New NESes, ideas, development, etc

OK, simpler version: top icon = zone type, colour = environment type, bottom icon = settlement type/specialisation.



Aliens live on the sun?

Those were aliens on asteroids, but yes that was way too complicated!

Hows that update coming.

Umm yeah :blush: but yeah, DaftNES 3 will get one more update using your last orders before I do anything new.

Damn you to hell Dafty :p

What did I do? :mischief:
 
Play in your own time, Right now you need to be working on that update :whipped:
 
Umm yeah :blush: but yeah, DaftNES 3 will get one more update using your last orders before I do anything new.

Only one more update? :( The Loxequistra League's got too many plans to be suspended forever in hypothetical time!
 
Play in your own time, Right now you need to be working on that update :whipped:

Only one more update? :( The Loxequistra League's got too many plans to be suspended forever in hypothetical time!

You're right, it does suck that I draw people in and then don't follow through on individual games for very long. I don't know if my modding record in those terms is all that bad actually, I mean I can count NESlife and NEB1 and ZPNESV that all reached 20+ updates, the entire DaftNES2 series is technically that long too. I just keep getting new ideas that won't leave me alone :(

Daft, I'm pretty sure you should be designing video games with your free time. You've already got the graphical aspects down, anyway!

Well thankyou very much :D but I should say its 95% recycled old-school games. That last pic alone has icons from about 5 different games on the Amiga and SNES. I don't remember. I have sessions of finding and saving all kinds of random graphics (Spriters Resource website).

BTW the above is not a coded plea for SLYNES to continue but you know I'd like that :)
 
Hey daft, I tried on working on a few sprites and gained a new level of respect on how hard it is!

I spent an hour making the head scale correctly to the body, then I spent another making the sword pointy the right way (It always get off somehow)

Personally, I still perper old-school stuff. The newer graphics are just distracting sometimes during gameplay.
 


Hey daft, I tried on working on a few sprites and gained a new level of respect on how hard it is!

I spent an hour making the head scale correctly to the body, then I spent another making the sword pointy the right way (It always get off somehow)

Personally, I still perper old-school stuff. The newer graphics are just distracting sometimes during gameplay.

@Charles I can't do sprites from scratch, I steal them :) Except the very small things or things like suns and nebula which I can draw.

I don't think I own any game released later than 2008 (Civ 4 complete?). I have nostalgy for old (really old) games but I must admit that I rarely play them.
 
So after talking to OwenGlyndwr and some others on this I have come to understand that Forum Games suck. Imperium Offtopicum is not cool. So in order to prove the concept isn't broken, but just inappropriately operated I have devised a NESlite of sorts. Simple, fast and hopefully fun. From the dawn of civilization to the modern era. Very lite ruleset, very simple economics, etc. But even so I do believe that people can have fun when things like this are correctly moderated. So let me know what you guys think about it.

Yellow provinces are only worth 1EP while Green are worth 2EP. This is how it would start, and eventually grow and evolve until the whole world in uncovered. Blah blah blah.

Spoiler map :
 
So after talking to OwenGlyndwr and some others on this I have come to understand that Forum Games suck. Imperium Offtopicum is not cool. So in order to prove the concept isn't broken, but just inappropriately operated I have devised a NESlite of sorts. Simple, fast and hopefully fun. From the dawn of civilization to the modern era. Very lite ruleset, very simple economics, etc. But even so I do believe that people can have fun when things like this are correctly moderated. So let me know what you guys think about it.

Yellow provinces are only worth 1EP while Green are worth 2EP. This is how it would start, and eventually grow and evolve until the whole world in uncovered. Blah blah blah.

Spoiler map :

Sounds very interesting!
 
@Lucky that sounds interesting, like a Nation States NES kinda?

Also I take it you have a province map of the world? I would be interested in that file :)

I would tend to agree that forum games lack the kind of sublime elegant eccentricity of NESing.

@Anyone, fantasy football cup NES? It would be like rock-paper-scissors.



I know but I am seriously in the serious stages of updating DaftNES3 seriously.
 
@Lucky that sounds interesting, like a Nation States NES kinda?

Also I take it you have a province map of the world? I would be interested in that file :)

I would tend to agree that forum games lack the kind of sublime elegant eccentricity of NESing.

I do have the map. It is simply a cleaned up usable version of the Victoria world map. Some provinces are larger than I need but I will allow players to break them down if need be. I am in the stages of making the rules now. It should prove fast and efficient.
 
General Concept: Derived from the inexperienced games on the Forum Games section of this very forum, I bring you my own adaptation. A NESlite with similar characteristics to Imperium Offtopicum, only much improved and over a much larger scale. Provinces divide the world and no two are equal. Economics and military play key roles in the history of this Earth. Designed to be simple, fast and fun I bring you my latest invention.

Rules: Follow these, in the beginning they are a lot simpler than later on, but fear not for they shall never be more complex than the brain of a small mammal.

Economy:

Provinces are ranked on the economic map as follows:

Yellow – 1 EP
Green – 2 EP
Blue – 3 EP
Red – 4 EP
Purple – 5 EP


Developing a Province: Must be paid in one turn! Technology plays a key role in this and as time goes by you can eventually expand the wealth of a single province to the maximum level of Purple. In the beginning you may only expand a province to level Green, worth 2 EP. Improving a province goes like this. To improve a province from Yellow to Green you must invest 4 EP into it, Green to Blue costs 6, Blue to Red cost 8 and Red to Purple cost 10. The price to improve a province is, at least for now, double its final per turn value. Some nations traits smudge these rules.

Expanding Your Nation 101:

Non-Military: You can do this if a province you are aiming to is in range of your technology, if by sea, or is adjacent to your current border and is not currently occupied. All unoccupied territories will be yellow the turn after you claim them. Gaining a province costs 2 EP, however, you can't simply make a chain of expansion across the world. 2 EP for provinces that border you, 3 EP for provinces that are next to those, and etc. Add one EP to the base price for every province away you wish to expand. This is to limit per turn expansion based around your economic means. Some nation traits smudge these rules.

Military: Similarly to every other NES that has ever been or will ever be. Military is pretty simple in this. You got a lot of dudes? Throw them at a province. If your technology level is higher you have an advantage with the same or slightly less troops, but if you are equal an even fight won't go anywhere. Having lower technology you can simply throw way more dudes at a province and hope you break through. Hey it works sometimes!

Military Prices:

Warrior Brigade 1 EP for 1
Spearmen Brigade 2 EP for 1
Archer Brigade 3 EP for 1

Technology:

Levels of technology are simple. They all cost money to get to and they all provide some benefits. Technology will eventually diffuse to neighbors, so use your advantage while you have it. All technologies unlock new units and new nation traits you can pick from. When you first unlock a new tech level you may change your national trait.

Iron Age: 100 EP, Max Province Level Blue


Nation Traits:

These traits give your nation a specific bonus, in the beginning the traits to choose from are very few in number. You may start with one of the following.

Urbanization: -1 EP to improve the wealth of a province. (3 EP to improve to green instead of 4 EP, etc)
Militaristic: Spearmen and Archers cost 1 EP less than their normal base price.
Scientific: -25% on the price of technology levels.
Seafaring: Can make claims across water, don't think this means across oceans. Same rules apply.


Stats Example:

Rome/Luckymoose
Government: Republic
Economy: 8 EP
Trait: Militaristic
Military: 6 Spearmen Brigades, 2 Archer Brigades
Technology: Iron Age (45/100)


Stats Template:

Nation/Player
Government:
Economy:
Trait:
Military: 1 Warrior Brigades
Technology: Iron Age (0/100)


NOTE: In the beginning you may choose your starting provinces according to this rule. 2 Green provinces, or 4 Yellow Provinces. First come first serve and they must all be connected via land.
 
That's cool, tho I can't help thinking that the jump to new tech levels/ages should be in the mod's hands instead of players being able to choose. Maybe it could trigger when there's a critical mass of developed provinces near each other, even if they belong to different players?

Will there be fleets and sea battles later on?
 
Questions I have failed to answer myself with such boardgame NES.

1. If two nations order to attack/claim same area, who gets it?
4. What if units bypass each other (one going one way, and visa-versa) ?
2. How far can units move?
6. How many areas can a unit claim?
3. How do we defend?
7.Do we have to guess where the attacks will come? With such detailed provinces, the point of attack will be VERY hard to predict.
8. How are you going to avoid the time crippling placing of units, yet give us the ability to defend? (I suggest saying automatically all units (That have not been given orders) defend. )
 
That's cool, tho I can't help thinking that the jump to new tech levels/ages should be in the mod's hands instead of players being able to choose. Maybe it could trigger when there's a critical mass of developed provinces near each other, even if they belong to different players?

Will there be fleets and sea battles later on?

Yes to sea battles. Maybe you're right about tech I'll give that some consideration. Hope you join it.
 
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