kiwitt
Road to War Modder
I will take a franchise a few sequels before they re-boot ... look at batman ... it went really bad before it got good again
My only conclusion is that the lancer was rush bought by the AI civ in that city and sent to destroy my troop ALL ON THE SAME TURN, which is against the rules for a player.
I have no idea personally how much money Civ 5 has made or will make so this is just a comment from someone in dev side of the industry (I run an independent game studio for a living).
Yes the marketing people are... tiresome... at times. So yes the points made here about them pressuring people to rush releases and target only features that will turn profits are, unfortunately, accurate to some degree. However at the same time demands on the games are going up. Better graphics, better UIs, better AIs, better gameplay, etc, etc. Developing a new engine takes years and all this other stuff takes longer too. So you want wonder movies for example? Sure they were cool... but I suspect you want them fully 3D now and high def unlike how they were before? That isn't free and it takes longer than before.
Basically all I'm trying to say is there are increased demands on the dev's time these days. Both from the gamers and from marketers. And I know people hate to hear it but piracy has taken a bite out of this too. So yes the large companies that mass produce the same type of game over and over again with little changes tend to make quite good profits. But the small independent types... the ones that build those unique games that they themselves are passionate about and have spent years of their lives on... those are the ones that barely break even or take heavy losses... and usually have some of the worst piracy rates because they couldn't afford to protect it.
My first dev project I spent 5 years on to solely develop a new engine and built a new game for it. I made $0 the entire time but I loved every minute of it so that's why I stuck with it. Now I run something successful and profitable (and *fingers crossed* growing into something bigger).
There are problems on both sides: There is no excuse for buggy, unplayable, decepetively marketed games. There is no excuse for the marketing people demanding only features that they believe will be profitable as they really don't understand how those features might make the game more immersive. There is also no excuse for placing heavy demands on devs, requesting support and patches all the time, and then not even bothering to pay for the game in the first place.
I will take a franchise a few sequels before they re-boot ... look at batman ... it went really bad before it got good again
No, I'm using a mod where the meritocracy bonus is different, no free GP
And URGH cities are far too hard to take over in this game.
- the AI never pays tribute, even in front of imminent danger.
- the AI will go to war with you but if you have to move your units through their territory, will not accept that.
- the AI will call you a warmonger even if you went to war because others attacked you first.
- the AI will hate you or declare war against you simply because you're the best, even if you were nice the whole game.
- the AI will hate you for liberating them but will vote for you at the UN (?).
- the AI makes ridiculous deals when they are hostile. they should simply say that they do not want to trade.
- the AI will accept a deal to go to war without you in return for something but some turns later will denounce you for that.
- absolutely no way to repair relationships (except those rare cases where you'll save a civilian from a barbarian encampment).
- the AI never come up with an original deal. if they talk to you, 80% chances it's for a research or open border agreements. 10% chance it's to denounce you.
you have to offer resources, etc.. to them
Interesting article here. The writer talks about the Civilization series in general.
One commenter also makes an interesting point:
http://satelliteshow.wordpress.com/2010/10/23/civilization-in-decline/
... but don't worry, all these issues will be fixed when the game is finally finished in 2014.
I heard there is some new DLC coming. Realistic sound effects or something like that. It should really capture the essence of Civilization 5. You can check it out here:
http://www.failhorn.com/
As annoying the AI is when they do that... the human can sell Songhi their luxuries for 300 each luxury before declaring war... then the human gets the luxuries back and can sell again to Germany getting 600 gold (300x2) per luxury I sell my horses like this unless I can have a UU like Keshisks.
This cheapo works best on deity where the AIs have so much gold, that ends up becoming my gold...