ZergMazter
Prince
So I was trying to make an auto-produced unit, upgrade to another unit that is not in the build list in a city. Why? Because If it was in the build list in a city, then there wouldnt be a point of having the auto-produced unit in the game since you could just build the top end unit right off the city build list.
After testing i found that the only way i could do this was by selecting under 'unit abilities' in the unit tab of the editor the 'King' Flag. Ok sure it upgrades perfectly to that 'king' unit, and its not available in the city build list.
However i found a problem... My 'king' unit which happens to be a 'Modern Armor' is now named Julius Caesar, Elizabeth, etc, etc you name them. This happens, because the king unit is supposed to be your civ king and it takes the name from the civ tab editor from the leader name blanks.
Changing those to 'Title'=Modern 'Leader'=Armor works for the unit and all is back to normal, however open a diplomacy window and you quickly realize that every leader in the world is now named Modern Armor
Is there another way to do what im trying to do here? These silly limitations get in my nerves i swear
Originally i wanted to create an Oil barrel that was:
1-capturable
2-tradeable
3-upgradeable
4-with a unit cap
Its a disgrace i can only do 1 of the 4 at a time. Way too many problems than i can tell you right now come up as you go trying to make it happen, so i decided to just make a unit, not in the build list that is upgradeable. As you can see i now have the silliest of all issues. My life sux when i try modding this kind of thing on civ 3
After testing i found that the only way i could do this was by selecting under 'unit abilities' in the unit tab of the editor the 'King' Flag. Ok sure it upgrades perfectly to that 'king' unit, and its not available in the city build list.
However i found a problem... My 'king' unit which happens to be a 'Modern Armor' is now named Julius Caesar, Elizabeth, etc, etc you name them. This happens, because the king unit is supposed to be your civ king and it takes the name from the civ tab editor from the leader name blanks.
Changing those to 'Title'=Modern 'Leader'=Armor works for the unit and all is back to normal, however open a diplomacy window and you quickly realize that every leader in the world is now named Modern Armor
Is there another way to do what im trying to do here? These silly limitations get in my nerves i swear
Originally i wanted to create an Oil barrel that was:
1-capturable
2-tradeable
3-upgradeable
4-with a unit cap
Its a disgrace i can only do 1 of the 4 at a time. Way too many problems than i can tell you right now come up as you go trying to make it happen, so i decided to just make a unit, not in the build list that is upgradeable. As you can see i now have the silliest of all issues. My life sux when i try modding this kind of thing on civ 3