@Premier Vale: When are you getting the CTD's? If it is in-game, a button or unit art is probably bad. If it is during loading, make sure there are no missing tags or extra spaces in the XML files.
Unable to recreate CTD as mod won't load after "LoadXML call failed for Misc/CIV4TerrainPlaneInfos.xml" (+ additional load error message), which appears identical to the one fixed in MOO2Civ Patch3: http://forums.civfanatics.com/downloads.php?do=file&id=8788 (however, can't confirm this, as I haven't tried this myself for the B5 load error). Just thought I'd mention it in case it helps.
@Premier Vale: When are you getting the CTD's? If it is in-game, a button or unit art is probably bad. If it is during loading, make sure there are no missing tags or extra spaces in the XML files.
Unable to recreate CTD as mod won't load after "LoadXML call failed for Misc/CIV4TerrainPlaneInfos.xml" (+ additional load error message), which appears identical to the one fixed in MOO2Civ Patch3: http://forums.civfanatics.com/downloads.php?do=file&id=8788 (however, can't confirm this, as I haven't tried this myself for the B5 load error). Just thought I'd mention it in case it helps.
Getting weirder it is: first the mod loaded fine (CTDed later), then a load error that shouldn't occur... I'd better wait til the next patch/version, I guess...
- New Centauri Leader: Turhan
- New Centauri Leader: Carthagia
- New Narn Leader: Na'Far
- New Narn Leader: Citizen G'Kar
- New unit: Sentri Fighter (Centauri UU)
- Corrected Bug: G'Kar's Pedia
- FF Destroyer now can carry a single fighter/squad
- FF Astral Gate now requires new Tech: Beyond the Rim
Thanks to The_Coyote for the Sentri model.
My alternate server is up again, but if you prefer I'll upload the file to this forums.
What do you think of the Fighter/Squadron approach?
Some more thoughts on the fighters:
Spoiler:
I was thinking, do we made the fighters like "flavour" units or do we follow another approach?, for example:
- The EA fighter (Aurora), being a space only fighter, and with its superb maneouverability perhaps we should give it a bonus against other fighters, but also a penalty when attacking Systems.
- The Centauri Sentri, can fly into the atmosfere, so, a bonus when attacking systems.
- The Minbari fighter (when available), bonus against other fighters, bonus when attacking systems, but cost more .
- The Narn fighter: bonus when ramming (just kidding), actually a less capable fighter, so we could assume its also a less complex fighter so, a production bonus (meaning less are needed)
Still no ideas on the Dilgar button?? (the Dilgar shield), also, since all major powers are ready, I'll start working on the other races (Drazi, Pak'ma'ra, Brakiri, Gaim, and the League) so buttons for this other ones will soon be required (leader names would also be nice).
@ Jeelen
If you still encounter problems with this release, I would suggest a full re-build of the mod.
Sorry for the disappearence, but RL became a real pain.
As for ships, below is the models I have, and they are already textured:
HUMAN:
Earth Alliance:
EA Asimov Liner
EA Babylon5 station
EA Aeolus Recovery Ship
EA Ardent Monitor
EA Asslt Gunboat
EA Atm Shuttle
EA Breaching Pod
EA Cotton Class Fleet Tender
EA Earth Force One
EA Explorer
EA Ganymede Research Complex
EA G.O.D. Def Sats
EA Hyperion
EA IPX Icarus
EA Lifepod
EA Olympus Corvette
EA Omega Destroyer
EA Omega-X Shadow Hybrid Destroyer
EA Polaris DN
EA Presidential Escort Starfury
EA Sagittarius Missile Cruiser
EA Jumpgate
EA Maintenance Fury
EA Nova
EA Skydancer Scout
EA Starfury
EA Tanker
EA Thunderbolt ground attack fighter
EA Transports
EA Transports 2
EA Warlock
EA Tempest
Excalibur & Jumpoints
Vorlon Advanced DN
Vorlon Corvette
Vorlon Destroyer
Vorlon DN
Vorlon Fighter
Vorlon Freighter
Vorlon in Environment Suit - Just in case someone would want to make a LH
Vorlon Lt Fighter
Vorlon Planet Killer
Vorlon Strike Fighter
Vorlon Transport
Vree:
Vree Xill Saucer
Vree Xorr Battle Saucer
To get these models all Premier Valle has to do is PM me his Email address and I will send him 5 at a time. When he gets each set done and in game I will send him another set of five. That way he does not get overloaded.
Welcome back Thorgrimm, we've missed your input.
Okay let's see what we have so far.
The Major Races (Human, Narn, Centauri and Minbari) are all represented as are the Dilgar (we still need a flag/button for them).
With Thorgrimms impressive list of ships we have 99.9% of the ships we need, though it could easily be 100%.
I Don't want to start adding in the Shadows and Vorlons Just yet as they would be unstoppable as an active Civ. We would need to find a way to have them in the game as an area of space no one goes into but that does exert an influence on the various races. Maybe the could have a stealth ship that acts as a spy to introduce Shadow/Vorlon culture/influence to a star system, say 1 or 2 points of culture/influence which slowly accumulates and the first to get to 100 points wins the influence war and that race then sides with the winner and gets use of a Shadow or Vorlon ship. What do you guys think?
Stuff still to do. Civics, Buildings, Traits and the Tech descriptions(my fault this isn't furher ahead).
Thanks to Premier for all the work on the Civs so far.
Spoiler:
- The EA fighter (Aurora), being a space only fighter, and with its superb maneouverability perhaps we should give it a bonus against other fighters, but also a penalty when attacking Systems.
- The Centauri Sentri, can fly into the atmosfere, so, a bonus when attacking systems.
- The Minbari fighter (when available), bonus against other fighters, bonus when attacking systems, but cost more .
- The Narn fighter: bonus when ramming (just kidding), actually a less capable fighter, so we could assume its also a less complex fighter so, a production bonus (meaning less hammers are needed)
The above suggestions all sound fine to me. What does everyone else think?
For the Traits i thought about having a Common Racial Trait and then 1 or 2 Individual traits specific to the Leaders. EG. Neroon would be Minbari/Aggressive/Expansive, Delenn would be Minbari/Spiritual/Protective and Dukhat Minbari/Spiritual/Philosophical. The benefits of the traits would need to be agreed upon. There would have to be a disadvantage in each of the Racial traits that is tempered/offset by benefits in the other 2. What does everone think?
I would recommend that if we cannot find ships and or planetary home names for any of the non aligned races we should leave them out for the time being. They can always be added as a patch if we find the information.
I'm going to try and post the most up to date files on Post 1 of this thread sowe can all have a look at what we have so far.
I Don't want to start adding in the Shadows and Vorlons Just yet as they would be unstoppable as an active Civ. We would need to find a way to have them in the game as an area of space no one goes into but that does exert an influence on the various races. Maybe the could have a stealth ship that acts as a spy to introduce Shadow/Vorlon culture/influence to a star system, say 1 or 2 points of culture/influence which slowly accumulates and the first to get to 100 points wins the influence war and that race then sides with the winner and gets use of a Shadow or Vorlon ship. What do you guys think?
How about 2 opposite sectors on the map with nebula borders? (Could be sealed off by a special unit, so Shadow/Vorlon contact will occur later in the game.)
I would recommend that if we cannot find ships and or planetary home names for any of the non aligned races we should leave them out for the time being. They can always be added as a patch if we find the information.
I'm going to try and post the most up to date files on Post 1 of this thread sowe can all have a look at what we have so far.
As for the League of Non-Aligned Worlds I say make them as a player race. but still able to kick some tail. The Brakiri and Drazi are no slouches and then throw in the Vree withtheir Battle Saucers and the Ipsha battle globes and that is a really good variety of ships.
Just make the ships of the different races require a unique 'resource' to be built. Each resource would be a race, aka, a Brakiri race, a Drazi race etc, etc. Then start them on their different homeworlds. that way the ships of the different races can only be built in their home systems. If need be, I will look of the names of the League's worlds.
Heck, if we get all the ships done I would love to take on the elder races as the league. If you watch the episodes with the shadow war in them, especially near the end where all the younger races take on the Shadows AND the Vorlons you will see that the Leagues ships did a great job.
As for the Shadows and Vorlons I would have them 'walled up' with a nebula and use your idea for spies to spread their culture. Then if a race is influenced enough by either side they begin to have random events happening, until the events culminate in the Shadow War where the Shadows are released first, and then when enough Shadow War events happen the Vorlons are released.
This way you can have events like Morden's Question to Mollari, "What do you want?" Or Kosh's question to Sheridan, Who are you?"
I can come up with a LOT of event ideas for this if the idea is approved, just I can't implement them.
Here is a wee list I came up for League worlds and colonies.
The Abbai. Their Homeworld is Abbai 4 called SsumsshaA, which orbits the Star Beta Pictoris in Sector 16, Tavita Colony, Beshilay
Brakiri, Brakos, Kara, D'Grn 4
The Drazi, their homeworld is Zhabar, Shambah III, Zagros VII, Drathun II, Drathun IV, Heptharg III, Fendamir, Mokafa Station
The Gaim, their home planet is N'chak'fah
The Hyach, So far I can't find their HW name, and they did not have any colonies.
The L'Lort, their homeworld is Vartas
The Markab, Markab or Tau Pegasi
The pak'ma'ra, their homeworld is Melat
the Slaani, Govae
The Vree, their homeworld is Vreetan, Alzeral, Photikar, Deruzala
And some names for the Centauri, Dilgar and Narn.
The Dilgar, Homeworld is Omelos, Salos
Centauri, HOMEWORLD, Centauri Prime
Batain (DM+ 4 4048) VI Outpost
Beta 1 IV Colony - controlled by House Toulani and is popular tourist destination.
Beta 3 II Colony
Brackesh 9
Centauri (Zeta Tucanae)
Centauri Beta I
Republic Station
Emperor's Retreat
Coutor II Colony
Davo
Gorash
Immolan V Colony - one of the first Centauri colonies established on an uninhabited world.
Lorro Outpost
Trollo Station
Quadrant 1 (Sigma Draconis)
Beata Colony
Quadrant 27 (DM+ 36 13940 A)
Turan Station
Turan I Outpost - mining colony
Ragesh (Epsilon Indi)
Ragesh III Colony - agricultural colony
Ragesh Station
Tolonius
Tolonious VIII Colony - controlled by House Maro
The Narn, Homeworld is Narn
Ardun
Binar II
Maroth
Promith IV
T'llin
Ree'kar IX
Tuchanq
Quadrant 14
Quadrant 37
Zhe
Dras
Zok
Halax VII
Sorry for the disappearence, but RL became a real pain.
As for ships, below is the models I have, and they are already textured:
...
To get these models all Premier Valle has to do is PM me his Email address and I will send him 5 at a time. When he gets each set done and in game I will send him another set of five. That way he does not get overloaded.
Hi buddy!, nice to have you back! ...well, there is a lot to answer so I'll get straight down to business (we all can have some more beers anytime).
About the models:
- are they in nif format?
- are they textured?
- are they linked to animations?
Sorry for asking all of this, but ever since I started working I have little time to work on the mod (or anything else for that matter ), and those things listed above are skills that I do not posses, so, if the answers to those questions are negative perhaps we can delegate that stuff on someone else, and then I can mod them in.
About the ship percentaje please read my thoughts later on this post.
About the Shadows, Vorlons and First Ones... I think of them as events, perhaps once a particullar technology has been reseached some events may trigger
About the traits, I support the idea of having a trait per race, and at least another trait per leader.
I do also vote for the 3 fighter approach, but remember, shall this be the option taken, there could be a serious loss of performance in the game thanks to high poly count (sorry, being a software developer, I think of this things not lightly... whatever, In case this becomes a problem we could always use the single fighter approach). More comments on this, please!
As for the League of non aligned worlds, I have thought on making it a playable race, with several leaders, one for every integrant of it.
But the major league races would be independent (Drazi, Brakiri, Gaim, Pak'ma'ra - or at least are the most representative ones). Lack of ships could be filled with a common-ship treeline (I mean, not every race has every kind of ship - even major races)
-----------
huh!, that was tiring!, Ill take a break ... ... OK, now onto my input!
Now, here is something we haven't discussed:
The Babylon 5 ships that appeared in the series (and I presume those in the mini-wars set) they all belong to the same ... "time" (more or less a few years).
Will we use only those ships?, or do we use pre-B5 and post-B5 ships also?
i.e.:
The Earth Alliance didn't start with Nova dreadnoughts and Hyperions, some class (or several) of ship(s) must have existed before.
Also, before the Earth Alliance can have planet killers, some more advanced ship class should be available (even more advanced than Warlocks).
On the other hand having so much ships will reduce the time the B5 original ones could be used, but perhaps just a few pre and post B5 ships to explicitly show the pass of time (artistic licence anyone?) (*)
About the buildings, ever since planetary buildings do not need a 3D model, we can start adding them anytime, but what about orbital ones (shipyards and the like), do we use FF's ones?
Not really, but I can check. (I started a custom game with 2 EA civs and B5 civs only and was about to discover an advance, not having met any other civ yet after 70 turns.)
For the rest: Thorgrimms input kind of makes any comment redundant.
_____________________________________________________________
PS: Actually, on the avatar: Ich bin auf Mexico Stadt could be considered funny (being part-German I missed that!). BTW, you're still requesting B-5 ships (according to the sig at the bottom of post). Really!?
Hello there. Work is being carried out on a Babylon 5 mod for Space Empires V. You may want to investigate at http://home.spaceempires.net - perhaps you guys can help each other out.
There's also a B5 mod for Space Empires IV available for DL on that site, and it's pretty good. However it's not quite finished (Shadows and Vorlons don't work) and it looks like it won't be now.
@Premier Valle, the ships are textured, but only in LWS or 3DS formats. My version of Max is version 5 so the tool here for converting them to .NIF format does not work for me.
So I cannot convert them for civ. I can only provide them for use and conversion by someone else.
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