New NESes, ideas, development, etc

RE the above posts - as much as I think players should let off mods for not updating and providing their free content on time, I also think mods should show gratitude when players spend hours contributing their own free content...
 
NEVER! We need to pressure mods like me, or else we would spend all day wondering if casualties should be 900 men or 950 men at some obscure battle. :D

I agree in principle: in actuallity my self-pressurization is much worse than what any player can attempt to match. Try me.
 
RE the above posts - as much as I think players should let off mods for not updating and providing their free content on time, I also think mods should show gratitude when players spend hours contributing their own free content...

That's nice Daft, but when I think something is dumb/vetoed I'll call it dumb/vetoed; fairly, bluntly, and directly to its face. When you have a completely created game world you need to do that - unlike a historical NES, the NESers have no other source of information than me. As people who've played SysNES can attest, when I send orders back with "That's dumb, change it" I always give the time and opportunity to rework, and am eternally patient.

Plus I said the thrust of the idea is fine - that's high praise ;).

I won't try and contort the game I'm running to allow the impossible (in my view) to occur just because someones written a story or really really wants something in their orders.

More backstory:

Datha of the Hundred Moons had been this sector of space’s premier cultural centre since the first glimmers of light in the post Tumult Dark Age. A delightful Gaian world attended by dozens of Ceres-sized world-housed satellites (most moved artificially, an expensive aesthetic choice to move such large bodies into position, but one which pays off in maintenance in the problem ages), by the time of its ending over a trillion individuals living within a bubble a few light seconds across. Its services, scenery and lifestyle made it an important stop on the Worldship routes (some even staying and adding a new moon to the sky). Hundreds of minor systems saw Dathic resource extraction operations and most of the other developed worlds of the sector had strong links with the system (indeed seeing much migration out). When sector wide coordination was needed, like halting the X|! Migration or putting down the pirate fleet of Krall the Magnificent it was inevitably orchestrated from a conference on Datha.

But in time Datha grew proud, though perfectly democratic and kind within itself, the sheer splendour of their home made it hard for the Dathics to conceive of those beyond its moons having a valid opinion. The resources volunteered by other high technology systems for the common defence were expropriated for Datha’s ends and other systems grew resentful.

One such system was the Apeilic Iris – home to the sectors most important military asset, the Iris itself. An annular plasma array a hundred light hours across, its multi-coloured aurora stripped the natural antimatter of a windy blue supergiants flow into its white dwarf partner. Founded by a consortium of corporations from many worlds (including Datha) its inhabitants had revolted and become independent some six hundred years ago, selling antimatter and their energy expertise to every planet in the sector competent enough to take advantage of it. The shining halo of wealthy habitats had but a few hundred million persons to stand against the Dathic billions.

The war, as every war did, began over a disagreement; a Dathic fleet’s tactless commander trying to get an Antimatter shipment for far below the market price leading to several veiled threats being offered, threats that panicking captains carried despite the commanders intent when the power of the Iris field itself was turned against their ships to drive them off, destroying a habitat, and seeing the fleet smashed in turn. Outrage in Datha lead to another fleet being dispatched and barely defeated (the Dathics however still taking care to avoid civilian causalities at this point), the Apeilic counterattack to destroy one of the Dathic battlemoons as a warning show of force failing to completely atomise it as they intended and the resultant fragments killing three hundred billion on the other moons, inevitably causing the declaration of Total War.

Every other high technology system in the sector lined up behind either Datha or the Iris, with the lower technology societies and world ship traders running for cover or being annihilated. After a long conflict the war ended with the incineration of Datha by a Apeilic induced solar flare, a crime that still has the Iris conflicted to this day, and domination of the sector by the Apeilics and their client worlds (which they have to rely on rather more than Datha did, and the need to keep them on side informs the Apeilic ‘light but firm’ law and order approach).

Rewriting Thlayli’s (because I’m like that):

Elric Standard was an adventurer, military leader, freebooter, homesteader, and all-around antihero that came during the death of the Datha Commonwealth. Insofar as a dying nation which had outlived its purpose could have had a symbol, he was one.

He was born on the planet Standard, a marginal biosphere close to Datha itself. Being so close saw decades of mismanagement and utter neglect, the elites always planning their careers in the capital and leaving as soon as possible, which managed to instill a hatred of central authority in the minds of the bitter leftover people. Effective resistance was impossible for generations until the terraforming work progressed far enough to allow the colonists to spread into the hinterlands.

Elric Standard started his career as a guerilla caudillo-cum-philosopher-cum-arsehole-Randian-Castro, writing impassioned tracts on the imperative of human freedom from the oppressive oligarchies that all centralized states inevitably become, while bombing government convoys. The critical failing of the Central Committee of Standard was considering Elric as a lawbreaker rather than a revolutionary. The rural colonist homesteads of the planet were the first to flock to Elric's standard, (Thlayli's submission was built around this joke) which gave Elric's Standard Confederacy its subsequent freebooting, agriculturalist, libertarian aesthetic.

The only place where the libertarian philosophy had to be dispensed with was the formation of an army, which began with parties of well-armed homesteaders turning their weapons from hunting local megafauna to hunting the toadies of the Central Committee. Elric's genius as a tactician became clear, driving government forces out of all but the few spaceport cities on the planet after a few years of fighting. Capturing the ideals of some of Datha’s sophisticates gave him out-system supporters and the Commonwealth had bigger things to think about than a government change on an unimportant world. And so, the Standard Revolution reached its inevitable completion. Besides a few targeted purges of socialist ideologues, the changeover was relatively orderly.

Because of Standard's tiny population, most of which was swept up in the romance of Elric's cause, the change in society was swift. Government was reduced to a planetary defense council (headed by Elric, who retained his revolutionary title of Commodore,) a small domestic anti-corruption organization to prevent private monopolies, and little else. The oppressively high number of environmental and business regulations, ironically instituted by the same bleeding heart factions in Datha that now supported Elric’s romanticism, were abolished. Elric, unwilling to risk his revolution, renegotiated the arrangement with Datha and Standard remained a client world.

Elric did a bunch of nonsensical and stupid economic policies, including an abolishing of currency that he had to speedily step back from, but the removal of the old restrictions more than compensated for the damage done. A large number of smugglers often called at Standard for repairs in the back hills and the Standard towns soon became very adept at jury rigging things together. The outbreak of the war saw a brief renaissance in the Standard economy as millions fled Datha and stopped on the way, often having to leave behind all manner of equipment and buying lots of foodstuffs. Eventually even several Dathic operations were launched out of Standard, bringing along Standard mercenaries as prize irregular ground troops.

This unfortunately raised Standards profile sufficiently that the Iris felt they needed to seize it, and dispatched a Salamander Battleship and its attendant fleet to control the system. It is here that Elrics most famous act came into the universe, though having little sympathy for the Dathics, his ego could hardly allow some foreign power to occupy Standard. A rag-tag fleet of smugglers ships and military surplus managed via stealth and trickery to bring down the Salamander, an accolade shared only with a Dathic Battlemoon, and brought Standard a few more years of freedom.

The Apeilics didn’t forget however, and after Datha burned Standard found itself host to another party of uninvited guests. After swatting away the space fleet a long ground campaign ensued, the Apeilics perhaps afraid of their own destructive powers after Datha. The ground campaign was made frustrating for the Apeilic commanders by the crazy and resourceful Standard frontiersmen but ultimately they succeeded.

Commodore Elric himself was captured and tried for war crimes (ironically charged as a General-Rank Dathic Commander) and was executed, still making revolutionary speeches from the gallows. Making the Commodore a martyr of course ensured that his cause would transcend his own lifetime. And so, the ragged remnants of the Commodore's old fleet and a crop of refugees from Standard, embittered Confederacy warriors passed beyond the pale to build a shining beacon of real freedom, not simply its illusion, that they hope will one day eclipse the Iris and oppressive autarky everywhere...and get revenge. No one takes them seriously as they go ;)
 
Aww shucks, dis, you're too kind. :3

RE the above posts - as much as I think players should let off mods for not updating and providing their free content on time, I also think mods should show gratitude when players spend hours contributing their own free content...

There has to be a balance, I think. Having been on both sides of it, I know that a mod likes to feel loved and appreciated, and that knowing that people haven't forgotten about their NES helps to keep them on track.

But it's true, you can't hound a mod relentlessly.

Edit: Oh, and I totally ignored the other end of the equation: I agree with dis that mods are welcome to call a spade a spade. Having high standards is good, and I welcome my submission being tinkered with and not-so-subtly-mocked for my own benefit. :p
 
Only two entries? Much like the last one I encourage you to summit as early as possible in order to be a) cohesively worked into the setting, b) have your entry tested and possibly re-balanced before the NES starts.

In the mean time here are two excel files I'd like people to play around with, beta-test and report back on the balance, fun and enjoyment found within, and hopefully create some excitement.

ShipDesigner2_TEST1.xlsx is as you might expect, the latest and greatest of the ship designers with all the new concepts worked in and about half the tech trees components available (Most people will have access to a majority of the components listed in this release at the start of the NES). Tech levels have not been added yet though. Component descriptions can be found on the description sheet of the workbook.

BattleCalc_TESTV1.xlsx is the brand new shiny combat calculator which i will actually use in the modding, your encouraged to go in there and see how you ships weapons and skills matches up to others in pursuit, weapons firing, bombing, and EW. Ship-to-Ship Boarding and the Army calculator coming soon.
 
158 Ship components!? :eek:

The inclusion of what I believe to be long rang lasers is great. Scanners are now required to detect other ships? A victory for realism! :)
 
I'd advocate making a pre-thread, dis. Will take a look at this post-haste. First impressions are that the enhanced EW/ECM system is really cool and will be tons of fun; in SysNES I was always planning to make an EW-centric ship to counter Kal's insane hyper int-driven deathfleet but I just didn't have the s yet.

Can you elaborate on how exactly refinement works? It just reduces the e cost of a vessel once you make the investment?
 
I'd advocate making a pre-thread, dis. Will take a look at this post-haste. First impressions are that the enhanced EW/ECM system is really cool and will be tons of fun; in SysNES I was always planning to make an EW-centric ship to counter Kal's insane hyper int-driven deathfleet but I just didn't have the s yet.

Can you elaborate on how exactly refinement works? It just reduces the e cost of a vessel once you make the investment?

But I'm too lazy to make a pre-thread - 'sides it says development right at the top here :D.

There are two types of refinement - refining a ship design, and refining a component*. The former just reduces the e cost of making the ship considerably, the latter does a whole host of things depending on the component including - cheaper in e and other resources, more efficient at what it does, smaller in size or mass, less power demand/heat production.

*put a 1 in the second column of the components list to see the effect of component refinement.

Refining a ship costs a set amount of e and s. I haven't decided the cost of refining the components (probably each will have a unique refinement cost). The idea was to make players specialize down a particular path - i.e. if you want to get better at building laser ships for example.
 
would anyone be interested in participating in this pre-NES? we'd start ASAP and it would run at a very rapid clip. Updates would not take effort, and would only take as long as the orders themselves.


Spoiler :
it is the intention of this NES to create a semi-realistic (geographically) map and world in which an NES can function.

please post your orders in thread. please respect other players by not using ooc knowledge of their orders.


map creation phase

12x12 grid of squares for reference.

each player starts with 10 points. every turn, a player is given 1d6 more points. every 5 turns, a player is given 1d20 more points. there are 10 turns in this phase, or more or less depending on how crowded the map is.

each turn the mod will award 1 point each to 2 players that he liked the selections of the most. the mod will never be chosen.

the mod starts with 12 points and gains 2 every turn. every 5 turns, they gain 10 more.

all payments must be in full.

climate - 1 point
river - 2 points
water - 4 points
hills - 3 points
mountains - 5 points
volcano - 20 points

grain - 2 points
metal - 5 points
horse - 5 points
elephant - 10 points


-it is important that the information regarding these last few items is known. For each grain/what have you icon (pixel?) owned by a player on the map, 1 military unit may be assigned that item (if military), and will thus become a unit associated with that item. Tada, a gamey, simple mechanic that I like. (Example: Nile has, say, 12 grain while Persia has 8 horses, etc)

unique - name your item, i'll name the price, and put it in the rules.

civilization creation phase

each player starts with 10 points. every turn, a player is given 1d6 more points. every 5 turns, a player is given 2d10 more points. there are 10 turns in this phase.

each turn the mod will award 4 point each to 2 players that he liked the selections of the most. the mod will never be chosen.

each turn the mod will detract 1 point each from 2 players that he disliked the selections of the most. the mod will never be chosen.

the mod starts with 3 points and gains 3 every turn. every 5 turns, they gain 20 more.

----please do not just focus on yourself. please contribute to the world as a whole. add towns to places where you think they would develop, not just to your particular civiization. mold the world to the way you think it should be, not the way that will most benefit you. this is a collaborative world-building game.

all payments must be in full.

1.5 point - add town
4 points - add city
5 points - add large city/capital
4 points - add fortress/artifact/other. please describe.
2 points - add religion spread
4 points - add religion offshoot (must be similar to original)
7 points - add religion
5 points - add barbarian tribes
10 points - add barbaric races [species. sentient. go nuts.]
20 points - wonder of the world. there have to be at least 5 cities/wonder on map. if there is a tie in this race (assuming there are few "cities"), the person who submitted their orders first in an UNEDITED post, wins, and the loser is refunded their investment. please describe appearance, reason for existance, effects on gameplay.


1 point - raid (transfers 1d4 points from the target to the raider)
1 point - raze town (they regrow)
3 points - sack
4 points - capture settlement.
4 points - invasion (prerequisite of all military actions sans raid. must be purchased each turn that the war continues.
5 points - subdue barbarians
6 points - sack large city/capital
4 points - barbarian tribes migration
4.5 points - barbaric race migration
8 points - migration. does not apply to cities or large cities/capitals.
15 points - crusade - all but destroys chosen religion. +1 for each "spread" of the religion.
25 points - genocide - all but destroys chosen civilization
25 points - sack wonder.


unique - name your item, i'll name the price, and put it in the rules.

map creation phase changes can be made, but they 3.5 [three and a half times as much] as much in this phase as they did in the map creation phase.
 
I'd be up to something like that.
 
would anyone be interested in participating in this pre-NES? we'd start ASAP and it would run at a very rapid clip. Updates would not take effort, and would only take as long as the orders themselves.


Spoiler :
it is the intention of this NES to create a semi-realistic (geographically) map and world in which an NES can function.

please post your orders in thread. please respect other players by not using ooc knowledge of their orders.


map creation phase

12x12 grid of squares for reference.

each player starts with 10 points. every turn, a player is given 1d6 more points. every 5 turns, a player is given 1d20 more points. there are 10 turns in this phase, or more or less depending on how crowded the map is.

each turn the mod will award 1 point each to 2 players that he liked the selections of the most. the mod will never be chosen.

the mod starts with 12 points and gains 2 every turn. every 5 turns, they gain 10 more.

all payments must be in full.

climate - 1 point
river - 2 points
water - 4 points
hills - 3 points
mountains - 5 points
volcano - 20 points

grain - 2 points
metal - 5 points
horse - 5 points
elephant - 10 points


-it is important that the information regarding these last few items is known. For each grain/what have you icon (pixel?) owned by a player on the map, 1 military unit may be assigned that item (if military), and will thus become a unit associated with that item. Tada, a gamey, simple mechanic that I like. (Example: Nile has, say, 12 grain while Persia has 8 horses, etc)

unique - name your item, i'll name the price, and put it in the rules.

civilization creation phase

each player starts with 10 points. every turn, a player is given 1d6 more points. every 5 turns, a player is given 2d10 more points. there are 10 turns in this phase.

each turn the mod will award 4 point each to 2 players that he liked the selections of the most. the mod will never be chosen.

each turn the mod will detract 1 point each from 2 players that he disliked the selections of the most. the mod will never be chosen.

the mod starts with 3 points and gains 3 every turn. every 5 turns, they gain 20 more.

----please do not just focus on yourself. please contribute to the world as a whole. add towns to places where you think they would develop, not just to your particular civiization. mold the world to the way you think it should be, not the way that will most benefit you. this is a collaborative world-building game.

all payments must be in full.

1.5 point - add town
4 points - add city
5 points - add large city/capital
4 points - add fortress/artifact/other. please describe.
2 points - add religion spread
4 points - add religion offshoot (must be similar to original)
7 points - add religion
5 points - add barbarian tribes
10 points - add barbaric races [species. sentient. go nuts.]
20 points - wonder of the world. there have to be at least 5 cities/wonder on map. if there is a tie in this race (assuming there are few "cities"), the person who submitted their orders first in an UNEDITED post, wins, and the loser is refunded their investment. please describe appearance, reason for existance, effects on gameplay.


1 point - raid (transfers 1d4 points from the target to the raider)
1 point - raze town (they regrow)
3 points - sack
4 points - capture settlement.
4 points - invasion (prerequisite of all military actions sans raid. must be purchased each turn that the war continues.
5 points - subdue barbarians
6 points - sack large city/capital
4 points - barbarian tribes migration
4.5 points - barbaric race migration
8 points - migration. does not apply to cities or large cities/capitals.
15 points - crusade - all but destroys chosen religion. +1 for each "spread" of the religion.
25 points - genocide - all but destroys chosen civilization
25 points - sack wonder.


unique - name your item, i'll name the price, and put it in the rules.

map creation phase changes can be made, but they 3.5 [three and a half times as much] as much in this phase as they did in the map creation phase.

Sounds interesting, I would join.
 
Such a thread has been posted. I think we'll start Wednesday, so think up your additions while we wait to see if there is more interest!
 
okay, been thinking about starting a NES.
It's a fresh start, with only the first cradle drawn up so far. the rest of the world is unexplored, and will be drawn/created as it is explored.

the Rule set is a bit of an experiment. Most of the stats will not be shown initially, to the individual or in the rules, but will be added as their civilizations develop and discover them.

Magic exist in world... but is.. a bit limited to start with. simple tricks like lighting a fire, or creating a slight breeze is the limit to what it can do at the start. would take a minute or two cast. more of a back ground thing to be stamped out, ignored, or embraced. once past Iron age, capabilities will increase. but not by much. certain technologies will enhance it even more. I am basing this on an already devolved system. though I won't say the source.

anyone interested?
 
I want to start work on hosting a story-focused NES in the foreseeable future. I'm batting around ideas, but I'm open to suggestion. Would anyone be interested if I started a thread up?
 
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