6 Unique features that only appear on the map if Lizardmen are in the game (we should be able to code this easily using python, editing the map generation scripts)
I still think they should have the normal feature chance of appearing even if Lizards aren't present.
Disaster spells might also need multiple turn casting time.
Eruption should be castable only inside enemy territory!
* Lizardman Palace: automatically builds a Sacred Spawning Pond in every lizardman city on top of other palace benefits. Provides 5 Slann Points.
Remove the "Slann points" from this and the other buildings. The Archos spawn mechanism doesn't need them.
For a draft, how about:
Slann spawn only from Lizardman palace. Base chance per turn of spawn = 2%. Chance of spawning a new Slann drops by 0.4% for each Slann you already have, down to 0% if you control 5 Slann.
Can we also make them somehow not spawn until you have the Magic of the Old Ones tech?
requires ancient lore tech.
Why do we still need this? Just have the shaman require the spawning ponds and the Temple, you removed the Skink ritual.
# Saurus Spawning Chambers:
Requires tactics tech.
Requires monster taming tech.
* Skink Shaman Spawning: requires Skink Barrio, Temple of the Old Ones, and Sacred Spawning Ponds, Spawns 1-3 Skink Shamen. Requires Tech ???. Cost???
Requires magic of the old ones tech, and winds of magic tech.
remove the skink barrio requirement.
Needs to be capped so skink shaman can't exceed a national limit of ~10.
Also, note that the skink shaman will only be able to learn level 1 magic. Which is good, IMO. They're generalists, but weak.
A rule of thumb for costs; have the rituals use the same hammer cost as the average cost of the created units plus half the cost of the most common upgrade. (The upgrade gold cost is halved by the ingenuity trait).
So for example; the saurus ritual creates braves, which will mostly upgrade to saurus warrior.
Suppose that the axeman warband (~- saurus brave) costs 60 hammers, and the saurus warrior costs 80 hammers.
Then, the saurus ritual that makes 3-5 brave should cost 4*(60+(80-60)/2) = 280
# Saurus Spawning: requires Saurus Spawning Chambers and Sacred Spawning Ponds, Spawns 3-5 Saurus Braves. Requires Tech ???. Cost???
Tech requirement = tactics. (redundant though, because of the building requirement)
Cost = 4x (axeman cost + (pikemen cost -axeman cost)/2)
# Kroxigor Spawning: requires Saurus Spawning Chambers, Skink Barrio and Sacred Spawning Ponds, Spawns 1-3 Kroxigors. Requires Tech ???. Cost???
Requires military tradition tech.
Cost = 2x pikemen cost.
Needs a limit to prevent exceeding national limit cap.
# Beast Spawning: requires Hatchery and Sacred Spawning Ponds, Spawns 1-3 hatchlings. Requires Tech ???. Cost???
Requires tech: monster taming.