AW Arcaeca
Deus Vult
^ Title says it all.
I'd like to be able to make a boat unique unit which can then disembark onto land to become, essentially, a worker that can found one city. (I'll do stuff to nerf its abilities, don't worry).
Now JFD did something of this ilk in his alternate Carthage, with the Shophet unique GG becoming a GA upon embarking and vice versa, but the catch is that the disembarkation of the GA turning into a GG has to occur in a city.
See the problem here? If I used the same method the UU would have to "disembark" in a city... that doesn't exist yet because it hasn't been built by the UU!
So what I'm wondering is, is it possible to make a new unit mission for specifically this unit, which would turn that boat into an embarked worker/settler? bane_ already taught me the basics of making a mission, so really the question is, can you InitUnit and automatically set it to an embarked state or something? Or is there a cleaner way to do this?
I don't expect the AI to have any clue how to work it.
TIA,
AW
I'd like to be able to make a boat unique unit which can then disembark onto land to become, essentially, a worker that can found one city. (I'll do stuff to nerf its abilities, don't worry).
Now JFD did something of this ilk in his alternate Carthage, with the Shophet unique GG becoming a GA upon embarking and vice versa, but the catch is that the disembarkation of the GA turning into a GG has to occur in a city.
See the problem here? If I used the same method the UU would have to "disembark" in a city... that doesn't exist yet because it hasn't been built by the UU!
So what I'm wondering is, is it possible to make a new unit mission for specifically this unit, which would turn that boat into an embarked worker/settler? bane_ already taught me the basics of making a mission, so really the question is, can you InitUnit and automatically set it to an embarked state or something? Or is there a cleaner way to do this?
I don't expect the AI to have any clue how to work it.
TIA,
AW