Pre-NEB2: Feasibility Study / Workshop / Signup Thread

The Imperial Crown Realms of Greater Royal Albia

Nation Name: The Imperial Crown Realms of Greater Royal Albia [Short Name: Greater Albia] [Alternate Short Name: The Imperial Realms]
Ideology Picks (4 Max): Aristocratic, Industrialist
Government Style: Oligarchy / Parliamentary Monarchy [While the premise of one vote for one citizen exists, citizens can only vote for Lords, of which there may be zero or one in their particular parliamentary borough at any given time. The government is truly run by an elaborate and labyrinthine system of government bureaucracies that are incomprehensible to outsiders but somehow manage to function with a modicum of efficiency. The monarchy and the Crown are absolutely deified, but do not...in the strictest sense, exist. Power politics between Lords who control various government departments (the Realm Defence Council being almost entirely useless and the Under-Secretariat of Imposts and Measures controlling the allocations for the entire Imperial Fleet) form the majority of political life.]
Start Location: Large island archipelago with moderate clime.
Geography: The geography of Greater Albia varies. The islands are prone to mists, fogs, and rains, though sunny days are not uncommon. Shores are adorned often with high, rocky cliffs, and pleasant farms and forests abound in the lowland, with some mining deposits located in the highlands. Many resources are imported from abroad, but Albia supplies wool, timber, and iron ore in great amounts.
Military: The Imperial Realms focus on controlling the sea - and more recently, the air. Having excelled in those two fields, land warfare is somewhat neglected, left to fortified expeditionary armies with questionable and unpredictable leadership. Artillery is good however, particularly naval.
Unique Unit: Imperial Air Artillery [The IAA serves as a platform to allow fast scouting and bombing of enemy positions. Unique to airships, it has an internal bay to deploy biplanes, extending their range and protecting the mothership.]
Primary Color: Royal Red / Oceanic Blue / Imperial Gold [Either Acceptable]
Flag: See above.
Ethnicity: Albians are a stolid lot, enjoying pasties, fried chips, and amorphous puddings. They enjoy puttering about their gardens, playing absurd ball games and working long hours in the local farm or foundry for the benefit of their social superiors.
National Animal: THE NOBLE ALBIAN GROUSE.
National Anthem: Over Stars and Under Sea
Names for people: Names befitting those of an Albian peer include: Lord Curthwaite, Lord Humberticus, Lord Gauntley, Lord Cantlecrowe. Names of their servants might be Ernie, Mildred, Tristan and Jane.
Names for places: Three major islands: Great Albia, Lesser Albia, and Least Albia
Notes: Co-played by Iggy and Thlayli. More information to come later!
 
Awesome :D Thanks again all so far,

My favourite theme is the one posted by TaylorFlame :D

At this point, we'd have three Britain-analogues split between four players:

I could be happy to go with two Britain-like areas, with our 'europe' having many islands off its western coast. I wonder if Grandkhan would consider playing the socialist element of Stockholme's Sattisce Isles?
 
Nation Name: New Sattisce
Ideology Picks (4 max): Capitalist, Liberal, Survivalist
Government Style: Republic
Start location: East Coast type area
Geography: Coastal with some mountains off in to the distance, hills are common but not dominate
Military: A focus on mobile light and irregular infantry. Calvary and light mechanized units see decent use. Militias tend to form quickly when under attack. Navy used primarily for patrols and any air force that exist is used for mainly scouting.
Unique Unit: Rangers, highly skilled volunteer irregular infantry capable of living off the land if need be.
Primary Colour: Dark Green
Flag: Will post later
Ethnicity (optional): Celtic
National animal (optional): Later
National anthem (optional): Later
Names for people (optional): Celtic though slightly different than Stockholme's
Names for places (optional): Same as the above
Notes: New Sattisce was once part of the the mighty Sattisce empire up until the Cataclysm. After being cut off from their home nation the colonies were forced to fend for themselves. The early days were quite difficult but eventually the people rallied around small towns and were able to begin providing for themselves. These small communities maintained relations with each other; at first primarily to trade for what they could not produce themselves but eventually the idea that they should band together began to take root. After years of intense negotiations and several scares a somewhat loose federal republic was established that allowed for resources to be pooled and used for the good of all of the communities but still gave them a sizable amount of autonomy.
 
I noticed you said eccentricity was encouraged, but I may be pushing the bounds with this one, so let me know if this is too much.:p

Nation Name: Koori
Ideology Picks (4 max): Environmentalist, liberal
Government Style: Republic
Start location: the South America and Australia mix you mentioned
Geography: Jungle and grasslands
Military: Land and sea are prioritized
Unique Unit: Mounted Giant Kangaroos
Primary Colour: Yellow
Flag: a colorful setting sun on the horizon
Ethnicity (optional): aboriginal mixed with native South American
National animal (optional): kangaroo
National anthem (optional): http://youtu.be/bqMgL5qmZ-k?t=10s

Notes: The Koori believe that it is cooperation, not the exploitation, of nature that will lead to the most prosperity, sustainability, and happiness for all. Instead of tearing up the environment and poisoning its natural splendor, the Koori live their lives at one with nature. Sustainable agriculture is practiced so that food yields remain high for decades to come for both the people and animals nearby. Instead of clearing forests to build houses, the people build their houses in the forests. They believe that Nature provides so much to improve life, if only you are humble and respectful enough to listen. Be kind to nature, and it will be kind to you.
 
Awesome :D Thanks again all so far,

My favourite theme is the one posted by TaylorFlame :D

At this point, we'd have three Britain-analogues split between four players:

I could be happy to go with two Britain-like areas, with our 'europe' having many islands off its western coast. I wonder if Grandkhan would consider playing the socialist element of Stockholme's Sattisce Isles?

I count three players with three seperate Britain analogues - Thlayli, Stockholme, and I.

That said, it wouldn't make a lot of sense for the State to exist within the framework of an actual democracy so I'd rather move and rework the military and ethnicity stuff rather than try to split control with somebody - the State is too unitary to work that way.

EDIT: honestly I wasn't expecting to have the whole island chain to myself anyway so if you have two chains off the coast it could still work.
 
Nation Name: Technocracy of Italy
Ideology Picks (4 max): Liberal, Environmentalist
Government Style: Republic
Start location: Italy
Geography: Any is fine
Military: Mix of land and sea
Unique Unit: Alpine Trooper, an infantry with much better survival tools, equipment, and weapons for cold/mountainous environments
Primary Colour: Orange
Flag:
Ethnicity (optional): Italian
National animal (optional):
National anthem (optional): Fratelli d'Italia
Names for people (optional):
Names for places (optional):
Notes: The Technocracy of Italy was founded by a group of scientists who seized power after the Catastrophe. Its principles are on scientific research and diplomatic cordiality with other nations, though it can fight if it needs to. They recognized that the Alps, being the biggest barrier, needed more specialized troops for emergency defense, so the Alpine Troopers were established to defend from mountains.
 
:salute:

Reminder that this NES is set in an alternate-earth that always had different geography, even before the asteroid hit. Alternate geography and timeline. I'm calling the main cradle 'Europe' just out of convenience, its certainly european-themed, but it may well be missing a lot of OTL analogues and cultures.

@merciary, I hadn't planned on running a 'North American' style cradle. Its a possibility, but would you consider being in the temperate part of a South Ameri-Australia?? Personally I'm cool with the way you've tied it in with Stockholme's nation, but I feel I should give him veto power as well :)

@Grandkhan, Thlayli and Iggy are going to team up I believe. To be honest, I want each of the player nation slots to have culture / character and depth, adding flavour to everything, whereas it seems you're very focused on politics alone. There's also a lot of focus on Celto-British going on! So that's why I was hoping you could play as an element of a larger nation... Hopefully we can work something out!

@Frozen In Ice, I like it! I don't have Kangaroo sprites, I'm willing to make them, but I do have giant birds. How about Chocobo riders??




@mrrandomplayer, I'm afraid I have quite a few issues with your nation. Full marks for creativity :) but genetics wasn't even touched upon before the catastrophe, just doesn't fit with what I have in mind for this game. You can have an environmentalist culture by all means, but - as with what I said to GrandKhan - I'd like to see more ideas for the culture / character if its going to be one of the nation slots.
 
Subscription post.

I'm going to play as a Vikingist progressive paradise in Scandinavia, for those interested in claiming regions; I will own hexes around Zealand/South Sweden/South Norway.
 
This is like a dream come true! :love:



Nation Name: Rooi Outcasts
Ideology Picks (4 max): Survivalist, Fundamentalist
Government Style: Oligarchy
Start location: Steppe (on the New World!)
Geography: Flat, possibly bounded by hills/mountains
Military: 100% Land with an explicit focus on mobility/escapability
Unique Unit: Motorized Raiders, highly mobile (comparatively) infantry that utilizes captured armored cars and motorcycles to rapidly plunder your treasures with style.
Primary Colour: Gold, White (Secondary)
Flag: It’s Above!
Ethnicity: Egyptian/Turkish
National animal: Desert Fox
National anthem:

Link to video.
Names for people: Turkish
Names for places: Nordic
Backstory: Before the “The Catastrophe”, the Rooi tribe inhabited a vast and unforgiving wasteland. As the modern world withered away, the Rooi’s homeland unexpectedly blossomed with life. An oasis amidst a dying world, elders called this new sanctuary “Daeheil”. The sudden fortune of the Rooi, however attracted waves of “anarchistic” bandits and marauders who expelled the surviving Rooi. Tormented by evils seen and unseen, the Rooi are no longer distinguishable from any other band of raiders who room the steppe. Seized by a sudden newfound energy, a revived council looks to lead the exiled Rooi towards a new dawn.

:salute:
 
Nation Name: Aryumad Caliphate
Ideology Picks (4 max): Fundamentalist, Militaristc
Government Style: (Theocratic) Monarchy
Start location: The not-Middle East
Geography: Desert. Lots of lots of desert.
Military: Very low-tech, based more on mobilized militias/irregular forces than any standing army. Has converted civilian planes into fighters, but has no navy to speak of as of now.
Unique Unit: Jihadist: irregular militas hastily mobilized for holy war against infidels. They cost and have the same effectiveness of conscripts, but lack the associated morale problems. In fact, they tend to be some of the most inspired units in the Caliphate's army.
Primary Colour: Black
Flag: See attachment
Ethnicity (optional): Middle Eastern, especially Arab
National animal (optional): Scorpion
National anthem (optional): This
Names for people (optional): Think Arabian names
Names for places (optional): See above
Notes: The Aryumad Caliphate lives and dies on the religion known as Sakatism, a duotheistic religion founded in the region known as Kemzet(AKA Not-Arabia). Dating back to the medieval era, Sakatism follows the life of the hierophant Fatima, who proclaimed she received messages from the sun (Sak) and the moon (At). Humanity is the descendants of a holy marriage between Father Sak and Mother At, but have slowly angered them by worshiping the storms, the earth, and and the material world. In order to regain the gods' favor, humanity had to follow a strict code of laws given from Sak and At themselves. Failure to do so will eventually cause the two to destroy the world. For being a woman and denouncing the old gods, Fatima was eventually executed by the emir of the Free City of Kilza. Her body was thrown in the desert, and her followers abanonded the city to find it. According to legend, Fatima's husband, Bara, miraculously found her body near a previously undiscovered oasis. He then declared said oasis would become the center of a holy city devoted to Sak and At, known today simply as the City of Sakat. Bara would use this new haven as a focal point in a jihad against the old gods of Kemzet, starting with Kilza. The Sakatian forces were able to easily overpower the decadent Kilzanese guards despite being heavily outnumbered, and Bara would declare himself Caliph.

For hundreds of years, the Caliphate stood as it quickly expanded past Kemzet and into nearby regions, spreading the Sakatian faith with them. However, discord over which son should succeed (or even his daughter, which was elder to Bara's two sons) the Caliphate led to a schism that still exists to this day. Anyone who could trace their linage to Bara's children and had a strong army could and often did overthrow the current Caliph, establishing a new family to rule in their stead. More secular rulers attempted to break away from the Caliphate, which became increasingly more common as western ideals reached Kemzet and the Caliphate became considered a mideval relic. The idea of the Caliphate was dying, until the Catastrophe hit.

In Kemzet, the fall of meteors was linked to the prophecy that Sak and At would cleanse the world if it became too decadent towards the false gods. In the holy city of Sakat, a man known as Baha Nejem, now known as Baha Nejem al-Sakati, rallied the survivors under the faith of the sun and the moon, decreeing that the faith must be restored to save humanity. Creating the Aryumad Caliphate, he united the clans under the banner of the sun and the moon once again, and marched loyal jihadists to destroy those who defile the gods. 70 years have passed, and Baha is approaching old age. Worse, he has no biological children; he was too focused on fighting and administrating to ever even marry. There are rumors that Baha's favorite general will become his heir, although no one knows for sure who that favored general is.

@Daft: Like I said, I was cool with you rejecting my first nation idea. I understood it would had been too much work on your end.
 

Attachments

  • Aryumad Flag.png
    Aryumad Flag.png
    9.1 KB · Views: 133
Kingdom of Thuringia


Nation Name: Kingdom of Thuringia
Ideology Picks (4 max): Aristocratic, Industrialist, Nationalist
Government Style: Monarchy
Start location: Northern Europe, somewhere that resembles Germany and/or France.
Geography: Plains (some forest would be welcome)
Military: Land and Sea balanced, with a symbolic element of Air. The command positions are filled predominantly by the aristocracy, especially the navy. In the ground forces, the admission of common people in positions of command is permitted.
Unique Unit: Royal Cruiser, fun for the young aristocracy and the pride of the country. Planned in order to be efficient not only in battle, but also in naval parades and demonstrations, this giant of the seas sacrifices speed for greater firepower.
Primary Colour: Black, Red or Gold, although the latter would be better, for some reason :)
Flag: See above.
Ethnicity (optional): Anglo-Saxon, West Germanic
National animal (optional): Imperial Eagle
National anthem (optional): https://www.youtube.com/watch?v=6OM20Kd0N2o
Names for people (optional): Based in the English language, with elements of French and German present among the aristocracy.
Names for places (optional): Based in the English language, with some elements of French and German.
Notes: An industrialized nation dominated by a decadent aristocracy, Thuringia has a long history. The current reigning dynasty, the Simonids, was founded by the hero of the country, Simon, who turned a devastated and hopeless people in to a proud and industrially strong nation. However, the successors of this great leader made ​​many concessions to the nobility, who created a strong and consolidated aristocratic class, dominating the local industry. Will the current king be able to balance the interests of the aristocracy and of the people? Or will a new ideology, based on freedom and cooperation, take roots in the abyss caused by the exploitation of the lower class, that is currently sunk in a blind nationalism? Only time will tell ...

OOC: In other words, we have here a classic nation's of industrial era, with nationalist character, whose king, although absolute in theory, have to share power with the local nobility. The only thing that prevents serious riots in the country is the love that people feel for their country, but that will not last forever. The increasing industrialization increases national inequality, and lack of 'decency' of the aristocratic class put them in conflict with the common people. If any other player identify themselves with this country, feel free to interpret future revolutionary waves, or simply represent the aristocratic class. I intend to only control the king in his effort to try to keep the legacy of his family intact.
 
Currently irrelevant
 
To be honest, random, the names are a little silly/ridiculous. I think Daftpanzer is going for tongue-in-cheek humor that is relatively in keeping with the mores of the early 20th century. Your stuff is just a little too 'out there'. So if you're going to be pseudo-Italian, you should change all your names to reflect that.

Also Daftpanzer, if need be I'm perfectly willing to hand Greater Albia over to Iggy and go and make another culture, if you need more variety. Though I am looking forward to co-playing with him if not. :)
 
To be honest, random, the names are a little silly/ridiculous. I think Daftpanzer is going for tongue-in-cheek humor that is relatively in keeping with the mores of the early 20th century. Your stuff is just a little too 'out there'. So if you're going to be pseudo-Italian, you should change all your names to reflect that.

Also Daftpanzer, if need be I'm perfectly willing to hand Greater Albia over to Iggy and go and make another culture, if you need more variety. Though I am looking forward to co-playing with him if not. :)

Snipped
 
Yeah changing the location is fine, my nation can really fit in any colonial setting. Also if Stotckholme wants me to change my nation I'll be willing to.
 
Thanks again :salute:

I'm suddenly thinking that a pseudo-europe is too limiting as a cradle, and it might lead to the rest of the world map beyond getting too big, in order to compensate...

So, how about a generic West Eurasian area as the cradle?? I don't see why I can't accommodate OTL middle-eastern, North African, Turkic style-cultures in the same 'cradle' area.

I'm also hoping that the (potential) other cradle can fulfil any other creative needs. I had in mind both Asian and European colonies were established there, and perhaps the descendent of African slaves/immigrants as well, along with the Austro-American natives :) So that could be the real melting pot, everything from Shogunate to Aztecs to pseudo-USA...

EDIT: have edited this accordingly.

If anyone wants to change their submission based on the above, please feel free to do so ^^

---

@mrrandomplayer, I'm grateful for your time, but I'm afraid Thlayli is right, your idea still feels out of step with what I'm trying to do here... BioTopia would be more at home in a pure sci-fi setting, and Tiger cavalry is a step too far into fantasy, IMO. If an Italian/Mediterranean setting floats your boat, there's always the option of a faction trying to revive the glorious ancient empire of X, for example. Or if you want a faction based around something sciencey, I could go with something technocratic, like a bunch of mad scientists/engineers holed up in the mountains, etc :)
 
@mrrandomplayer, I'm grateful for your time, but I'm afraid Thlayli is right, your idea still feels out of step with what I'm trying to do here... BioTopia would be more at home in a pure sci-fi setting, and Tiger cavalry is a step too far into fantasy, IMO. If an Italian/Mediterranean setting floats your boat, there's always the option of a faction trying to revive the glorious ancient empire of X, for example. Or if you want a faction based around something sciencey, I could go with something technocratic, like a bunch of mad scientists/engineers holed up in the mountains, etc :)

Ok, I'll go technocratic.
 
BTW, I was thinking that Fascism = Militarism + Nationalism + Socialism (+ Capitalism?). Which is why I didn't make Fascism as a thing. Or Communism.
 
This is what is commonly known as a "subscription post"
 
Top Bottom