Unfortunately, I wasn't planning on doing this, so don't have the midgame saves for you. Played the whole thing in 1 session, only have the autosave and the end save after victory's "1 more turn."
Some ideas for you about my game:
- Capital always max grow; lock horse tile (2F/1H) - fully leverage NC multiplier
- prioritize civil service/fertilizer/bio/penicillin
- was too busy with builds, didn't have time to build granary/windmill @ my cap
- satellite cities are mainly to grab additional resource to finance CS buys.
- to grow into happy cap to delay 1st happy golden age
- defensive war is always easier to fight, thus 3 cities on starting continent is enough, also easier to defend
- Patronage line to
- help with research; 1/3 of my total research all game long
- not having too many cities, lowering my score while researching fast was what's needed to avoid early DOWs, I didn't have to build military until midgame frigates (2).
- deny AI of city state bonus; player gain 1, AI loose 1, net difference of 2
- one of the benefit over RA is no math calculation req
- seriously though, if AI declares war, part of their force will have to go to CStates.
- need to buy Ally earlier than AI does (reduced cost for the player)
- personally I prefer the patronage line over RA because it allows for more flexibility, for unexpected DOWs for example, need to change tech direction. Can't do so if fixed in a RA combo/gambit.