Virote_Considon
The Great Dictator
I think it probably would be fixed, else you'll gt fortified infantry "walking on water"
My attempt at fish ponds partially worked. The "pond fish" resource added properly, and the Engineering trigger for it worked as well. The fish show up in the marsh as intended. However, although I had the underlying terrain set to COAST, when the workers cleared wetlands, I had GRASSLAND instead of COAST. Need to work on it more. The fish looked weird on the grass, but okay in the marsh.
I am curious though if you require a resource that is found on a water tile "ie strategic resource" for a build doesn't it then need to be connected by a road? I would think it would work the same way as placing oil in water with the same inherent problems.
Seconded on both accounts.
timerover, like I suggested on the other thread and BK on this, I think a water-looking pond resource would be your best bet. And just so I don't have to reread the thread, was all this for RoA or some other project?
Try setting it to appear in Flood Plains.Basically, I was trying for a Fish Pond resource for the Rise of Asia map. I think that I will go with your suggestion for a fish pond looking resource that is triggered by a civilization advance, most likely engineering, and set them to appear in marsh terrain and along rivers, the river terrain will need to be preset.