Civics

NikNaks

Deity
Joined
Jul 25, 2006
Messages
2,972
Location
England
Labor:
Tribalism
No Upkeep, 1 :yuck:, -1:hammers: per city, new units +1 XP.
Emancipation
Low Upkeep, faster cottage to town progress.
Collective
High Upkeep, Farms -1:food:, +1:hammers:, can sacrifice population to hurry production.
Organized
Medium Upkeep, Workers Build improvements 25% faster, faster cottage to town progress, +1:commerce: from town.
Professional
High Upkeep, +5%:hammers:, +1 Free Specialist-per-city.
Basic Income Guarantee / Negative Income Tax (should have a shorter name...)
-10% :hammers:, +50% :culture:, +3 :) in each city, high upkeep
 
Economics:
Deregulated
No Upkeep, +1:yuck:, +3:commerce:, +1 Trade Route Per City, +50% Corporate Maintanence Cost.
Communist
Medium Upkeep, No Corporations, +10% Production, Pay to Hurry Production
Corporatist
Medium Upkeep, +1 Trade Route Per City, Unlimited Specialists, -50% Corporate Maintanence Cost, +1:) from Corporate branch.
Military Industrial
High Upkeep, -10% :hammers:, -5:commerce:, +50% Military Unit Production, 20 Free Units. (This could be what is used for North Korea.)
Grass-roots
High Upkeep, No Foreign Corporations, +:) Per Forest, Jungle Preserve, +50% Corporate Upkeep, +1:hammers: From Windmills, +25% :gp: Birth.
Knowledge Economy
Medium Upkeep, +1 :hammers: for every 4 :science: in the cities

Some notes on definition, from top to bottom (not including Knowledge Economy)

Deregulated is considered to be the default civic for developing nations. As its name implies, there are no regulations, but also not too much economic production in the private sector. It can be a profitable civic unless your cities get bought up by foreign investment; at that point you can switch.
Communist refers to the Sino-Soviet state-socialist model, not theoretical Anarchistic Marxism. This is a good civic for dragging a backwater agrarian civilization into industrialism by the balls, although it isn't good for making money in the long run.
Corporatist is based on the modern economics of most Asian Industrial powers like China and Japan. The state here does not own production as in a communist state; rather, it encourages private enterprise as long as it's in a way that benefits the state, attracting investment and channelling funds into infrastructure.
Military-Industrial economies are those where all of a country's infrastructure is utilized primarily for the production of military units. Car factories only make tanks, planes, etc, civilian consumption of tin, gas, and even food, may be rationed, and ultimately, most money spent in the country doesn't end-up there.
Grass-roots
economies are defined as being a combination of environmentalism, and an attempt to recreate the classical model of private enterprise. The government does not own production; rather, it proactively safeguards the rights of its citizens to own businesses, and gives them preferential treatment over multinational investment.
 
Government:
Caesardom
Medium Upkeep, +25%:commerce:, +25%:hammers:, +25%:culture: in capital city, Workers +25% Faster
Totalitarian
High Upkeep, No spread of non-state ideaology, -25%:culture: in all cities, +25% Military Unit production, +3:) from Broadcast tower
Congressional
High Upkeep, -50% Corporate Maintanence, +50%:commerce: in capital city
Parliamentary
Medium Upkeep, +25%:gp: Birth, +1:science: per-specialist,
Technocracy
High Upkeep, +100%:gp: Birth, +3:) from University
Direct Democracy
Medium Upkeep, No turn of anarchy, +50% :commerce: in capital, +3:) in every city, +1:mad: per broadcasting tower, +1 gold support per military unit
 
Religion/Society:
Ochlacracy

Is a society uninfluenced by the government, usually forming mobs and gangs within the nation. Low Upkeep.
Plutocracy
Is run by the rich and those whom aren’t rich are workers or do little jobs. Low Upkeep, +20% :gold: in all cities, +1 :mad: in capital if losing gold.
Theocracy
A citizenry run by priests who claim to hold the divine rule. Medium Upkeep, can build "missionaries" without monastery, cities with state :religion: construct building and units 15% faster
Conformity
Is when the government is constantly trying to influence the people to believe what they believe through any way; propaganda, secret police, lies and empty promises. High Upkeep, +10% research in all cities, -30% war :mad:, -25% :gp: birth rate
Free Religion
You can do whatever you want as long as you’re not disobeying any laws. Low Upkeep, +1 :) per religion in a city, no state religion, 100% :gp: birth rate.

Or alternatively, using the Ideologies as Culture Groups idea:

Segregation
High Upkeep, +1 :hammers: per non state culture group (nscg), +1 :mad: per nscg
Sense of Mission or Messianism
High Upkeep, +50% :culture: in all cities with state culture group, Can build "missionaries" without monastery (or equivalent building), +1 :mad: per nscg
Leitkultur*
Low Upkeep, Cities with state culture group construct buildings 25% faster, +1 free specialist per city, +1 :mad: per nscg
Ethnic Nationalism
No upkeep, +2 xp points in cities with state culture group, can do "ethnic cleansing", +2 :mad: per nscg
Pacifism
No upkeep, +100% :gp: birth rate in cities with state culture group, +1 gold support cost per military unit
Multiculturalism
High upkeep, No state culture group, +1 :) per culture group in a city, +10% :science: in all cities


* Leitkultur is a German term, controversically discussed in the last few years. There is no English word for it and all English sources use the German word so I left it untranslated. It basically means a monocultural vision of a society with ideas of cultural superiority of the own culture. Nevertheless there is certain superficial tolerance toward foreign cultures but their assimilation is compulsory. This would be the civic that applies to most western nation states as long as they aren't Messianistic and aggressively trying to spread western culture around the world.
fahrenderfisch said:
I think your shortend Definition of "Leitkultur" gives a wrong impression.
Although I am impressed that you know this.
If you're not interested in it, just skip and delete it.
But if you're interested in the opinion from a German read on...

It is not about "the own cultural superiority"! NOT AT ALL!!! Its more about finding a NEW Culture. One that everyone in a country can accept and that is a guide for immigrants, so that integration becomes easier. It's always spoken from a "neue Leitkultur" - new Orientation Culture, almost never alone, because a "Leitkultur" does not exist. Discussion is about if we need one. Because there are so many Cultures in our modern society, some fear that the people will not be able to understand each other anymore, It's due to the fact that in modern societies you often have cultural groups, not understanding each other and thus hate can arise (see the burning suburbs of Paris two years ago).
Of Course the western European / German Culture is the Basis of that. But not because of a Feeling of superiority. Unlike France, where they are proud of their Culture and History, we Germans have Problems with both (because of a stupid looking dumbass in a brown uniform). So that's why we are looking for a new German way to identify us. In the 80's there was a big influence of American Culture, which not everyone liked, e.g. on TV there were almost no German productions any more, except the news, so the Idea of a new "Leitkultur" is also a try to emancipate us from the US.

Hope you found that interesting.

Ciao,
Marcus
 
What's the difference between parliamentary and congressional?
 
What's the difference between parliamentary and congressional?

Congressional I am guessing is like the US with the President as head of state whereas Parlimentary is like the UK and the commonwealth where the Queen is the head of state technially however the Head of Government always acts as the head of state if that makes any sense :crazyeye:
 
For congressional, substitute Presidential.

Political scientists distinguish between systems like the US where the president is the head of day-to-day government and not beholden to the legislature, and systems where parliament/congress/the legislative body are supreme and, if there's a president and not a monarchy, they're symbolic and easily dismissed (like Germany or Ireland).
 
I regrettably cannot do everything the other peoples' proposed civics call for. I can only work with attributes that already exist. We either need a more-experienced programmer to pick-up where I left off, or a reevalutation of some of these civic ideas.
 
Here is a list of things I do not know how to do:
*Happy in each city, although I have been using largest city happiness to get around that.
*Production for Every four research.
*Unhappiness in capital if losing gold.
*Production per-non-state ideaology.
 
Try to use existing civic features (that's what I always do). For example you can use heredictary rule, change the name and you can also easily increase the happiness for every military unit.
 
Being an economist, I'm unsure about the last two economics civics. I also think the 'communist' civic should be renamed 'centrally planned' to make it sound a little more neutral (this would also incorporate ideas like the real-life technocracy theory).

Your 'grass roots' civic seems a little arbitrary. I think a social-democratic-environmentalist civic would be more realistic. I'm not sure where you're going with the 'knowledge economy' either.
 
That Military Indusdrial used for North Korea, Aren't they communistts then?

Military-Industrial economy doesn't specify who owns the means of production, so I'm only using North Korea as an example. I would consider North Korea when it industrialized under Kim Il Sung to be a Communist system (as defined in the civics here), but with Kim Jong Il's survivalist politics, the military has become the primary focus of the economy. So NK should start with the tech prerequisite for the Military-Industrial complex, but everyone can research it.

Now for an announcement. Given that I cannot do the production-per-research thing, I have instead coded "Knowledge Economy" to grant 2 commerce of each type per-specialist, at least tentatively.

I will now proceed to think of legal civics. I'm holding off on religious civics for the present, because religion hasn't really been finalized.
 
When (for example) the US is adopting totaliarian (equal to police state?) then i twould become a revolution and so on, but won't the people like start some kind of national resistance movement or am i watching too many movies?
 
Considering that I live in the US, I sure hope they would!

So having population rebel against bad treatment might not be a bad idea. You could acomplish that with a rebellion event, similar to the ones that occur with the Slavery Civic.

Another good idea might be to have immigration from unhappy cities or even countries, to others, resulting in sudden decline and growth.
 
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