Featurette 1 Analysis and Discussion thread.

National Visitor Center is probably a new national wonder boosting tourism and requiring a Hotel in every city.
 
I think everyone will need to partake in Great Works to some degree, in order to generate the Culture that will defend them from other ideologies.

Obviously Archaelogy will be less of a concern if you're not actively playing cultural, but it's probably worth dabbling in if the bonuses are just lying in your borders anyway.
 
It's also possible that, because it's early, they just had filler.
 
The Hotel generates tourism to the amount of half of the culture produced by landmarks worked by that city (and from some other sources as well).

I do not think there is now any building, SoPol, UA, or other effect that would distinguish a city's yield of any sort, from a terrain/worked yield within that city.

That is, isn't that effect exactly the same as saying "A Hotel adds a tourism output to each landmark tile worked by the city"? Like a Mint?
The fact a Granary is considered one way and a Mint another never impacts how any other effect relates to them , right?
 
I do not think there is now any building, SoPol, UA, or other effect that would distinguish a city's yield of any sort, from a terrain/worked yield within that city.

That is, isn't that effect exactly the same as saying "A Hotel adds a tourism output to each landmark tile worked by the city"? Like a Mint?
The fact a Granary is considered one way and a Mint another never impacts how any other effect relates to them , right?

Hotel; Discovered with Refrigeration; 50% of the Culture from World Wonders, Natural Wonders, and Improvements (Landmarks, Moai, Chateau) is added to the Tourism output of the city. Tourism output from Great Works +50%

That's the description from the tool tip in one of the videos. Culture generated by buildings, specialists, Holy Sites and terrain Pantheons like Goddess of Festivals apparently doesn't count for a Hotel.
 
I don't think anyone has pointed this out yet, but look at 0:42. That tile under the Rock of Gibraltar seems somewhat different to the normal desert tiles. That and the shape seems a little irregular. Is it possible that it's a new natural wonder?

Spoiler :


If it is it'd be kinda weird that they're placed right next to each other, don't really see that happening often. Then again they probably just placed it there in world builder.
 
I don't think anyone has pointed this out yet, but look at 0:42. That tile under the Rock of Gibraltar seems somewhat different to the normal desert tiles. That and the shape seems a little irregular. Is it possible that it's a new natural wonder?

Spoiler :


If it is it'd be kinda weird that they're placed right next to each other, don't really see that happening often. Then again they probably just placed it there in world builder.

It definitely doesn't look like a regular tile but it's pretty bland for a wonder. I'm more concerned with how the placement of London means that the only city location that would make the Rock workable is that one tile island to the north. If I found that out after scouting in one of my games I would be furious. :lol:
 
The Rock of Gibraltar always spawns with a weird desert tile next to it that counts as a mountain.
 
Except every spy can be a diplomat - the two aren't separate entities. Your spy can have the role of diplomat if you place them in the capital of another Civilization and choose so.
So England can't really have one extra diplomat without one extra spy - they are the same person, only doing different jobs if you choose so.

We don't know everything about the system yet. If the mechanic is that a spy made into a diplomat cannot be switched back, the mechanic shift would indeed be a reason to test a diplomat only change. Are diplomats weaker because they can't steal tech? Are they stronger because they can "schmooze"? Would England be balanced if they had an automatic diplomat? Perhaps there is a bigger change...

What if British diplomats have an efficiency boost? What if they retain the ability to steal tech? With the espionage changes there are a lot of things that come from having an extra spy OR diplomat. If I can schmooze an extra vote during each world congress is that overpowered? All of the above are again reasons to test England.
 
We don't know everything about the system yet. If the mechanic is that a spy made into a diplomat cannot be switched back, the mechanic shift would indeed be a reason to test a diplomat only change. Are diplomats weaker because they can't steal tech? Are they stronger because they can "schmooze"? Would England be balanced if they had an automatic diplomat? Perhaps there is a bigger change...

What if British diplomats have an efficiency boost? What if they retain the ability to steal tech? With the espionage changes there are a lot of things that come from having an extra spy OR diplomat. If I can schmooze an extra vote during each world congress is that overpowered? All of the above are again reasons to test England.

We've already seen a pic that Diplomats are the type of Spy that is immune from being killed, but is unable to steal any tech, but still performs search for intrigue and gets in the brain of the AI.
 
There's no such thing as "speed" of the trade, you get extra gold every turn.

I mean greater bonuses per turn. Plus there will obviously be boosts to movement. These are physical units that move across the board. So the bonus per turn will reflect that.
 
Aye, assuming that nothing has changed in England's UA they'd still need to test it. The extra spy to steal/defend/coup is pretty significant as it is, but an extra diplomat is a different thing entirely and, I suspect, will be much more important. We already know that diplomats tell you how the other civs is going to vote in the WC, are potentially required to trade for votes in the WC, as well as providing a tourism boost.
 
There's no such thing as "speed" of the trade, you get extra gold every turn.

That's true, but there are still physical units on the map that move a certain number of tiles per turn. They're there to give barbarians and other enemies something to attack to disrupt trade. It would make perfect sense for railroads to speed up the movement of those units, so they can spend less time in the open and therefore be safer. While trains are not immune to attack (the United States and Britain both have events in their history called "the Great Train Robbery"), they're certainly less vulnerable than a caravan that can only move as fast as a laden pack animal.
 
The Rock of Gibraltar always spawns with a weird desert tile next to it that counts as a mountain.
I don't think that's true. Iirc. only condition is it spawns next to a mountain and adjacent to 5 water tiles. That being said, I think the tile we see here is just a regular desert tile, it looks pretty similar to the one on the island further to the north east (southeast of Kuala Lumpur). It seems some terrains and features have received a graphic overhaul as has been discussed elsewhere.
 
We don't know everything about the system yet. If the mechanic is that a spy made into a diplomat cannot be switched back, the mechanic shift would indeed be a reason to test a diplomat only change. Are diplomats weaker because they can't steal tech? Are they stronger because they can "schmooze"? Would England be balanced if they had an automatic diplomat? Perhaps there is a bigger change...

That would effectively mean that you lose spies if you want a diplomat!
Seeing as spies are powerful for taking techs, rigging elections, making coups, and counterintelligence, choosing to NEVER have a diplomat would be clearly the best choice - spies are few, making one a permanent diplomat would make them even more so!
To me, it is quite clear that spies are more flexible than the one-trick-pony diplomats - that's why it's plain to see that diplomats ARE spies, they are expanding the actions a spy can make! In other words, they are expanding the espionage system, not creating a complete new system.

But maybe I'm just weird and I'm the only one who always feels I never have enough spies! :lol:

In the end, while it is possible, it would be incredibly stupid to forever lose a spy - not even when killed they are forever lost, and yet by giving them one mission they can no longer return?! :lol:
 
Top Bottom