It won't work.
it says: Unable to parse magnet URL
maybe this is torrent client problem, i check with uTorrent 2.2.1 on 2 computers - all worked fine.....
It won't work.
it says: Unable to parse magnet URL
forum for some reason inserts an extra space in the middle of the link
i add it like URL -
magnet:?xt=urn:btih:159667E5DDA8492AA33468B809F209CC5E8D2EB7
- For the stone in the water, some of them appears when I try a Rom_continent map. But no one with the planet_generator, even on gigantic map :/
Which kind of map would you recommand for enjoy all the feature of C2C?
I've just tested 10.2 with steam, and while it launches, no overlay . I'm thinking of updating to v12 at the end of the financial month, to save my dl limit. Other than what you listed, have there been any other major changes? By the way, did you update Full of Resources in the latest version?
I had the same problem.
The solution for me: no custom leaderheads, and voilà, the graphics were fine again.
Look for the MLF file in the mod\Caveman2Cosmos\assets-folder and set the value for the custom-leaderheads from 1 to 0.
If you don´t like to mess around with the files directly, just rename the custom leaderheads to any name
I have exactly the same problem (black terrain) on a fresh install of Civ4 BTS (via Steam), and a fresh install of C2C (12.0) in Documents/My Games/... I've tried the potential fix noted above, but it did absolutely nothing.
I have the latest drivers for my ATI 4800 series video cards as well.
Does anybody have any other ideas ?
Thanks for the answer Joseph II (and for learning me a new word in english ^^)
I will try a new game on a custom continent and see how it wok (I also like the ship part of the tree, but a archipaelago map often make you alone on your island for a few centuries, which is pretty boring :/)
Your Welcome.
Actually being alone for several centuries for me adds to the "tension" and excitement of the game as you don't know how you are stacking up against the AI. I also find that it gives the AI a Chance to grow and develop and become a better mid to late game foe.
JosEPh
And as I'm here, I have a little suggestion about subdued animal and herds. I really enjoy the fact that, on a same continent, you have lot of ressource, but not all of them. For exemple, one continent will have lot of pigs, another a lot of cow, the third has a lot of deer... And it force you to use diplomacy and trade in the later era, and to think twice before declaring a war.
But with always more animal having the possibilities of building herds, most of the food ressource are available for all civ :/
So my idea: could it be possible to make those animal spawn near a existing ressource, and keep them near it? So, if you are on a continent with lot of deers, you can have some more in the few cities without it in their vicinity by building herds, meaning always more to trade later. But you won't have cow or pigs, and you will have to trade them counter your deer