Nathiri
Commander
Just thought I would mention this as I thought was rather weird gameplay behaviour. Some of it obviously was because of my settings, but others were especially weird, but produced some interesting results.
In one of my scenario tests a while ago, I had 16 civs on a preset map of 210x190. I had 9 civs in a locked alliance (2/3/2/2). Each alliance were at war with at least one, or all 3 alliances. The way I had it set up was each civ had about 5-6 cities upon start, but were by no means fully expanded and I did want them to expand. First test, Settlers were produced normally at 4 population cost. All civs not in an alliance expanded pretty fast, although some expanded faster than others. Most of the civs in the locked alliances did not, although there may have been one that had built one city IIRC.
The next significant change I made after a few small tweaks is I made settlers increased in cost, but still able to be built, and then made autoproduced wonders in each capital set at every 10 and 40 turns for it to produce an immobile unit that upgrades to the settler for that civ free. I also put Build Never Settlers flag for all civs. This resulted in only a little expansion and none by allianced civs. I then unticked the Build Never Settlers flag for all civs that were in an alliance. This resulted in slow, but even expansion by all civs including the civs in an alliance. The results varied between civs. All non-allianced civs built at least 1 most 3-4 by Turn 100. The allianced-civs built between 1-3 cities. The AI tended to just build up the immobile units in their capital. After they upgraded one, it would then sit again for a few more turns before they actually sent it out to build a city.
This scenario also had many modified settings. Barbarians were common and deadly, as well as wild animals that were deadly too depending on the civ. Each civ was spread out and had a good amount of land each. Test times varied between 50-100 turns depending on the activity of the map. I do know locked alliances have an effect on expansion, and is the main setting that makes this happen, but I wanted to use locked alliances here.
So it seems the AI doesnt even use Settlers very much even if given to them when having that flag ticked.
In one of my scenario tests a while ago, I had 16 civs on a preset map of 210x190. I had 9 civs in a locked alliance (2/3/2/2). Each alliance were at war with at least one, or all 3 alliances. The way I had it set up was each civ had about 5-6 cities upon start, but were by no means fully expanded and I did want them to expand. First test, Settlers were produced normally at 4 population cost. All civs not in an alliance expanded pretty fast, although some expanded faster than others. Most of the civs in the locked alliances did not, although there may have been one that had built one city IIRC.
The next significant change I made after a few small tweaks is I made settlers increased in cost, but still able to be built, and then made autoproduced wonders in each capital set at every 10 and 40 turns for it to produce an immobile unit that upgrades to the settler for that civ free. I also put Build Never Settlers flag for all civs. This resulted in only a little expansion and none by allianced civs. I then unticked the Build Never Settlers flag for all civs that were in an alliance. This resulted in slow, but even expansion by all civs including the civs in an alliance. The results varied between civs. All non-allianced civs built at least 1 most 3-4 by Turn 100. The allianced-civs built between 1-3 cities. The AI tended to just build up the immobile units in their capital. After they upgraded one, it would then sit again for a few more turns before they actually sent it out to build a city.
This scenario also had many modified settings. Barbarians were common and deadly, as well as wild animals that were deadly too depending on the civ. Each civ was spread out and had a good amount of land each. Test times varied between 50-100 turns depending on the activity of the map. I do know locked alliances have an effect on expansion, and is the main setting that makes this happen, but I wanted to use locked alliances here.
So it seems the AI doesnt even use Settlers very much even if given to them when having that flag ticked.