Steiner-Davion
Warlord
- Joined
- Sep 9, 2005
- Messages
- 201
According to the game, Spies are invisible to all units except SPies and Great Spies. Likewise, Great SPies are invisible to all units.
Yet in the games I have played, my Spy units never reveal the locations of enemy spies. I have made it a habit of garrisoning a Spy in all of my cities to help prevent espionage from enemy spies. Despite this, I have never had one of my spies reveal the location of an enemy spy, but I frequently get the message that an enemy spy has been caught near <insert city name here>.
I have even gone so far as to load up worldbuilder and do some experimenting.
Experiment #1)
I placed two cities (one for me and one for the AI). I then placed an appropriate Spy in each city and placed an enemy spy outside each city. Neither spy "revealed" the other. I then moved my spy int the enemy city and ended his turn. Next Turn I get the message that my spy was caught operating near the enemy city.
Conclusion #1)
If a spy ends its turn on the same tile as an enemy spy in enemy terriroty it is caught.
Experiment #2
Using the results from experiment #1, I then placed an enemy spy in my territory, and surrounded him with my own spies, so that no matter where he moved he ended his turn on a tile with one of my spies.
Conclusion #2)
Verified the results from Experiment #1.
Experiement #3)
Finally I placed some of my own Great Spies on the map, and tried to reveal the enemy spy with them. No luck.
Conclusion #3)
Great Spies function just like Spies in this regard.
Conclusion #4)
Neither Spies nor Great Spies "reveal" the location of enemy Spies.
Yet in the games I have played, my Spy units never reveal the locations of enemy spies. I have made it a habit of garrisoning a Spy in all of my cities to help prevent espionage from enemy spies. Despite this, I have never had one of my spies reveal the location of an enemy spy, but I frequently get the message that an enemy spy has been caught near <insert city name here>.
I have even gone so far as to load up worldbuilder and do some experimenting.
Experiment #1)
I placed two cities (one for me and one for the AI). I then placed an appropriate Spy in each city and placed an enemy spy outside each city. Neither spy "revealed" the other. I then moved my spy int the enemy city and ended his turn. Next Turn I get the message that my spy was caught operating near the enemy city.
Conclusion #1)
If a spy ends its turn on the same tile as an enemy spy in enemy terriroty it is caught.
Experiment #2
Using the results from experiment #1, I then placed an enemy spy in my territory, and surrounded him with my own spies, so that no matter where he moved he ended his turn on a tile with one of my spies.
Conclusion #2)
Verified the results from Experiment #1.
Experiement #3)
Finally I placed some of my own Great Spies on the map, and tried to reveal the enemy spy with them. No luck.
Conclusion #3)
Great Spies function just like Spies in this regard.
Conclusion #4)
Neither Spies nor Great Spies "reveal" the location of enemy Spies.