TM Moot
King
Do you really think, the AI would be able to handel a mechanic like this? I am afraid
er..civ2 managed it ok, i'm sure programming has come on since back then, so yes
Do you really think, the AI would be able to handel a mechanic like this? I am afraid
Does anyone know if this game when completed will be on Steam???
Just posted this in the news thread, and figured it would be good to add it here as well!
- Jon
er..civ2 managed it ok, i'm sure programming has come on since back then, so yes
My guess is it'll be released online, but it won't have the amount of demand necessary to require a distributor like Steam.
I totally agree. And one thing I certainly appreciate with civ5 is the risk taken: the developers could have just refined civ4 and labeled it "civ5" but instead they decided to innovate and deeply revisit its gameplay and UI. Some things did not turn out well (the AI is a failure on every level) but despite of that it is a good and enjoyable game with many good ideas, and a refreshing shot at the Civ franchise that will lay the ground up for its sequels.I have to admit, Civ5 is nowhere near the game I wanted, but Civ5 isn't the moo3 a lot of haters pretend it is.
had firaxis just let shafer developed CiV in his own way. we might be playing CiV with what all (so far we know) he introduced in his new game at the gate?
Disagree about 1UPT being superior.
Whatever the case, if you stack all your units together, your supply lines will become vulnerable. If they get severed, you are in danger of losing the whole force.
So, there is stacking but a strong incentive not to do so in At the Gates.
Seems fair to me.
it's funny how he rides the fail wave of Civ 5 and pretends that he will somehow magically fix the problems just by recognizing them
wasn't he saying the civ 5 AI was good before release?
this just sounds like more empty promises to be honest.
U r missing the bigger picture here, the whole article aims for advertising the new game; ATG rather than discussing civ5 shortcomings.
U r missing the bigger picture here, the whole article aims for advertising the new game; ATG rather than discussing civ5 shortcomings.
he's just trying to convince people that he will be able to accomplish some design goals because he says he will. if he repeats it enough I guess you'll believe him...
like how bad of a gamer do you have to be to realize that civ 5 just doesn't function as a strategy game (no AI, no multiplayer)? how does someone go from complete noob to capable of developing strong AI in such short a time frame?
there's nothing of substance here other than "oh yeah. that kind of sucked. I'll fix it. I promise. gimme $$$"
he's just trying to convince people that he will be able to accomplish some design goals because he says he will. if he repeats it enough I guess you'll believe him...
like how bad of a gamer do you have to be to realize that civ 5 just doesn't function as a strategy game (no AI, no multiplayer)? how does someone go from complete noob to capable of developing strong AI in such short a time frame?
there's nothing of substance here other than "oh yeah. that kind of sucked. I'll fix it. I promise. gimme $$$"
When working on a difficult task, if the result is a total waste, it does not necessarily mean that you're bad and unable to do it. There may be other reasons:how does someone go from complete noob to capable of developing strong AI in such short a time frame?
...the whole article aims for advertising the new game; ATG rather than discussing civ5 shortcomings.
What he is doing is promoting his new work by pointing out flaws in the design of his old work. It's sort of shameless. I'm assuming Firaxis requires its developers to sign Non-Disclosure Agreement and/or some form of a Non-Competition Agreement. I would also assume that the language in those agreements should prevent its developers from leaving Firaxis, building a competing game, and then promoting the new game by blasting on the old game. Perhaps those agreements have expired?
Anyways, it's good to hear a honest critique from the very person who was behind the fundamental design of Civ 5.