERY game, made one super science capital to get ahead in the arms race with settling next to the mountain and building another super scout (arming the Pathfinder with a weapon upgrade) and using all the rest of my huts to make science when available, then religion or social as available.

My two super scouts, able to dance on hills kept the Barbarian and Roman invasions suppressed easily enough for me to get the Great Library and Hanging Gardens, and being next to the mountain let me make a quick Observatory for boku SCIENCE!

I eventually bought settlers and placed them south on the coast, just in case I needed to go either way, and they were great for resources and rivers, then a fourth city up at the pinch point to the north. The I bulked up on improvements and industry until I found NO %!#@ING COAL for my factories.

I started making military units, 3 cannons to send to my border along with the two super archers now crossbowmen, leaving them upgraded to preserve their range, and a few cavalry and militia. Then right before I started my warpath at 1820 AD (turn 280) I kicked all the cannons to full Artillery and walked all over Rome in probably less than 5 turns, talking 3 of their cities and them surrendering their fourth to me as their new capital wasn't in my way, but coastal.

The Arabs only had two cities, so again I took Mecca and left Medina and crossed the dessert which took a while to get to Genoa, which I immediately bought as an ally for their coal and to get past them, only to find Hong Kong the ally of Japan who was kicking ass and had a score almost as high as mine! I attacked them and spent a few turns healing and positioning to attack Tokyo, then rushed it and Kyoto, and was about that time getting rails and decided to build a transcontinental as this was going to need some serious work to transport troops to the front should I need it. (I didn't.)

Anyway, Japan surrendered Palenique to me in the first war, I took a break with them to take the Aztecs capital. (Their last city even though they had conquered three other capitals early on) Then took Edinburgh (finally some REAL coal!) in my second and final Japaneses war and they surrendered Berlin for peace (YES!). This whole time I made GREAT use of the unique Comanche Riders cavalry, which were strong and fast, great for assaulting and circling enemies, and traveling down my giant rail line to get in the fight quickly. I think I only ever lost two, mostly from triple bombardments of cities with Archer and Boat units staked in them.

For my final fight with the Zulu who had captured Assur early on I knew I was going to need more firepower so Went into Order ideology and started making Great War bombers, but needed a close base to assault from. I sent a soldier, two ironclad (my entire navy at that point) and a settler to the small Coco island off the coast and had six bombers there when my other forces eventually got into position. I started making Battleships and one carriers (Thank god! since I didn't count it out even with the extended rage all my bombers had Assur was still ONE SPACE out of range from basing in Ulundi!) That and three Infantry amphibiously assaulting are what took the final capital as the rest of my forces got stuck on the middle cities.

Overall it was a fun game, and I've always thought Pocatello of the Shoshone was over powered. Extra free territory and the super scouts being able to PICK the event from huts is WAY powerful early on and they can just run away with it. I probably could have started my war with Rome MUCH sooner and won, but I like making sure my units won't just die so I waited until I had a super and well balanced fighting force before I launched.
 
Game status: Domination Victory
Game date: 1901AD
Turns played: 321
Base score: 2540
Final score: 3968
Time played: 17:04:00

I'm still pretty new to Civ V and have only finished one domination win before this one. My first war with Rome didn't go too well, so I built up a more dominant army and was able to sweep thru Rome and Arabia.

Fighting Japan took a while with their three cities on the narrow strip of land. By this time, I was cranking out Comanche Raiders. I had three catapults (eventually promoted to artillery) to help weaken cities.

After Japan, the Aztecs took a while as I had to fight thru a couple of cities to get to their capitol and to take Edinburgh, which they also controlled. The Maya and Germany were relatively easy. And then the Zulus (who had eliminated Assyria) took a while due to all their cities.

I struggled with Happiness most of the game. I think I let my cities grow too much. I didn't pick wisely for religious beliefs. I need to promote troops better. I didn't use the Liberty track at all, and probably should have used it more than Tradition.

But I did enjoy the game, successfully completed it, and saw a bunch of areas for improvement.
 
I really don't understand how anyone could finish this in under 200 turns. :confused: I don't know how you even explored the whole map in less than 150 moves. Did y'all peek at the map with the developer toolkit or something?

When I tried rushing Rome with 2 composite bows and a pathfinder, I was swarmed by barbarians and killed just as I was about to take the city. (so I quit and started over)

I finished the second attempt at about turn 400. I stalled at Japan, (click, click, click) waiting to declare war until reinforcements to make their way all the way from Moson Kahni. By this time I had crossbows, knights, and muskets. I captured Osaka (and Kyoto and Tokyo) without much difficulty, but I lost my pathfinder-crossbows in the first battle, which slowed things down considerably moving through hills and forests.

Liberating Dublin to bring the Celts back to life turned out to be a good move. If I captured a fairly high population city, I could set it ablaze, sell a building or two, upgrade any of my units that could be upgraded, then give the city to Boudicca. Let her finish burning it down instead of me, so I don't get the happiness penalty. My happiness never dipped negative, but it got close a few times.

I puppeted almost all the cities I took; razed a few, gave away 2 or 3, and liberated all the CS's. I only annexed Osaka, so I could buy new units there. By the end I had a vast turquoise-colored puppet empire, and was generating about 600 GPT (over 900 during golden ages) from all the trading posts. I had more gold than I could spend, but I don't think buying more units would have sped things up much because of the travel times. I suppose I could have embarked a bunch of infantries and sent them unescorted across the sea to invade the Zulus while I was still fighting the Mayans... most of them would have made it across.

Once I researched Astronomy (and especially once I researched Steam Power) I could build/buy super units in my capital (Heroic Epic + Brandenberg Gate) and resupply my army across the ocean rather than snaking my way around by land. I bought all my naval units at Osaka, because the only coastal city I settled myself was blocked by ice.

Comanche Raiders are more useful than I expected. Especially for squashing barbarian encampments, or picking-off damaged enemy units before they have a chance to heal. They also make good spotters for artillery (towards the end of the game I was mostly using spies for spotters)
 
I tried a few times to get off to a good start. I kept getting bogged down by barbs and was having trouble taking Rome, and probably making a bunch of other mistakes. Then I looked up and it was turn 90'something.

On about my third try I was able to get to Rome at a good speed and take it down easily. I was able to keep marching and taking civs, but never met any other civ except the one I was fighting until I met the Aztecs, who finished off Japan's last city. No one had any gold to trade for, so that hurt. I thought Assyria, Celts, Aztecs, and Mayans were the last civs to conquer. Then I met Shaka and Bismarck on the same turn, no way was I going to finish quickly!

Well, Shaka had Berlin at 1 hp with a comp bow, so a DoW gave me Berlin for free. Eventually was able to finish at turn 192, but that was with pretty major map knowledge on how to get to the first civ. I have no clue how you could do it at 100, I wouldn't believe it. Unless you turn off Barbs, they made protecting all of your cities a pain. If I didn't, everything would be pillaged and my happiness would be in the crapper.

Thanks for the fun game, it was a fun to try and emulate the pros, who I swear are cheating :). I only ended up with one double tapper crossbow, the ai had a real lack of units. As soon as I met people, I gave them lux's to DoW everyone else and that went smoothly. Shaka didn't take Assyria until I paid him, which put his army at that nice bottleneck with an already weakened city.
 
I've tried several times to capture Rome before turn 50; (and that's knowing ahead of time what the map looks like) I can't do it. I'm pretty sure I could if there were no barbarians, or if the barbs were also attacking Rome instead of seeming to defend Rome.
 
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