The West Tower

At the same time, it has been my experience that drawing too much attention to ones self early in the game through the acquisition of "too many" religions or wonders, will also stack the opposition against you. All of these teams have experienced MP players, and none of them should be taken lightly, IMO!
I agree wholeheartedly. As a result of this (and other factors) I haven't recommended the Meditation/Polytheism/Monotheism first strategy :)

Now, if our KING wants an early religion, we should take one. But the happiness it could bring is virtually meaningless IMO. Monarchy is a much better happiness builder.
I agree completely. Personally I prefer Future Tech 10 as a happiness builder to Monarchy - that way I don't have to keep my army in the cities. Since we can't get Monarchy or Future Tech 10 within 9 turns leveraging our leaders trait we might want to start with an early religion though. Then as we work towards Monarchy (and Future Tech 10) we can work an additional square the entire time! Monarchy would take about 40 turns of dedicated research (assuming the mine comes online in the 20's, and you research to Monarchy right away - which we all agree would be ill advised, we need Bronze!) - how much extra stuff would we have working a religion square for 40 turns - at least?

Inevitably the King can march our workers dutifully into the sea if he wishes. I toil to provide his Highness with options. I fully expect the King to send our scholars after the secrets of Agriculture first, but I will rest easy knowing that I have laid bare the the case for Meditation first with all the strength I could.

IMO, the priorities would go something like this....
1. Improve tiles in capitol = worker 1st
2. Scout for friends = 1-3 scouting units based on what we find in the 1st 10 turns.
3. Strategic resources = metals and horses, order not critical, but BW lets us chop.
4. Get cities 2-3 up ASAP.

Noble goals. Overrall I see merit in these, but obviously there are many that are forgotten. I'm assuming that they may be too granular for your list, but your list is a good idea. If I were to retitle the list I would say:

Goals for the first 35 turns
Presented in a hybrid priority/chronology order
1. Worker
2. Win the Religion Race
3. Bronze Working
4. Improve our Bonus Terrains as our Population Increases to work it.
5. Hunting (w/BW) so we can build UUs for primary defences
6. Scout a location for The Second City (I prefer the one in Toronto).
7. A few defensive units
8. Build settler and escort

As for cottage/specialist - I think as long as we find a reasonable space for The Second City then our leader selection dictates a CE - we don't have a Philosophical or Industrious trait to help us with the Great Person points. No doubt one city will by default end up being the center of our GP collection and will inevitably produce Great People, but I don't see us purposefully concentrating our efforts there (except maybe building the National Epic if we don't have 2 other National Wonders we want to build in it later on). I personally wouldn't run SE without either Philo or Indy. Too bad we can't have both! :)

I think the first turn is today sometime - looking forward to all the chatter after the screenies go up.

Cheers :)
 
Our UU is great...but I would hold off on hunting for a little while allowing very cheap warriors for early fog busting. We can always whip Holkans if we are threatened early. ;)
 
On the Gandhi question, I've just noticed that obsolete is on Team MAVERICKS.

With the likes of Niklas, DMOC, and Snaaty on board as well, it seems unlikely that obsolete will have the run of the team. But the fact that MAVERICKS have chosen obsolete's favourite leader suggests that he may be exercising a strong influence on strategy.

For those who don't know, obsolete is well-known for his love of settled Great Prophets, and for the building of many wonders.

Make of this what you will. :)

Our UU is great...but I would hold off on hunting for a little while allowing very cheap warriors for early fog busting. We can always whip Holkans if we are threatened early. ;)

We need Hunting for the Holkans. It's holding off on hooking up the copper/iron that will allow us to keep building warriors for fogbusting and :) garrison (pity we're not Inca - Quechua stay available until you can build Maces).
 
You are right Winston...good catch!!!

I still don't really favor early Hunting. I like the beeline to Math for the best use of our forests!
 
For those who don't know, obsolete is well-known for his love of settled Great Prophets, and for the building of many wonders.

Make of this what you will. :)

Philosophical leader calls for early wonders so I am sure that Maverics will be going for both Stonehedge and oracle and other semi early wonders as well like the temple of Artemis.

That does not mean we will not go for them as well ;) After we see the map situation and neighbours we will be able to decide
 
I had a suspicion we'd find more, the regular mapmaker seems to group those things together sometimes, but thank you DaveMcW!

It looks to be getting into the plains if we move the capitol over there. In the fog that's a plains hill 1E of northern gems as well as two plains tiles above that, and also another plains tile 3N of northern gems. The tile E of southern gems is a grass hill, and then going south its plains and then grassland, but then going west to the two forested tiles it's hard to tell if they're grass or plains but they both appear to be forested hills.
 
A second gems hill! The starts are supposed to be somewhat balanced so I wonder what other teams have?

So settling in place seems to be the only option so lets go for it!

Agriculture and worker first is the plan.
 
Disappointing about the rivers... but otherwise a very nice start :thumbsup:
I don't have anything to add to the current plan. All sounds good to me.
 
Settle in place!
 
Nice having a second gem hill.

Can't think of a reason to not settle in place.
 
Is anyone allowed to log in to the game???....or just our turn player?
 
Sir Ronnie1,

I gained the impression that our monarch, King Indiansmoke, is a progressive monarch and encourages us nobles, but especially his appointed advisors, to examine the estate but while doing so, do not do anything that would embarrass the Kings appointed advisors.

I believe the keys to the estate are readily available to the noble lords.
 
Further Sir Ronnie1, if I may be so bold,

I believe King Indiansmoke the first, had in mind appointing a Imperial Domestic Advisor who would be able to advise the king about issues and concerns within the population.

This might be an appointment in which you would be interested, if it is still available.
 
Sir Slaze,

I think this is a very good start and I value the useful observations on the neighbouring territory and activity.

May I suggest that other nobles and advisors would also welcome this information. I believe our King Indiansmoke has designated the Great Hall as the appropriate place, from an adminstrative perspective, to post such regular intelligence.
 
Where do I find the login address?
 
Got a little role-playie with that first turn, forgive me ash, I'll try and tone that down from here on out.

Anyway, so what the plan for the warrior move? I'm definately curious if there's seafood to the south but that's alot of moves with no info to present. NE to wrap around? Although it would take a step N first to sure ourselves of any seafood up there.
 
Top Bottom