Turn Tracker Thread

T108/175BC

Main point this time is that we had discussion concerning Music plan with Memphus and they would like us to go first 0% and then 70% and utilise unimproved silk to get Construction in 2 turns. Is this alright to you?

actions/questions:
* Saturn got Settler ready. We'll had to decide what to build in Saturn next. I selected Longbow, but we could finalize e.g. Lighthouse there.
* I killed Combat II barb axe near Titan. Luckily 1 of the Immortals had a unused promotion there so I got decent odds to attack. There is barb axe coming from east towards Titan
* There is barb axe coming towards Dione. I decided to let him come since our immortal is still healing 3.7/4 and if he goes to forest tile we can wait another turn and if he goes to pig tile
* I'm sending Immortal near Iapetus to check if there is place for a city near furs. We also had to decide our next city place. I really don't like any other place, but the one far South east with river, horses, corn and bananas. But as said it might be too far. I hope there is something intresting near fur
* Immortal far away continued towards north and didn't reveal much new foundings.
* Worker was Finalized in Yiyan. Continued with Granary
 

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T109/150BC

Immortals killed barb axes east from Titan and west from Dione. Furthermore Immortal killed barb warrior east from Iapetus and found a possible place for our next city. Fish+Fur+grassland riverside. city could be placed either above the fur or 1E of it.

Settler got ready and now is last chance to say your opinion. I've numbered some possible city sites for you to pick from. I personally like sites 1 (fur city, number not visible in the screenshot) and 2 best.

Iron got hooked up

I gave SANCTA 94 gold after the turn so that they can continue towards music.
 

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T110/125BC

I killed barb warrior east from Iapetus.

After thorough consideration I decided that fur/fish city doesn't have enough production what we desperately need so I sent him south to found city near horses. We can send 2 immortals alongside that hopefully is enough to handle barb threat and there is also worker near Titan that could follow. Alternatively we could find a blocking city on a hill where there is narrow passage to Cavs land. This would prevent them founding cities on our side. Otherwise this city would be quite useless for a lobg time.

Received Polytheism from SANCTA and delivered 18 gold to them.

Started to chop last forest around Saturn.

Silk plantation ready. I think we should chop also 1 forest near Dione to speed up things. What do you think?

Far away scout found axeman of MS near Cavs land.
 

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T112/75BC

In Saturn worker chopped Longbow and I've set overflow to settler, but that can be changed. Please let me know what do you think. Worker over there could start building another mine around Saturn.

Around Iapetus I've moved Immortals to fog busting. 1 warrior is chopping monument and another 1 is building road. After Eastern Guard is fully healed I'll move him to check the fur site.

Close to Dione 1 silk plantation is ready and another under construction.

Close to Rhea is our first barb Spearman. We should be ok since Saturn got Longbow ready and we can in emergency whip another in Rhea. I changed tile utilisation from one cotage to grassland mine. 1 worker is creating Insence plantation currently.

Close to Titan I've sent Immortal, Worker and settler towards new city site. We should send another Immortal after we get rid of barb warrior south from Titan.

Far away scout has found borders of MS. They really seem to be far away.

I delivered full gold to SANCTA (95 gold) and received Literacy from them. They also told that Music will be theirs.

Kazs power has raised considerably over the previous turns.

Cavs are putting their espionage probably to us (80/68 currently, 68 is us).
 

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t113/50bc

Iapetus: Barb warrior is coming from SE. I could have killed it with Immortal, but decided to play it safe and wait for 1 turn. Population will be 2 next turn. We could whip Monument or utilise silver tile. I think utilising silver is better.

Saturn: Moved worker to start new mine West from Saturn. Building settler. Longbow started to go towards south. Assuming we do whip axe I suggest Immortal continues towards new city.

Titan: Killed barb warrior that was S from Titan and sent another Immortal towards our new city

New city: Immortal, worker and setter continued towards new city site.

Rhea: Insence improved. What worker should do next? maybe improve another Insence. I chnged production to Axeman. It works lot better against Spearman that is approaching so I think we should whip him next turn.

Scouting Immortal continued towards NW.

Gave all gold to SANCTA after the turn (95 gold).
 

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T114/25BC

Saturn: Started mining plains hill west from Saturn.

Iapetus: Monument ready started Lighthouse. Killed barb warrior with Immortal.

Dione: Barb warrior coming from NW.

New city: Worker, settler and Immortal ready. City will be founded next turn.

Rhea: whipped Axe. barb spear coming from the east.

Titan: Granaty ready started Longbow.

Scout: Far away scout found MS capital. Our land looks really terrible when compared to MS land.

Gave all our gold (105) to SANCTA that gave us HBR.
 

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T115/1AD

Tethys has been founded! Worker started to farm Corn there and Tethys started to build Monument. There is barb Axe close-by, but 2 Immortals will handle it easily.

I gave 110 gold to SANCTA and silk.

Rhea: Killed barb spear with whipped Axe. Axe headed towards south as well as Longbow. Continues to slowly build Longbow.

Titan: Builds Worker. Barb Spear coming from east and barb axe from south. Situation should be under control.

Dione: Killed barb warrior above Pig tile. Both silk tiles improved.

Iapetus: Immortals are healing.

Saturn: Settler ready next turn. Maybe another Settler after it?
 

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T119/100AD

Iapetus: Building Axe. Killed barb axe quite far east from Iapetus with Immortal. Worker is building road.

Dione+New city: Settler is moving towards new city. Worker is following (building road).

Tehtys: Farm ready. Worker should build road next to hook up Corn for health.

Titan: Killed barb axe above the cottage. Axe in the east healing as well as immortals. Longbow moving towards Tethys.

Saturn: I decided we want Lighthouse first so I optimized hammers to get it this turn. Next build was set to Forge and Micromanaged so that pop 9 is reached after next turn and we can start running 5 Scientist.
 

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T120/125AD

Barb problems in Iapetus continue. I considered to solve them using Immortal as a bait so he would and send warrior from our capital towards Iapetus and upgrade him to Axe. However this backfired. The city was happy when I pressed end turn, but 2 unhappy faces were generated after end turn, because of population raise. Unfotunately this means that warrior has to return to Saturn. However I've Immortal coming towards Rhea and therefore we can send warrior there towards Iapetus and upgrade him to Axe.

I also switched Iapetus to finish Lighthouse in 2 turns. There is a chance it is preserved when barb takes it.

Concerning this I'll spare some gold to upgrade the warrior to Axe within next 2 turns assuming it is ok to SANCTA.

Otherwise not much to report. Workers are doing their job and Settler is moving towards city site. Fortunately barbs seem to be cleared from this region.
 

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T121/150AD

Renamed Clam city to Enceladus. The barb axe did attack Immortal and our Immortal survived. Started Workboat.

Tethys got border pop and started Ganary. There is barb sword coming from the west, but luckily our Longbow gets there in time.

Rhea is unhappy, but we need our axe in the south to handle the barb sword and axe coming from the east of Titan.

Near Iapetus I retrited with thw worker and now I'm moving towards the city with Axe and Immortal. There is also Immortal healin SE from Iapetus.

Saturn continues to run 5 Scientists.

Gifted all our fold to SANCTA.
 

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T124/225AD

Iapetus was lost again and situation is really tough there. We also lost our trades with SANCTA that caused health and happiness issues in Rhea, we can't whip unhappy citizens away.

There are also barbs elsewhere. We might lose farm from corn next turn since barb sword is there.

There is also barb sword coming towards Titan, but there is axe that will take care of it.

Gave all out gold to SANCTA again.

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T125/250AD

Intresting times. Kazs have Education. They probably bulbed it last turn. It might be we're a turn or turn behind i.e. losing it.

I also noticed that SANCTA has made peace with Kazs.

Iapetus: Barb sword is there alongside with Spearman. Axe + 2 immortals are close enough to attack, but Immortal odds are very bad. There are also 2 barb swords south from Iapetus.

Tethys: barb sword pillaged farm. I decided to play it safe and didn't attack with Longbowman, even if it had slight odds of winning.

Titan: Barb sword killed by barb axe. Again new barb coming from east.
 

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Very nasty, I think we need to get of the last place soldier rating. But not sure how.
 
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