Installed patch and now World Builder will not load- not a freeze like it used to but a crash.
Details below... any suggestions? Was right in the middle of a map and I'm EXTREMELY frustrated.
Application: World Builder
User: Unkown (Not an in-house user.)
Time: Thursday 3/14/2013 12:38:13 PM
Runtime: 32 bit
OS: Windows 2008 (Service Pack 1)
Exception: System.ComponentModel.Win32Exception
Source: System
Thread: Main Thread
Description: Only part of a ReadProcessMemory or WriteProcessMemory request was completed
Stack Trace:
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at WorldBuilder.Program.InitNexusFramework(String sGamePath)
at WorldBuilder.MainForm.MainForm_Shown(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnShown(EventArgs e)
at System.Windows.Forms.Form.CallShownEvent()
at System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()