Machiavelli24
Mod creator
- Joined
- May 9, 2012
- Messages
- 818
With Beyond Earth coming out in a few weeks I wanted to know if the mods had considered reorganizing the creation & customization forum to improve its usability for newer members. Much of the structure for civ 5's C&C forum seems to be copy-pasted from civ 4's C&C forum. If the same is done for Beyond Earth we'll likely see many new users posting technical questions in the tutorials section.
I can think four broad use cases for the C&C forum:
1) Mod makers looking for technical help
2) Mod makers looking to host, present or otherwise "advertise" a completed mod
3) Mod users looking to talk about a specific mod
4) Mod users looking to talk about mods in general (looking for a mod to try)
The forum should provide a clear separation between the areas intended for technical questions/tutorials and the section where end-users can talk about mods they like/would be interested in. End-users aren't interested in how the sausage is made and non-technical questions will add chaff to what could be a very useful technical reference resource.
Technical side
Currently technical questions are split between the main forum and the lua/sdk forum. I do not believe this division is valuable. Many problems are best solved by using a combination of XML, Lua and C++ (if it is required). If the person who starts the tread is only familiar with a subset of the technologies required they can state their constraints and other users can suggest workarounds. Centralizing the questions will also make doing searches on that sub-forum a useful technical resource.
Non-technical side
I do not think the current structure of the forum serves mod users very well. Technical questions fill up most of the main forum, making it look like a place that is not for them. There are no reviews of mods or people swapping recommendations and strategy.
Here is a structure I think would work better:
Creation and Customization would have two sub-forums directly under it and no space for threads that were not part of the customization or creation sub-forum.
The suggestions and ideas in the customization may be redundant with the similar forum in General Discussion but my thinking is that it would provide a way for end-users to talk about what they would like to see without risking them posting in the technical help section.
The scenario section of the mod library could be merged into the Game-play mods (which is likely where most mods will end up).
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Are there any other use-cases that this structure does not support? Do others find this structure intuitive and an improvement to copying and pasting the current structure?
I can think four broad use cases for the C&C forum:
1) Mod makers looking for technical help
2) Mod makers looking to host, present or otherwise "advertise" a completed mod
3) Mod users looking to talk about a specific mod
4) Mod users looking to talk about mods in general (looking for a mod to try)
The forum should provide a clear separation between the areas intended for technical questions/tutorials and the section where end-users can talk about mods they like/would be interested in. End-users aren't interested in how the sausage is made and non-technical questions will add chaff to what could be a very useful technical reference resource.
Technical side
Currently technical questions are split between the main forum and the lua/sdk forum. I do not believe this division is valuable. Many problems are best solved by using a combination of XML, Lua and C++ (if it is required). If the person who starts the tread is only familiar with a subset of the technologies required they can state their constraints and other users can suggest workarounds. Centralizing the questions will also make doing searches on that sub-forum a useful technical resource.
Non-technical side
I do not think the current structure of the forum serves mod users very well. Technical questions fill up most of the main forum, making it look like a place that is not for them. There are no reviews of mods or people swapping recommendations and strategy.
Here is a structure I think would work better:
Creation and Customization would have two sub-forums directly under it and no space for threads that were not part of the customization or creation sub-forum.
Code:
[u]Creation and Customization[/u]
1 - Customization: General mod user discussion
1a - general mod support [i]having trouble installing mods or have a conflict, post here[/i]
1b - suggestions and ideas
1c - mod library (no threads, only links to sub-forums) [i]only mod creators with complete mods should create threads[/i]
1c1 - Game-play mods
1c2 - Map Script mods
1c3 - Cosmetic mods [i]Post mods that do not alter game-play here[/i]
1c4 - Scenario mods
2 - Creation: (for mod makers)
2a - Technical questions
2b - How-tos, tutorials, references
2c - Creation resources (no threads, only links to sub-forums)
2c1 - Graphical resources [i]post icons, models, textures or other raw art[/i]
2c2 - Code snippets
2c3 - Utility programs
The suggestions and ideas in the customization may be redundant with the similar forum in General Discussion but my thinking is that it would provide a way for end-users to talk about what they would like to see without risking them posting in the technical help section.
The scenario section of the mod library could be merged into the Game-play mods (which is likely where most mods will end up).
--------------------
Are there any other use-cases that this structure does not support? Do others find this structure intuitive and an improvement to copying and pasting the current structure?