Natan35
Mayor of St. Natansburg
That'd be much more boring.
This is a Design I thought up of:
The renaming was just to prevent confusion, I also wanted to add +1 Movement simply because its versatility as Military Unit should be exemplified, and Naval Brigade was unique idea I had from the new PRC came out that allowed its unique unit (Red Guard) to reduplicate itself and fits within the Naval theme that the British are known for, although this just something that I thought up on the spot so don't take it as the final product
If you were set on the idea of giving Britain proto-marines, you could use the Sea Fencible as a unique unit. I guess giving them a defensive bonus when embarked would fit, as well as perhaps a smaller benefit when in friendly lands or on the defense. Pretty much just throwing that idea out there.
What are the thoughts on having Wellesley as the leader instead of Pitt? I know Wellesley wasn't actually Prime Minister until after the Napoleonic conflicts but he certainly seems far more evocative of Britain's role in them. I can understand the inclusion of Pitt however, especially if one wanted a more authentic leader and was going for an economic focus.
A slightly different take:-
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Kingdom of Great Britain (William Pitt the Younger)
Start Bias: Coastal
Capital: London
UA: Golden Cavalry of St. George (yes, I know it's a bit long, but it's a real thing)
While at War with another Major Civilization, Military Land Units purchased with Gold appear adjacent to the British Military Land Unit closest to the enemy Capital. Every Building in the Capital lowers the Gold and Faith cost of purchasing Military Units by -1%.
UU: Greenjacket (replaces Rifleman)
Unlike the Rifleman it replaces, the Greenjacket is faster, having +1 Movement, and generally hardier. It not only starts with Survivalism I, but the unique promotion "Shorncliffe System", granting a +5% Combat Bonus while Defending for each Promotion the unit has. However, it is 33% more expensive and is vulnerable to Mounted Units.
UB: Bank Of England (replaces Bank, in a quite astounding turn of events)
+2 and +25% Gold, and +2 Gold from incoming Trade Routes. Additionally, upon completion, each Bank Of England decreases the Gold cost of purchasing Buildings in the Capital by -5% (to a maximum of -30%) and increases the yields of a random Tile next to the Capital by +1 Gold.
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Now, I know this would probably be a bit of a nightmare to code, but it's more accurate to history given that the main weapon in the war against Revolutionary France was England's vast wealth. Vast amounts of gold guineas were used to bribe and coerce guerrilla fighters in the Peninsula into fighting the French and securing safe passage for British troops, and came to be known as the Golden Cavalry of St. George after the design on the coin. The Bank Of England and its stable coinage was in stark contrast to the chaos of the French financial system, riven with mismanagement as it was. The Revolutionary assignat, for instance, is one of the finest examples in economic history of how not to do it - up there with Weimar German hyperinflation and Zimbabwean... everything.
Hopefully that's of interest to you. =]
That made me think... what if the civ simply got more Influence from Gold Gifts to City States?
Republic of Turkey
UA: Father of the Turks: All scientific buildings are maintenance free and increase spawn rate of Great People. Social Policy costs are reduced by 20% during Golden Ages.
UU: Kara Kuvvetleri: Replaces Rifleman. +10% combat strength and double movement when in the hills. Gain Golden Age points upon killing an enemy.
UB: Halkevleri. Replace Public School. +10% Science in the city for every Social Policy branch completed. City must be built a university.
Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=467461617&searchtext=
But didn't that UA had bugs? I remember that when I played against the Anglo Saxons they lost some of their policies. Hopefully that's fixed.
WHy is the map so squished?
If you sent me the psd, I could probably fix it for you.Because I didn't know what size it was supposed to be when I made it so it came out .
Foreign Minister: Replaces GM. Builds an Embassy instead of the Customs House. Embassies can't be built next to each other and yield +2 Culture, +1 Production, +2 Golden Age points, and a delegate to the world congress. Number of delegates acquired from Embassies has a cap according to map size.
UA:L'ete du Modele: Gain a social policy upon capturing an enemy capital. Buildings are constructed 10% faster in conquered cities and give culture upon completion.
UU: Corps d'armee: Replaces Musketman. +1 movement and +10% combat strength when outside of friendly territory.
UB:Napoleonshohe: Replaces Hotel. Comes much earlier at Architecture. +2 Culture and +1 Tourism for every completed Social Policy tree. If built in a puppet city, the -25% cultural penalty is removed.
Only the conquered ones. UU could still be changed up a bit.