NES Rules for Inclusivity

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BSmith1068

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GMs, in NESing or other game forums, are not official staff, moderators or administrators. In the eyes for the forum management, they are at best coordinators and have no executive power whatsoever. They may not ban members, keep them from posting or use their GM status to bully or mistreat members of CFC. That being said, CFC management recognizes that GMs do provide a service to the community that is valued by many and that to provide those services in a meaningful way they do need the ability to manage their games effectively.

First Rule of Inclusivity: GMs must make every effort to include everyone who wants to play a game in the game without regard to who they are or the personal likes and dislikes of the GM. First come first served should be the basic approach, but particular games might require selection processes that include: filling a very limited number of possible player slots, applications for key nations, contributions of creative material, statements of intent or plans, guidelines for future history, complexity that demands balance across the “map”, or even combinations of one or more of these. All players should be held to the same standard for the submission of selection material. All such selection processes should be clearly laid out in the OP or rules of the game.

Second rule of Inclusivity: If a GM feels that a player has demonstrated that they cannot produce material that meets the minimum standards for game play even after that player has been given guidance and opportunity to submit again, then the player can be excluded from the game. If an applicant believes that they have been unjustly excluded after two drafts, they can ask a forum moderator to review the situation with the GM. The moderator will only support the exclusion if the GM can demonstrate with posts and pms that a real effort was made to guide the player to improve his submission.

Removing Players from a game: Players come and go freely from most NESes for a variety of reasons and those are usually beyond the GM ability to control, but there could be times when a GM feels it is appropriate to remove a player. Such reasons might include: not sending orders, sending orders that cannot be reasonably interpreted or implemented, disrupting the game thread in ways that break the flow of play or undermine the game or other players. In situations where a player is disruptive to the game and refuses efforts by the GM or other players to change his behavior, the GM should notify a moderator that the disruption is sufficient to warrant removal. The moderator will then step in to resolve the situation and may well ban the offender from further participation in the game. Removing a player for failing to send orders or adhering to the fundamental of mechanics of playing the game is left to the GM. Any abuse of these in game powers by the GM may cause the CFC staff to close the game.
 
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