ash88
Hail to the King Baby -DN
I agree wholeheartedly. As a result of this (and other factors) I haven't recommended the Meditation/Polytheism/Monotheism first strategyAt the same time, it has been my experience that drawing too much attention to ones self early in the game through the acquisition of "too many" religions or wonders, will also stack the opposition against you. All of these teams have experienced MP players, and none of them should be taken lightly, IMO!
I agree completely. Personally I prefer Future Tech 10 as a happiness builder to Monarchy - that way I don't have to keep my army in the cities. Since we can't get Monarchy or Future Tech 10 within 9 turns leveraging our leaders trait we might want to start with an early religion though. Then as we work towards Monarchy (and Future Tech 10) we can work an additional square the entire time! Monarchy would take about 40 turns of dedicated research (assuming the mine comes online in the 20's, and you research to Monarchy right away - which we all agree would be ill advised, we need Bronze!) - how much extra stuff would we have working a religion square for 40 turns - at least?Now, if our KING wants an early religion, we should take one. But the happiness it could bring is virtually meaningless IMO. Monarchy is a much better happiness builder.
Inevitably the King can march our workers dutifully into the sea if he wishes. I toil to provide his Highness with options. I fully expect the King to send our scholars after the secrets of Agriculture first, but I will rest easy knowing that I have laid bare the the case for Meditation first with all the strength I could.
IMO, the priorities would go something like this....
1. Improve tiles in capitol = worker 1st
2. Scout for friends = 1-3 scouting units based on what we find in the 1st 10 turns.
3. Strategic resources = metals and horses, order not critical, but BW lets us chop.
4. Get cities 2-3 up ASAP.
Noble goals. Overrall I see merit in these, but obviously there are many that are forgotten. I'm assuming that they may be too granular for your list, but your list is a good idea. If I were to retitle the list I would say:
Goals for the first 35 turns
Presented in a hybrid priority/chronology order
1. Worker
2. Win the Religion Race
3. Bronze Working
4. Improve our Bonus Terrains as our Population Increases to work it.
5. Hunting (w/BW) so we can build UUs for primary defences
6. Scout a location for The Second City (I prefer the one in Toronto).
7. A few defensive units
8. Build settler and escort
As for cottage/specialist - I think as long as we find a reasonable space for The Second City then our leader selection dictates a CE - we don't have a Philosophical or Industrious trait to help us with the Great Person points. No doubt one city will by default end up being the center of our GP collection and will inevitably produce Great People, but I don't see us purposefully concentrating our efforts there (except maybe building the National Epic if we don't have 2 other National Wonders we want to build in it later on). I personally wouldn't run SE without either Philo or Indy. Too bad we can't have both!
I think the first turn is today sometime - looking forward to all the chatter after the screenies go up.
Cheers