what do you produce in lets say a science city if you are not building any
buildings?
Either:
a) Plan ahead and make a
or
building you'll need eventually
b) Build
or
(people tend to overlook these options, but they're very useful and should be used in every game)
also another thing i am struggling with is the GP farms. When do I start putting in spesialists? when my city is just size 6 and starting to go well. or do I wait until it is a bit bigger before i start killing the growth by adding spesialists? Because thats basically what we are doing isnt it? To sacrifice growth (slower) for spesialists?
You generally want to make your highest food generation city to be your GP Farm. So it's generally not a problem to begin putting in specialists quite early. And, when that city reaches the
cap you should go in and maximize the number of specialists.
also do i concentrate on one type of spesialists or have a few of each?
Generally you will want to generate a specific Great Person, maybe a Great Prophet (because you founded a religion and need to create the Shrine for it), or a Great Engineer (because a critical wonder is coming up and you want to rush produce it), etc. If so, you should maximize that type of specialist.
But also you may be trying to have multiple Golden Ages (GAs are very powerful when you have hundreds of Towns across your empire) in which case having a mix of Great People is good. You don't have to use a Great Person right away, just fortify them in your capitol and use them for GAs later in the game.
And last. What do you accomplish by not producing science buildings in every city and moneymaking buildings???
A better question is the opposite. What do you accomplish by producing them?
If a city is a production city (working farms and mines) and bringing in very little commerce, does it make sense to spend a ton of hammers building a University etc.? +25% of zero is zero. (Yes, there are a couple of trade routes and maybe a river, so it's not literally zero but it's very little.) Wouldn't it be better to have that city cranking out more units, or building a wonder?
Edit: I have had a game again. And I simply do not get it. I am playing on standard size map with 14 opponents. Landmass is fairly distributed and most of us got 4-5 cities. I got 4 and they are growing. However this time i got my capital as a production city as it had most hills and fair amount of food. My second city is my commerce city with most science. Then i got 2 island cities doing very well as commerce too. But science and money is slow. I know if I had started building science and money buildings in all my cities it would be better. What is it I dont get right and understand with this specializing of cities? :-(
It doesn't sound as though you're specializing at all, except for your capitol.
Try this: set the science slider at either 0% or 100%.
At 0%, you will not be making any
. Those cities are all
specializing. You can run merchants or engineers in them too, if desired. You don't have to build Universities or other
buildings, but do build Markets and Banks. To change one of the landbound cities to a science specializing city, put farms in it (no cottages) and run scientist specialists. (In this situation you can't make a coastal city into a
specializing city.) Generally in this situation you will make at least one
specializing city and that's your GP Farm; put Oxford in there of course.
At 100% science slider, you aren't making any
and your economy will be in negative income (until you specialize at least one city for
). Your cities don't have to build markets or banks but should build libraries and universities. To change one of the landbound cities to a gold/wealth specializing city, put farms and run merchants. Typically this is good to do in a city where you have founded a religion.
The second option (at 100% science) is often the best. A single
city can provide the wealth to run your entire empire, with Wall Street and a shrine etc.