There's a field in the XML file for bombard units. I don't recall its exact name. It is set to 100 for regular siege equipment (catapult, cannon, and artillery), 50 for Cho-Ko-Nu, and 0 for the tanks which can do collateral damage. This determines the "base strength" for doing collateral damage. I'm reasonably certainly if you changed this to 150 or 200 or whatever, the unit would do more collateral damage, while still having the same base strength.
It's not been tested, but it seems highly probable that it will work.
Arathorn