Which Civ game was better, Civ IV or Civ III?

Which Do You Think Was Better?

  • Civ III

    Votes: 41 16.9%
  • Civ IV

    Votes: 202 83.1%

  • Total voters
    243
It's CivIII for me. I take the opposite view as Breunor - CivIII seems very strategic to me while Civ4 doesn't seem to have nearly as much true strategy. Perhaps it's in the micromanagement.

CivIII by far takes the crown for the game that I've played most. I got Civ4 right away since CivIII was good, but it ran so poorly it just wasn't as fun. And I probably had my expectations set too high after CivIII. Oh well, live and learn, I won't be so quick to rush out and get Civ5.

And really, I like the graphics in CivIII as much as in Civ4. Although that was alleviated somewhat when I turned on Single Unit Graphics in Civ4 looking for a performance boost - instead I got much better looking battles. Civ4 does take points for having more tile improvements and having a regular grid. And it gets points for showing every building in a city - although CivIII's city view screen was in some ways better - mainly that you could see it all in one nice, big view without messing with zooms.

The smaller maps in Civ4 also pushes me towards CivIII. The average number of cities just isn't high enough in Civ4. Even with Monarchy or Republic you get more productive cities in CivIII on the same sized map as in Civ4, and with Communism it's no comparison.

I also kind of like being able to have "Communism". The civics is an improvement, but I kind of wish it were more of an edict system - if anyone's played the game Tropico, they'll know what I mean.

Religions are a nice addition at least in concept, but as they are now with no differences it's pretty bland. Governments wouldn't be much fun if they were all the same except for different names, either.

I like the idea of the new promotion system. And it is fun to get very skilled Legions, Redcoats, etc. But the CivIII combat system was also good, and I liked the Army unit a lot. Warlords did address this somewhat; alas I do not have it.

Civ4's combat system gets points for having unit v. unit differences (i.e. pikemen excel against horses). The only problem with this is that if there's pikemen and crossbowmen defending and you have macemen and knights, either way you're in for a really bad time.

I can't stand Civ4's artillery and airplane system, though. CivIII's artillery acted like real artillery would, bombarding stuff, not going on the offensive against horsemen like in Civ4. And city buildings aren't immune to airstrikes like in Civ4. I can see Wonders being immune so the game isn't unfun, but if a library is destroyed, just rebuild it.

I'm hoping Beyond the Sword makes Civ4 comparable to CivIII for me. It looks like a much better expansion pack that Warlords.

But Civ4 does have room for improvement with its structure. The editor isn't nearly as easy to use as CivIII's, and while unfortunate in that respect, I think Civ4 does have more overall mod-ability. If only there were a nice, simple XML guide to show you how to do the basic tweaks of CivIII's editor, Civ4's editing would be quite adequate.
 
but if a library is destroyed, just rebuild it.

The thing is, when going on the offensive I hardly can envision a situation when I want to destroy an opponent's library. It will be lost for be when I'll capture the city anyway. So, in Civ3, "Our bombarment has destroyed a Library!" = "Our bombardment has failed!" nearly always.

"Our bombardment has destroyed a Harbor!" was even worse. Now, that city doesn't come with an intact Harbor for me on capture.

The only thing bombarding of buildings is good for is fighting a war you are losing to make your opponent sign peace.
 
I never played civ III, but I find civ IV interesting but ultimately a bit boring.

If it gets boring, try ramping up your difficulty level, or playing the GOTM, or a succession game. Civ IV is one of the most comprehensive games ever designed.
 
The smaller maps in Civ4 also pushes me towards CivIII. The average number of cities just isn't high enough in Civ4. Even with Monarchy or Republic you get more productive cities in CivIII on the same sized map as in Civ4, and with Communism it's no comparison.

There's a custom map script (that is so easy to install my dad could do it!) which allows much larger maps than Civ 3, plus the default Terra map is already bigger than Civ 3, so all in all I see this complaint as invalid.

I found the amount of cheating utilised by the AI in Civ III (specifically the "I know where the oil is" cheat) to be just plain silly. Civ IV is much better.
 
Im not entirely sure why, but I just enjoy civ 3 more, maybe I should let civ 4 grow on me a little bit more. I have played civ 3 WAY more than civ 4, and I dont like it when things change from what im used to.
 
Civ 3 felt more...serious? I want to capture all but a couple cities of an empire, and have their leader pissed off at me...and showing it. Civ 3 was a stratgey game that didn't want to win anybody over because it already had a fanbase, Civ 4 feels like it's reaching out for new people. Some things in Civ 4 are cool, most things in Civ 3 are cool. Meh, I choose both.

Oh, and why the hell do I have to be right next to a city to bombard with artillery? Why doesn't it destroy buildings or population dammit!
 
I liked Civ 4 more since I just don't like micromanagement, and on the whole, I thought that Civ 4 was more streamline and more strategic than Civ 3, but then again... I have not played Civ 3 nearly as much as Civ 4....
 
I like Civ3 precisely BECAUSE of the micro. Now, when I heard CIV was gonna allow you to build even more tile improvements. I was practically drooling. So, I got the game. Unfortunately, graphics which take up too much space but are really cartoony, blandness, and most of all the inability to have a huge, world-spanning empire drove me away from it. I uninstalled it and haven't even taken out the CD since last year. But, to each their own.

EDIT: 1000'TH POST!!!!!!!!!!!!
 
I like Civ3 precisely BECAUSE of the micro. Now, when I heard CIV was gonna allow you to build even more tile improvements. I was practically drooling. So, I got the game. Unfortunately, graphics which take up too much space but are really cartoony, blandness, and most of all the inability to have a huge, world-spanning empire drove me away from it. I uninstalled it and haven't even taken out the CD since last year. But, to each their own.

I had a world spanning empire:confused:
 
Just played a bit of Civ III but to tell you the truth it doesn't feel as intuitive as Civ IV. I played Civ II ad nauseam at university ten years ago, and going back to it now can get to grips with it. Civ III...too quick (though I do play Civ IV at marathon speed), too few units, too much like a hybrid of II and IV for my liking. But then again I am playing it only since playing Civ IV and so I guess I don't have a viewpoint from a real perspective.

I will say that when I started Civ IV it was missing a lot of things from Civ II that made a big difference to the game but a lot of the stuff was added in BtS such that it made Civ IV more complete (particularly winning the space-race when your ship arrived at AC rather than just when it was built and launched first).
 
I was never a big fan of Civ III, but I must admit that I miss the "You have reached the limit of cities" pop box ;) In civ IV you simply can't put that much of cities without cripling your empire and/or the computer :lol: Besides that and the animated advisors ( I loved the diplo one :lol: ) Civ IV is much better.....
 
When Civ4 first came out I found some of the changes difficult. It may not seem that important to most people but I loved the earthern colour scheme that Civ3 had. In contrast Civ4 was either "blue" or flourescent! (Remember the original foreign advisor screen? Yuuuuuck...)

I also missed the isometric view - it seemed that you had a more practicle view of your cities and units. I could see 5 - 6 cities on the one screen, with all the detail I needed visible. And I do know that the screen could be twisted round that way permanently in Civ4, but then when moving myself around the map I'm permanently on an angle.

The barbarians took a little getting used to! after Civ3's 'relatively harmless' not so barbarian, barbarians.

However, they fixed the foriegn advisor screenin Civ4; and now I quite like the "blue" colour scheme.
I also got used to the square - rather than isometric - view; and while I still think the standard view in Civ3 was better for making quick strategic decisions, the beauty and graphics in Civ4 more than make up for this.

And: in Civ3 any army of any size cost you big unless you had one of the more warlike governments. In Civ4 I have loved being able to be a 'builder' and yet also have a standing army that I can see! It's soooo cooollllll :)
The promotion thing is also way more interesting than your unit simply rising in experiance.

The increase in worker options kicks ass. What kind of choice was the choice between building a mine or irrigating, and adding a road!? A boring obvious one, that's what. In Civ3 a city may have had access to some good tiles for being a production city, but there was no way that you would get any irrigation to it to sustain enough of a population to make it worth while, especially early in the game. In Civ4 cities can exist and grow just enough on little to no irrigation, and windmills are a Godsend! Civ3's colonies were handy, but a cop out strategecally.

And Civ3's maintenace cost of distant cities! Don't get me started! Sure you found ways around it with either communism or paying a premium for everything. But it was just so painful!! So unrealistic in it's rigidity.
And I'm glad they changed the maintenace cost away from buildings and to cities. Civ4 has killed the empty city spread of civ3, and has found many ways to add value to real cities. In Civ3 I was already trying to specialise my cities to give them more character, to make them more memorable. But there was only so far that you could take it.

So I do think that Civ3 had it's merits that maybe could be reincorperated into Civ5... But Civ4 kicks ass!! There's just no comparrison in my mind. The benchmark has been set.
I think the Civ4 cynics need to give it another chance with an open mind. And some of them obviously need to fork out the small (similar to buying the game when it's new) ammount of $ that it costs to upgrade their RAM by 512MB or 1GB so that their computer can handle the depth and beauty of Civ4. It's worth it.
 
nzcamel said:
I also missed the isometric view - it seemed that you had a more practicle view of your cities and units. I could see 5 - 6 cities on the one screen, with all the detail I needed visible. And I do know that the screen could be twisted round that way permanently in Civ4, but then when moving myself around the map around I was on an angle.

You can still do the isometric view in Civ 4... it just requires some camera manipulation, I think you hold down both "Ctrl" & Left or Right, which ever you prefer. You can also zoom in and out it that view too... NEVERMIND... me and my not reading entire post because their too long... My bad lmao...
 
You can still do the isometric view in Civ 4... it just requires some camera manipulation, I think you hold down both "Ctrl" & Left or Right, which ever you prefer. You can also zoom in and out it that view too... NEVERMIND... me and my not reading entire post because their too long... My bad lmao...

Lol... you're priceless ; )
 
IM not sure but when someone comes to voice an opinion thats not at all positive for civ4 or just a glowin report for civ3, seems they get shown the door with comments like "why you even here go back to civ3 forum" .
So what is this poll for? Its like a club makin sure loyalties are at their height. among the crowd

Well I got new boys THeir are other polls done in a lil more medium procedings

Civ3 vs Civ4 Poll OFF TOPIC FORUM!!!
I better save the margin before the portal I opened to hell where many you eyecandy junkies dwell, start mobbin the OT, raping the conclusivity from the results ( im to lazy to make a call to arms for civ3 forum back up lol)

OK so the margin at this time is 25 for civ3. NOt 25 people who play civ3 thats 25 more then play a game that was released last year total count 75 for civ3 50 for civ4
 
And I'm glad they changed the maintenace cost away from buildings and to cities. Civ4 has killed the empty city spread of civ3, and has found many ways to add value to real cities. In Civ3 I was already trying to specialise my cities to give them more character, to make them more memorable. But there was only so far that you could take it.

Don't get me wrong; I love building/conquoring a huge sprawlling empire as much as the next person; but the really good game for doing that in was Civ2, more than Civ3. Civ2 also seemed to go for longer with it's late game four turns per year...

But I want to do in in a way that more reflects reality and is not formulaic(same old, same old.) Civ4 is on the right track for that.
Terra maps are big enough. And I have Epic & marathon.
 
FLASH!!!
Holy crap No sooner had I post this the 1st guy who came along and read/posted below was like" What we can't have this!!! Civ4 down to an older game by 50%!!!! . Now I bet hes takin part in world debate right now! lololol

POint was civ3 is the overwhelming choice when you facter majority of true strategy players . Add teenie bit of arcadeness n' happy slappy 3d fun and the popularity contest is done. Lets face it there's a lot more the arcade crowd. Sid was no dummy he knew this to. They can steamroll over any core stategist crew

What you saw (I took a mspaint shot for future refrence before the link ;)at civ3 75 civ4 47) in the wOT forum is a tellin tale. SAys more then a civ4 romp in a civ4 forum that attacks those who complain about their game

IM I gettin in enough? IM back to work soon lol
 
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