Indonesia discussion

dowd001, that description is invalid as it conflicts with what was revealed in the latest Q&A:

The first three times Indonesia founds a city on a brand new continent(where it hasn’t yet founded a city) it gets two copies of a special resource: Nutmeg, Cloves, or Pepper. This resource cannot be razed or destroyed. Indonesia has the option to trade any of these resources it wishes.

The first city meets the criterion of being founded on a brand new continent.

It does not conflict at all. It is, as prior commenter pointed out, complimentary.
 
Well, I can think of only one way to interpret the reviewer message and that would mean having three cities on the same, foreign continent would grant all three resources. But I guess you're right. We'll get to see the truth in a few weeks anyway.
 
a) seeing as it's unrazable it's going to very likely work the same wasy as Porcelain and Jewelery, i.e be on TOP of the city tile (or underneath)

The city that has it is unrazeable, but there's no specific reason to make it so the plantation can't be pillaged. Even so, I doubt it's going to be on the map itself because there's the question of terrain. I suppose, given that it's a unique resource that only appears with the city anyway, it's not impossible that the Nutmeg etc. could just appear on any old terrain, including Tundra or Snow if that's all that's available. But what if the city is on a one-tile island? Or the end of a peninsula where only one of the two copies could appear on land? Are we going to find Nutmeg Plantations offshore? I think it's more likely that, as you say, it will just come along with the city itself in the same way that Porcelain and Jewelery do instead of being represented on the map.
 
The city that has it is unrazeable, but there's no specific reason to make it so the plantation can't be pillaged. Even so, I doubt it's going to be on the map itself because there's the question of terrain. I suppose, given that it's a unique resource that only appears with the city anyway, it's not impossible that the Nutmeg etc. could just appear on any old terrain, including Tundra or Snow if that's all that's available. But what if the city is on a one-tile island? Or the end of a peninsula where only one of the two copies could appear on land? Are we going to find Nutmeg Plantations offshore? I think it's more likely that, as you say, it will just come along with the city itself in the same way that Porcelain and Jewelery do instead of being represented on the map.

I like how you seem to have suggested other then actually agreed :lol:

But yeah, it is very likely that the 3 resources are treated the same way as Porcelain and Jewelry, the other question however, is will the cities retain it upon capture.
 
I like how you seem to have suggested other then actually agreed :lol:

I agreed with your conclusion, but for a different reason. :p

I suspect the cities will retain the resources when conquered. In fact, I suspect that's why the cities are immune to razing; so nobody can remove the resources from play even if Indonesia is eliminated. It also opens the door to conquering Indonesia and taking over their spice monopoly, as the Dutch once did. Making sure the resources disappeared when the cities are conquered, so they're only available for trade while the cities are in Indonesian hands, would be too strong a disincentive for invasion, I would think.
 
This clearly implies to me that Jakarta doesn't get one, but the next 3 cities that are built on 3 UNIQUE continents will each get the resources.

Yeah, that's what I said.

It's the "and each other" bit that makes the difference. It wasn't there before, and now they're saying it is. Whether that's because they've changed it since the reveal, they didn't word it carefully enough in the UA text, or they made a mistake in the Q&A, the result is the same; we have a discrepancy between sources that makes the true details of the UA ambiguous.

Not quite. Continents still means more than one continent not counting the capital's continent. It doesn't technically imply three new continents, but it still means at least two new continents. I don't see any discrepancy, just greater clarity.
 
Well I think that is the point, it is a rather cunningly disguised generalist civ. From the resources we get, as you say a little happiness and some to trade. Probably more important than direct trading of resources is the resource diversity for international trade routes that this guarantees. Then a little faith here, a few fancily promoted units there and you have a whole lot of little bonuses to help you compete on any victory track. Nothing earth-shattering, and certainly more useful on some maps than others, but nothing contemptible either.

If you chase two rabbits, you will lose them both.
 
Yeah, that's what I said.



Not quite. Continents still means more than one continent not counting the capital's continent. It doesn't technically imply three new continents, but it still means at least two new continents. I don't see any discrepancy, just greater clarity.

I wasn't responding to you. Your post was only 3 minutes before mine, I didn't even see it.
 
What's the earliest turn on standard speed that you would reasonably expect Indonesia to be able to send a settler to another continent (assuming the continents are separated by ocean tiles) apologies if I've missed this earlier in the thread.

I'm just thinking you need astronomy to cross ocean tiles, and I don't really settle cities after the first 80 turns. Whose going to want to settle a new city in the renaissance? Maybe ocassionally to grab a strategic you don't have, but otherwise???
 
What's the earliest turn on standard speed that you would reasonably expect Indonesia to be able to send a settler to another continent (assuming the continents are separated by ocean tiles) apologies if I've missed this earlier in the thread.

I'm just thinking you need astronomy to cross ocean tiles, and I don't really settle cities after the first 80 turns. Whose going to want to settle a new city in the renaissance? Maybe ocassionally to grab a strategic you don't have, but otherwise???

New "continents" can often be reached without going through ocean tiles.
 
It could be useful if you are missing oil or aluminum in the late game and only a couple small islands have them. You could use the small island as the 3rd continent and won't have to worry about the happiness hit of a new city just for the resource.
 
I'm glad that there is at least actual UNIQUE resources for Indonesia. For a while I was concerned that there would just be Luxuries that weren't on that particular map.
 
I'm just thinking you need astronomy to cross ocean tiles, and I don't really settle cities after the first 80 turns. Whose going to want to settle a new city in the renaissance? Maybe ocassionally to grab a strategic you don't have, but otherwise???

maybe it isn't optimal or whatever, but i've settled some islands with 3+ sea resources. doesn't take that long to get going after buying a harbor, and it can support a few specialists. even without the bonus luxury, it should produce positive gold and might cover happiness if there's a new sea luxury resource. am i doing it wrong?
 
maybe it isn't optimal or whatever, but i've settled some islands with 3+ sea resources. doesn't take that long to get going after buying a harbor, and it can support a few specialists. even without the bonus luxury, it should produce positive gold and might cover happiness if there's a new sea luxury resource. am i doing it wrong?

Not wrong at all. I do that a lot as well. And in BNW, with the Exploration tree and the Lighthouse giving food and production on each sea resource, it's going to be even more useful.
 
Just seems to me that sometimes Indonesia are going to have NO UA until after turn 100. Jakarta must surely start with one of their unique's.
 
Just seems to me that sometimes Indonesia are going to have NO UA until after turn 100. Jakarta must surely start with one of their unique's.

Two words : Beeline for Optics and Beeline for those Settlers.

Besides, in a way this is a good thign because it balances their UA, do be aware that they get two copies of the resources, both for trade, but usually that one is only for them meaning they get extra happiness without having to worry about expanding and criplling due to negative happiness.
 
Eight words : Beeline for Optics and Beeline for those Settlers.
Fixed :p

I know what you're saying, but I'm talking about those occasions where another landmass can't be reached via optics. Or they can but are completely useless one tile islands with no value whatsoever.
 
Fixed :p

I know what you're saying, but I'm talking about those occasions where another landmass can't be reached via optics. Or they can but are completely useless one tile islands with no value whatsoever.

Reroll... it would simply be the case of bad luck as with any other civ

Bad luck if you dont' have water as Carthage

Bad luck if you spawn in the desert as Celts.
 
Reroll... it would simply be the case of bad luck as with any other civ

Bad luck if you dont' have water as Carthage

Bad luck if you spawn in the desert as Celts.

I suppose, but I never like to re roll. At least with the Celts or with Carthage you can move your settler for a few turns to find a better location. You don't need to wait a hundred turns.
 
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